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fteqw/engine/dotnet2005
Spoike fc691d5be8 implemented gl_simpleitems.
load times reduced slightly.
don't show autoid armour if they're dead. its just not relevant.
fix csqc staticsound builtin.
fix some shader leaks/double-frees in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-10 18:28:23 +00:00
..
botlib.vcproj try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
droid.vcproj I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
emscripten.vcproj try to be more strict/paranoid with cvars. 2014-09-20 04:11:39 +00:00
ftequake.sln implemented gl_simpleitems. 2015-08-10 18:28:23 +00:00
ftequake.vcproj add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps). 2015-08-04 15:16:24 +00:00
ftequake_SDL.vcproj improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00