2002-12-23 00:00:00 +00:00
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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2001-11-08 00:00:00 +00:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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2000-06-05 00:00:00 +00:00
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// dedicated.h
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#ifndef INC_DEDICATEDH
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#define INC_DEDICATEDH
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int Eng_Frame ( int fForce, double time );
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int Eng_Load ( const char *cmdline, struct exefuncs_s *pef, int memory, void *pmembase, const char *psz, int iSubMode );
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void Eng_Unload ( void);
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void Eng_SetState ( int );
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void Eng_SetSubState ( int );
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char *CheckParm ( const char *psz, char **ppszValue = (char **)0 );
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extern int gDLLState;
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extern int gDLLStateInfo;
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#endif
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