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fteqw/CMakeLists.txt
Spoike be373b88b9 Fix some annoying stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-24 00:35:16 +00:00

637 lines
18 KiB
CMake

#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
#Its also useful for various other IDEs like QtCreator etc.
#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
#Public builds are still built using the (overcomplicated) traditional (g)makefile.
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
cmake_policy(SET CMP0063 NEW)
PROJECT(fteqw)
INCLUDE_DIRECTORIES(
engine/common
engine/client
engine/qclib
engine/gl
engine/server
engine
)
EXECUTE_PROCESS(COMMAND
"svnversion"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF (NOT "${FTE_REVISON}" STREQUAL "")
SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
ENDIF()
#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
#this is consistent with how windows works so no great loss.
#plus it means that gcc can inline more (with LTO), including optimising args.
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_VISIBILITY_PRESET hidden)
IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
ELSE()
IF(NOT ${CMAKE_BUILD_TYPE} MATCHES "Debug")
#use LTO where possible. reportedly requires cmake 3.9 to actually work
INCLUDE(CheckIPOSupported)
check_ipo_supported(RESULT result)
IF(result)
SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
ENDIF()
ENDIF()
ENDIF()
FIND_PACKAGE(ZLIB)
IF(NOT ZLIB_FOUND)
MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
SET(ZLIB_LIBRARY m)
SET(ZLIB_LIBRARIES m)
ENDIF()
FIND_PACKAGE(GnuTLS)
IF(NOT GNUTLS_FOUND)
MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
ENDIF()
FIND_PACKAGE(ALSA)
IF(NOT ALSA_FOUND)
MESSAGE(WARNING "asound (alsa) library NOT available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ALSA)
ENDIF()
FIND_PACKAGE(X11)
IF(X11_FOUND)
IF (NOT X11_Xcursor_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
MESSAGE(WARNING "Xcursor library NOT available.")
ENDIF()
ELSE()
MESSAGE(WARNING "x11 library NOT available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
ENDIF()
SET(OpenGL_GL_PREFERENCE LEGACY)
FIND_PACKAGE(OpenGL)
IF(NOT OpenGL_FOUND)
MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
ENDIF()
FIND_PACKAGE(JPEG)
IF(NOT JPEG_FOUND)
MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
ENDIF()
FIND_PACKAGE(PNG)
IF(NOT PNG_FOUND)
MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
ENDIF()
FIND_PACKAGE(Freetype)
IF(FREETYPE_FOUND)
INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
ELSE()
MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
ENDIF()
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
IF(NOT VORBISFILE_LIBRARY)
MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
ENDIF()
IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
endif()
IF(${ANDROID})
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;GLQUAKE;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
SET(FTE_LIBS android log EGL ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS})
SET(FTE_ARCH_FILES
engine/client/sys_droid.c
engine/common/sys_linux_threads.c
engine/client/snd_droid.c
engine/client/cd_null.c
engine/gl/gl_viddroid.c
)
ELSEIF(${WIN32})
INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
# LINK_DIRECTORIES(engine/libs/mingw64-libs)
# engine/server/sv_sys_win.c
SET(FTE_LIBS ${ZLIB_LIBRARIES} ole32 gdi32 wsock32 winmm)
SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;D3D9QUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG) #D3D11QUAKE not included.
SET(FTE_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/client/cd_win.c
engine/client/in_win.c
engine/client/snd_al.c
engine/client/snd_directx.c
engine/client/snd_wasapi.c
engine/client/snd_win.c
engine/client/snd_xaudio.c
engine/client/sys_win.c
engine/gl/gl_vidnt.c
engine/d3d/d3d_backend.c
engine/d3d/d3d_image.c
engine/d3d/d3d_shader.c
engine/d3d/d3d11_backend.c
engine/d3d/d3d11_image.c
engine/d3d/d3d11_shader.c
engine/d3d/d3d8_backend.c
engine/d3d/d3d8_image.c
engine/d3d/vid_d3d.c
engine/d3d/vid_d3d11.c
engine/d3d/vid_d3d8.c
)
SET(FTESV_LIBS ${ZLIB_LIBRARIES} wsock32 winmm)
SET(FTESV_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/server/sv_sys_win.c
)
ELSEIF(${UNIX}) #linux(ish)
#openbsd will have issues with snd_linux.c
SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;DYNAMIC_SDL;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
SET(FTE_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_linux.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
engine/client/snd_al.c
engine/client/snd_alsa.c
engine/client/snd_linux.c
engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
engine/client/cd_linux.c
engine/gl/gl_vidlinuxglx.c
engine/gl/gl_videgl.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidwayland.c
)
#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
FIND_LIBRARY(
OSSAUDIO_LIBRARY
NAMES ossaudio
)
IF(OSSAUDIO_LIBRARY)
SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
ENDIF()
#on linux, use wayland.
FIND_LIBRARY(
WAYLAND_CLIENT_LIBRARY
NAMES wayland-client libwayland-client
)
IF(WAYLAND_CLIENT_LIBRARY)
SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/gl/gl_vidwayland.c
)
ELSE()
MESSAGE(WARNING "Wayland library NOT available")
IF(NOT X11_FOUND)
MESSAGE(WARNING "No renderers supported!")
SET(FTE_NO_RENDERERS 1)
ENDIF()
ENDIF()
SET(FTESV_DEFINES MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
SET(FTESV_ARCH_FILES
engine/server/sv_sys_unix.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
)
SET(FTESV_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} pthread)
ELSEIF(1) #SDL
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
FIND_PACKAGE(PkgConfig REQUIRED)
PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
# FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
#SDL2.0.7 supports vulkan, so lets use it.
SET(FTE_DEFINES ${FTE_DEFINES};GLQUAKE;VKQUAKE;FTE_SDL;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;stricmp=strcasecmp;strnicmp=strncasecmp)
SET(FTE_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_sdl.c
engine/client/snd_al.c
engine/client/snd_sdl.c
engine/client/in_sdl.c
engine/client/cd_sdl.c
engine/gl/gl_vidsdl.c
)
SET(FTESV_DEFINES FTE_SDL;stricmp=strcasecmp;strnicmp=strncasecmp)
SET(FTESV_LIBS ${ZLIB_LIBRARIES} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
IF(WIN32)
SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
engine/server/sv_sys_win.c
)
ELSE()
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/common/net_ssl_gnutls.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/common/net_ssl_gnutls.c
engine/common/sys_linux_threads.c
engine/server/sv_sys_unix.c
)
ENDIF()
ELSE()
# engine/common/sys_linux_threads.c
# engine/common/net_ssl_gnutls.c
# engine/server/sv_sys_unix.c
# engine/client/snd_alsa.c
# engine/client/snd_droid.c
# engine/client/snd_linux.c
# engine/client/snd_macos.c
# engine/client/snd_morphos.c
# engine/client/snd_sblaster.c
# engine/client/snd_sdl.c
# engine/client/snd_sndio.c
# engine/client/sys_dos.c
# engine/client/sys_droid.c
# engine/client/sys_linux.c
# engine/client/sys_morphos.c
# engine/client/sys_npfte.c
# engine/client/sys_plugfte.c
# engine/client/sys_sdl.c
# engine/client/sys_xdk.c
# engine/client/cd_linux.c
# engine/client/cd_null.c
# engine/client/cd_sdl.c
# engine/client/in_morphos.c
# engine/client/in_sdl.c
# engine/gl/gl_viddroid.c
# engine/gl/gl_videgl.c
# engine/gl/gl_vidlinuxglx.c
# engine/gl/gl_vidmacos.c
# engine/gl/gl_vidmorphos.c
# engine/gl/gl_vidnull.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidsdl.c
# engine/gl/gl_vidtinyglstubs.c
# engine/gl/gl_vidwayland.c
ENDIF()
SET(FTE_COMMON_FILES
#these files are common to both server-only and client+server builds.
engine/common/cmd.c
engine/common/com_mesh.c
engine/common/common.c
engine/common/crc.c
engine/common/cvar.c
engine/common/fs.c
engine/common/fs_dzip.c
engine/common/fs_pak.c
engine/common/fs_stdio.c
engine/common/fs_xz.c
engine/common/fs_zip.c
engine/common/gl_q2bsp.c
engine/common/huff.c
engine/common/log.c
engine/common/mathlib.c
engine/common/md4.c
engine/common/net_chan.c
engine/common/net_ice.c
engine/common/net_wins.c
engine/common/plugin.c
engine/common/pmove.c
engine/common/pmovetst.c
engine/common/pr_bgcmd.c
engine/common/q1bsp.c
engine/common/q2pmove.c
engine/common/q3common.c
engine/common/qvm.c
engine/common/sha1.c
engine/common/translate.c
engine/common/zone.c
#sigh
engine/client/pr_skelobj.c
engine/client/m_download.c
engine/client/net_master.c
#these are here because of hitmodel etc
engine/gl/gl_heightmap.c
engine/gl/gl_hlmdl.c
engine/gl/gl_model.c
engine/server/net_preparse.c
engine/server/pr_cmds.c
engine/server/pr_lua.c
engine/server/pr_q1qvm.c
engine/server/savegame.c
engine/server/sv_ccmds.c
engine/server/sv_chat.c
engine/server/sv_cluster.c
engine/server/sv_demo.c
engine/server/sv_ents.c
engine/server/sv_init.c
engine/server/sv_main.c
engine/server/sv_master.c
engine/server/sv_move.c
engine/server/sv_mvd.c
engine/server/sv_nchan.c
engine/server/sv_phys.c
engine/server/sv_rankin.c
engine/server/sv_send.c
engine/server/sv_sql.c
engine/server/sv_user.c
# engine/server/svhl_game.c
# engine/server/svhl_phys.c
# engine/server/svhl_world.c
engine/server/svq2_ents.c
engine/server/svq2_game.c
engine/server/svq3_game.c
engine/server/world.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/initlib.c
engine/qclib/pr_edict.c
engine/qclib/pr_exec.c
engine/qclib/pr_multi.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
# engine/qclib/decomp.c
# engine/qclib/packager.c
# engine/qclib/pr_x86.c
# engine/qclib/qccgui.c
# engine/qclib/qccguistuff.c
# engine/qclib/qcctui.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
engine/qclib/qcdecomp.c
engine/http/httpclient.c
)
#these files are only in the client
SET(FTE_CLIENT_FILES
engine/client/cl_cam.c
engine/client/cl_cg.c
engine/client/cl_demo.c
engine/client/cl_ents.c
engine/client/cl_ignore.c
engine/client/cl_input.c
engine/client/cl_main.c
engine/client/cl_parse.c
engine/client/cl_pred.c
engine/client/cl_screen.c
engine/client/cl_tent.c
engine/client/cl_ui.c
# engine/client/clhl_game.c
engine/client/clq2_cin.c
engine/client/clq2_ents.c
engine/client/clq3_parse.c
engine/client/console.c
engine/client/fragstats.c
engine/client/image.c
engine/client/in_generic.c
engine/client/keys.c
engine/client/m_items.c
engine/client/m_master.c
engine/client/m_mp3.c
engine/client/m_multi.c
engine/client/m_options.c
engine/client/m_script.c
engine/client/m_native.c
engine/client/m_single.c
engine/client/menu.c
engine/client/p_classic.c
engine/client/p_null.c
engine/client/p_script.c
engine/client/pr_clcmd.c
engine/client/pr_csqc.c
engine/client/pr_menu.c
engine/client/r_2d.c
engine/client/r_d3.c
engine/client/r_part.c
engine/client/r_partset.c
engine/client/r_surf.c
engine/client/renderer.c
engine/client/renderque.c
engine/client/roq_read.c
engine/client/sbar.c
engine/client/skin.c
engine/client/snd_dma.c
engine/client/snd_mem.c
engine/client/snd_mix.c
engine/client/snd_mp3.c
engine/client/snd_ov.c
engine/client/textedit.c
engine/client/valid.c
engine/client/vid_headless.c
engine/client/view.c
engine/client/wad.c
engine/client/zqtp.c
#These are generic renderer files
engine/gl/gl_alias.c
engine/gl/gl_font.c
engine/gl/gl_ngraph.c
engine/gl/gl_rlight.c
engine/gl/gl_shader.c
engine/gl/gl_shadow.c
engine/gl/gl_warp.c
engine/gl/ltface.c
#These are GL-specific, but can be left even if no gl is supported.
engine/gl/gl_backend.c
engine/gl/gl_bloom.c
engine/gl/gl_draw.c
engine/gl/gl_rmain.c
engine/gl/gl_rmisc.c
engine/gl/gl_rsurf.c
engine/gl/gl_screen.c
engine/gl/gl_vidcommon.c
engine/gl/glmod_doom.c
engine/vk/vk_backend.c
engine/vk/vk_init.c
)
IF(${ANDROID})
#android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools
ADD_LIBRARY(ftedroid MODULE
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} )
ELSE()
#systems that actually have executables...
ADD_EXECUTABLE(fteqw WIN32
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS} )
ADD_EXECUTABLE(fteqw-sv
${FTESV_ARCH_FILES}
${FTE_COMMON_FILES}
)
SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
ADD_EXECUTABLE(fteqcc
engine/qclib/qcctui.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
)
SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqcc ${ZLIB_LIBRARIES} m)
IF(${WIN32})
ADD_EXECUTABLE(fteqccgui WIN32
engine/qclib/qccgui.c
engine/qclib/qccguistuff.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/decomp.c
engine/qclib/packager.c
engine/qclib/qcd_main.c
)
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqccgui ${ZLIB_LIBRARIES} shlwapi ole32 comctl32 comdlg32)
ENDIF()
ENDIF()
#Quake Injector Alike plugin
ADD_LIBRARY(qi MODULE
plugins/qvm_api.c
plugins/plugin.c
plugins/qi/qi.c
plugins/emailnot/md5.c
plugins/jabber/xml.c
)
SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_")
#Bullet Physics library plugin
#FIND_PACKAGE(Bullet)
IF (${BULLET_FOUND})
ADD_LIBRARY(bullet MODULE
plugins/qvm_api.c
plugins/plugin.c
plugins/bullet/bulletplug.cpp
)
TARGET_INCLUDE_DIRECTORIES(bullet PUBLIC ${BULLET_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
SET_TARGET_PROPERTIES(bullet PROPERTIES PREFIX "fteplug_")
ENDIF()
#ODE Physics library plugin
#FIND_PACKAGE(ode)
IF (${ODE_FOUND})
ADD_LIBRARY(ode MODULE
plugins/qvm_api.c
plugins/plugin.c
engine/common/com_phys_ode.c
)
TARGET_INCLUDE_DIRECTORIES(ode PUBLIC ${ODE_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC")
SET_TARGET_PROPERTIES(ode PROPERTIES PREFIX "fteplug_")
ENDIF()
#EzQuake Hud port plugin
ADD_LIBRARY(ezhud MODULE
plugins/qvm_api.c
plugins/plugin.c
plugins/ezhud/ezquakeisms.c
plugins/ezhud/hud.c
plugins/ezhud/hud_common.c
plugins/ezhud/hud_editor.c
)
SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_")
#IRC client plugin
ADD_LIBRARY(irc MODULE
plugins/qvm_api.c
plugins/plugin.c
plugins/irc/ircclient.c
)
SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_")
IF(NOT ${ANDROID})
#XMPP/jabber client plugin
ADD_LIBRARY(xmpp MODULE
plugins/qvm_api.c
plugins/plugin.c
plugins/jabber/jabberclient.c
plugins/jabber/xml.c
plugins/jabber/jingle.c
plugins/jabber/sift.c
engine/common/sha1.c
plugins/emailnot/md5.c
)
SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_")
ENDIF()
#ffmpeg plugin
#cef plugin