1999-04-07 00:00:00 +00:00
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# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=cl_dll - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "cl_dll.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "cl_dll - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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2000-06-05 00:00:00 +00:00
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# PROP Ignore_Export_Lib 0
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1999-04-07 00:00:00 +00:00
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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2023-07-20 18:11:37 +00:00
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# ADD CPP /nologo /W3 /GR /GX /Zi /O2 /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "HL_DLL" /FR /YX /FD /c
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1999-04-07 00:00:00 +00:00
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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2023-07-20 18:11:37 +00:00
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCMTD" /nodefaultlib:"LIBCD" /out:".\Release\client.dll"
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# SUBTRACT LINK32 /pdb:none
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# Begin Custom Build
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InputDir=.\Release
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ProjDir=.
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InputPath=.\Release\client.dll
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InputName=client
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SOURCE="$(InputPath)"
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BuildCmds= \
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call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \
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call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \
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"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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1999-04-07 00:00:00 +00:00
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!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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2000-06-05 00:00:00 +00:00
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# PROP Ignore_Export_Lib 0
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1999-04-07 00:00:00 +00:00
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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2023-07-20 18:11:37 +00:00
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "." /I "..\tfc" /I "..\public" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /I "..\external" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /D "_WINDLL" /D "HL_DLL" /FR /YX /FD /c
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1999-04-07 00:00:00 +00:00
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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2023-07-20 18:11:37 +00:00
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# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ..\utils\vgui\lib\win32_vc6\vgui.lib wsock32.lib ..\lib\public\sdl2.lib /nologo /base:"0x01900000" /subsystem:windows /dll /debug /machine:I386 /out:".\Debug\client.dll"
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# SUBTRACT LINK32 /pdb:none
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# Begin Custom Build
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InputDir=.\Debug
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ProjDir=.
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InputPath=.\Debug\client.dll
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InputName=client
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SOURCE="$(InputPath)"
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BuildCmds= \
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call ..\filecopy.bat $(InputDir)\$(InputName).dll $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll \
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call ..\filecopy.bat $(InputDir)\$(InputName).pdb $(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb \
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"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(ProjDir)\..\..\game\mod\cl_dlls\$(InputName).pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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1999-04-07 00:00:00 +00:00
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!ENDIF
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# Begin Target
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# Name "cl_dll - Win32 Release"
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# Name "cl_dll - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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2000-06-05 00:00:00 +00:00
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# Begin Group "hl"
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2023-07-20 18:11:37 +00:00
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# PROP Default_Filter "*.cpp"
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2001-08-29 00:00:00 +00:00
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# Begin Source File
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SOURCE=..\dlls\crossbow.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\crowbar.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\egon.cpp
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# End Source File
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2000-06-05 00:00:00 +00:00
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# Begin Source File
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SOURCE=.\ev_hldm.cpp
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# End Source File
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# Begin Source File
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2001-08-29 00:00:00 +00:00
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SOURCE=..\dlls\gauss.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\handgrenade.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\hl\hl_baseentity.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hl\hl_events.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hl\hl_objects.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hl\hl_weapons.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\wpn_shared\hl_wpn_glock.cpp
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# End Source File
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2001-08-29 00:00:00 +00:00
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# Begin Source File
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SOURCE=..\dlls\hornetgun.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\mp5.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\python.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\rpg.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\satchel.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\shotgun.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\squeakgrenade.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\dlls\tripmine.cpp
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# End Source File
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2000-06-05 00:00:00 +00:00
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# End Group
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1999-04-07 00:00:00 +00:00
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# Begin Source File
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SOURCE=.\ammo.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ammo_secondary.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ammohistory.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\battery.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\cdll_int.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\com_weapons.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\death.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\demo.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\entity.cpp
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2023-07-20 18:11:37 +00:00
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!IF "$(CFG)" == "cl_dll - Win32 Release"
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!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug"
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# ADD CPP /MT
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!ENDIF
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2000-06-05 00:00:00 +00:00
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# End Source File
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# Begin Source File
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SOURCE=.\ev_common.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\events.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\flashlight.cpp
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# End Source File
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# Begin Source File
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2000-11-07 00:00:00 +00:00
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SOURCE=.\GameStudioModelRenderer.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\geiger.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\health.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hud.cpp
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=.\hud_bench.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hud_benchtrace.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\hud_msg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\hud_redraw.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\hud_servers.cpp
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# End Source File
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# Begin Source File
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2001-08-29 00:00:00 +00:00
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SOURCE=.\hud_spectator.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\hud_update.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\in_camera.cpp
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1999-04-07 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\input.cpp
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1999-04-07 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\inputw32.cpp
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=..\public\interface.cpp
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2000-06-05 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=.\interpolation.cpp
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1999-04-07 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=.\menu.cpp
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2001-08-29 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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1999-04-07 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=..\common\parsemsg.cpp
|
1999-04-07 00:00:00 +00:00
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_math.c
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1999-04-07 00:00:00 +00:00
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# End Source File
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2000-06-05 00:00:00 +00:00
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# End Source File
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SOURCE=.\saytext.cpp
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1999-04-07 00:00:00 +00:00
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# End Source File
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SOURCE=.\statusbar.cpp
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# End Source File
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2000-11-07 00:00:00 +00:00
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SOURCE=.\studio_util.cpp
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# End Source File
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SOURCE=.\StudioModelRenderer.cpp
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# End Source File
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1999-04-07 00:00:00 +00:00
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# End Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\tri.cpp
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\util.cpp
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2000-06-05 00:00:00 +00:00
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# Begin Source File
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2001-08-29 00:00:00 +00:00
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SOURCE=..\game_shared\vgui_checkbutton2.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\vgui_ClassMenu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\vgui_ControlConfigPanel.cpp
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SOURCE=.\vgui_CustomObjects.cpp
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# End Source File
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# Begin Source File
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2001-08-29 00:00:00 +00:00
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SOURCE=..\game_shared\vgui_grid.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\game_shared\vgui_helpers.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\vgui_int.cpp
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# End Source File
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# Begin Source File
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2001-08-29 00:00:00 +00:00
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SOURCE=..\game_shared\vgui_listbox.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\game_shared\vgui_loadtga.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\vgui_MOTDWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\vgui_SchemeManager.cpp
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# End Source File
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SOURCE=.\vgui_ScorePanel.cpp
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=..\game_shared\vgui_scrollbar2.cpp
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\vgui_ServerBrowser.cpp
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=..\game_shared\vgui_slider2.cpp
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# End Source File
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# Begin Source File
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2002-12-23 00:00:00 +00:00
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|
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SOURCE=.\vgui_SpectatorPanel.cpp
|
|
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# End Source File
|
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\vgui_TeamFortressViewport.cpp
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=.\vgui_TeamMenu.cpp
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2000-06-05 00:00:00 +00:00
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# End Source File
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# Begin Source File
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SOURCE=.\view.cpp
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# End Source File
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2023-07-20 18:11:37 +00:00
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# Begin Source File
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SOURCE=..\game_shared\voice_banmgr.cpp
|
|
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# End Source File
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# Begin Source File
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SOURCE=.\voice_status.cpp
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# End Source File
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1999-04-07 00:00:00 +00:00
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\ammo.h
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# End Source File
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# Begin Source File
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SOURCE=.\ammohistory.h
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\camera.h
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# End Source File
|
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\cl_dll.h
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# End Source File
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# Begin Source File
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2023-07-20 18:11:37 +00:00
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SOURCE=.\cl_util.h
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# End Source File
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\com_weapons.h
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# End Source File
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SOURCE=.\demo.h
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# End Source File
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SOURCE=.\ev_hldm.h
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SOURCE=.\eventscripts.h
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# End Source File
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# Begin Source File
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2000-11-07 00:00:00 +00:00
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SOURCE=.\GameStudioModelRenderer.h
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# End Source File
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# Begin Source File
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1999-04-07 00:00:00 +00:00
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SOURCE=.\health.h
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# End Source File
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# Begin Source File
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SOURCE=.\hud.h
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# End Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\hud_servers.h
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# End Source File
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SOURCE=.\hud_servers_priv.h
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# End Source File
|
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|
# Begin Source File
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|
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2001-08-29 00:00:00 +00:00
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|
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SOURCE=.\hud_spectator.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
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2000-06-05 00:00:00 +00:00
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SOURCE=.\in_defs.h
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|
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# End Source File
|
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|
# Begin Source File
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2023-07-20 18:11:37 +00:00
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|
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SOURCE=.\interpolation.h
|
2001-08-29 00:00:00 +00:00
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|
|
# End Source File
|
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# Begin Source File
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2000-06-05 00:00:00 +00:00
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|
SOURCE=.\kbutton.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
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|
|
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2023-07-20 18:11:37 +00:00
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SOURCE=..\common\parsemsg.h
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2001-08-29 00:00:00 +00:00
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# End Source File
|
|
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|
# Begin Source File
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|
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|
2000-06-05 00:00:00 +00:00
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SOURCE=..\pm_shared\pm_debug.h
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# End Source File
|
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# Begin Source File
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SOURCE=..\pm_shared\pm_defs.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_info.h
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_materials.h
|
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_movevars.h
|
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# End Source File
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# Begin Source File
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SOURCE=..\pm_shared\pm_shared.h
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|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2000-11-07 00:00:00 +00:00
|
|
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SOURCE=.\StudioModelRenderer.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2023-07-20 18:11:37 +00:00
|
|
|
SOURCE=.\tri.h
|
1999-04-07 00:00:00 +00:00
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\util_vector.h
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|
|
|
# End Source File
|
2000-06-05 00:00:00 +00:00
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\vgui_ControlConfigPanel.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\vgui_int.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\vgui_SchemeManager.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\vgui_ScorePanel.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2023-07-20 18:11:37 +00:00
|
|
|
SOURCE=..\game_shared\vgui_scrollbar2.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2000-06-05 00:00:00 +00:00
|
|
|
SOURCE=.\vgui_ServerBrowser.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2023-07-20 18:11:37 +00:00
|
|
|
SOURCE=..\game_shared\vgui_slider2.h
|
2002-12-23 00:00:00 +00:00
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2023-07-20 18:11:37 +00:00
|
|
|
SOURCE=.\vgui_SpectatorPanel.h
|
2000-06-05 00:00:00 +00:00
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=.\view.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2001-08-29 00:00:00 +00:00
|
|
|
SOURCE=..\game_shared\voice_banmgr.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\game_shared\voice_status.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
2000-06-05 00:00:00 +00:00
|
|
|
SOURCE=.\wrect.h
|
|
|
|
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|
1999-04-07 00:00:00 +00:00
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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2023-07-20 18:11:37 +00:00
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|
|
|
SOURCE=..\lib\public\game_controls.lib
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|
|
|
# End Source File
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1999-04-07 00:00:00 +00:00
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|
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# End Target
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# End Project
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