6a831e2f99
enabled ssl support in windows for plugins. updated jabber plugin. tweaked downloading logic in an effort to end the madness. Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks. Client updates should be more explicit now, removing a potential bug. networked terrain editing should now be in a better state. updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
130 lines
4 KiB
C
130 lines
4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sys.h -- non-portable functions
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//
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// file IO
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// for the most part, we use stdio.
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// if your system doesn't have stdio then urm... well.
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//
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void Sys_mkdir (char *path); //not all pre-unix systems have directories (including dos 1)
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qboolean Sys_remove (char *path);
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qboolean Sys_Rename (char *oldfname, char *newfname);
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qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen);
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//
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// memory protection
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//
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void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length);
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//
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// system IO
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//
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int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
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NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
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// an error will cause the entire program to exit
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void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
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// send text to the console
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void Sys_Quit (void);
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void Sys_RecentServer(char *command, char *target, char *title, char *desc);
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typedef struct {
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void **funcptr;
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char *name;
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} dllfunction_t;
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typedef void *dllhandle_t;
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
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void Sys_CloseLibrary(dllhandle_t *lib);
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
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qboolean LibZ_Init(void);
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qboolean LibJPEG_Init(void);
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qboolean LibPNG_Init(void);
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unsigned int Sys_Milliseconds (void);
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double Sys_DoubleTime (void);
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qboolean Sys_RandomBytes(qbyte *string, int len);
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char *Sys_ConsoleInput (void);
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char *Sys_GetClipboard(void); //A stub would return NULL
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void Sys_CloseClipboard(char *buf); //a stub would do nothing
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void Sys_SaveClipboard(char *text); //a stub would do nothing.
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//stuff for dynamic dedicated console -> gfx and back.
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void Sys_CloseTerminal (void);
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qboolean Sys_InitTerminal (void);
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void Con_PrintToSys(void);
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void Sys_ServerActivity(void);
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//make window flash on the taskbar - someone said something/connected
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void Sys_SendKeyEvents (void);
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// Perform Key_Event () callbacks until the input que is empty
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *fname, int fsize, void *parm, void *spath), void *parm, void *spath);
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void Sys_Vibrate(int count);
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
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#ifdef MULTITHREAD
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
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void Sys_WaitOnThread(void *thread);
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void Sys_DetachThread(void *thread);
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#define THREADP_IDLE -5
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#define THREADP_NORMAL 0
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#define THREADP_HIGHEST 5
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void *Sys_CreateMutex(void);
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qboolean Sys_TryLockMutex(void *mutex);
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qboolean Sys_LockMutex(void *mutex);
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qboolean Sys_UnlockMutex(void *mutex);
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void Sys_DestroyMutex(void *mutex);
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/* Conditional wait calls */
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void *Sys_CreateConditional(void);
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qboolean Sys_LockConditional(void *condv);
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qboolean Sys_UnlockConditional(void *condv);
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qboolean Sys_ConditionWait(void *condv);
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qboolean Sys_ConditionSignal(void *condv);
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qboolean Sys_ConditionBroadcast(void *condv);
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void Sys_DestroyConditional(void *condv);
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#endif
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void Sys_Sleep(double seconds);
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#ifdef NPFTE
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qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
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void NPQTV_Sys_MainLoop(void);
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#endif
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#ifdef _WIN32
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int StartLocalServer(int close);
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#endif
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void Sys_Init (void);
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void Sys_Shutdown(void);
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