..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_win.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
cl_cg.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
cl_demo.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_ents.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_ignore.c
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_main.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_master.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
cl_parse.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_plugin.inc
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
cl_pred.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
cl_screen.c
fix terrain issues.
2013-06-29 21:08:09 +00:00
cl_tent.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
cl_ui.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
clhl_game.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
client.h
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
clq2_cin.c
to go with the voip tweak partial commit.
2013-05-31 01:22:03 +00:00
clq2_ents.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
clq3_parse.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
clq3defs.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
console.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
fragstats.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
image.c
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
2013-06-24 09:04:00 +00:00
in_generic.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
in_morphos.c
couple of compile fixes.
2012-10-14 11:20:14 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
in_win.c
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
2013-06-24 09:04:00 +00:00
input.h
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
keys.c
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
keys.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
2013-06-24 09:04:00 +00:00
m_items.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
m_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
m_mp3.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
m_multi.c
fixed a few warnings and errors
2013-06-23 03:59:48 +00:00
m_options.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
m_script.c
xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays.
2013-06-29 16:01:07 +00:00
m_single.c
fixed a few warnings and errors
2013-06-23 03:59:48 +00:00
menu.c
xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays.
2013-06-29 16:01:07 +00:00
menu.h
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
merged.h
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
p_classic.c
xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays.
2013-06-29 16:01:07 +00:00
p_null.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
p_script.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
pr_clcmd.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
pr_csqc.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
pr_menu.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
pr_skelobj.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quake.manifest
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
quakedef.h
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
r_2d.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
r_d3.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
r_part.c
------------------------------------------------------------------------
2013-03-12 23:21:14 +00:00
r_partset.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
r_partset.h
A couple of changes.
2011-12-05 15:23:40 +00:00
r_surf.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
render.h
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
renderer.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
2010-05-24 23:35:55 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sbar.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
sbar.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
screen.h
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
skin.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
snd_al.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
snd_alsa.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_directx.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
snd_dma.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
snd_droid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_linux.c
does apparently work after all.
2013-05-31 01:18:01 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
snd_mix.c
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_sdl.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
sound.h
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sys_linux.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sys_morphos.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
sys_win.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
valid.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
vid.h
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
view.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
wad.h
Android tweeks
2012-07-05 19:42:36 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
winquake.rc
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
zqtp.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00