forked from valve/halflife-sdk
26 lines
776 B
C
26 lines
776 B
C
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#if !defined ( BENCHH )
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#define BENCHH
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#pragma once
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#define FIRST_STAGE 1
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#define SECOND_STAGE 2
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#define THIRD_STAGE 3
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#define FOURTH_STAGE 4
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#define LAST_STAGE ( FOURTH_STAGE )
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void Bench_CheckStart( void );
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int Bench_InStage( int stage );
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int Bench_GetPowerPlay( void );
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int Bench_GetStage( void );
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void Bench_SetPowerPlay( int set );
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int Bench_Active( void );
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void Bench_SetDotAdded( int dot );
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void Bench_SpotPosition( vec3_t dot, vec3_t target );
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void Bench_CheckEntity( int type, struct cl_entity_s *ent, const char *modelname );
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void Bench_AddObjects( void );
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void Bench_SetViewAngles( int recalc_wander, float *viewangles, float frametime, struct usercmd_s *cmd );
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void Bench_SetViewOrigin( float *vieworigin, float frametime );
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#endif
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