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fteqw/engine
2018-09-18 04:35:33 +00:00
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botlib a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
client git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5304 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-09-01 06:05:51 +00:00
common TW 1.2 Config update 2018-09-05 22:34:47 +00:00
d3d added env_cubemap support. doesn't currently render its own cubemaps yet. 2018-07-24 13:59:42 +00:00
dotnet2003
dotnet2005 removed old scr_chatmode 2018-03-25 09:36:14 +00:00
dotnet2008
dotnet2010
droid try to fix some android issues... 2018-01-24 20:19:15 +00:00
ftequake fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
gas2masm
gl Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
http Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
libs
nacl win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
npfte
partcfgs Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
qclib Fix a stupid logic bug that was dropping stores by folding double nots. 2018-09-18 04:35:33 +00:00
server git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5304 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-09-01 06:05:51 +00:00
setup
shaders Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sw added cmake file. 2018-03-04 14:41:16 +00:00
vk Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
vulkan centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
web win: emulate gamepad thumb axis as buttons. 2018-04-27 16:40:50 +00:00
xdk Builtin for movetype_push ents, wastes config changes 2017-06-15 14:23:26 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.