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fteqw/engine/client/cl_master.h
Spoike dddee3d76c rewrote some master server code to isolate games.
servers will subscribe to both ipv4 and ipv6 addresses if a master's name resolves to both types.
handle filename security more cautiously.
avoid some wasted memory with q3bsps. fix crashing bug in dedicated servers.
try fixing OMC's latest issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:26:42 +00:00

209 lines
4.2 KiB
C

#define SS_PROTOCOLMASK 0xf
#define SS_UNKNOWN 0
#define SS_QUAKEWORLD 1
#define SS_NETQUAKE 2
#define SS_DARKPLACES 3
#define SS_QUAKE2 4
#define SS_QUAKE3 5
//#define SS_UNUSED 6
//#define SS_UNUSED 7
#define SS_LOCAL (1<<3u) //local servers are ones we detected without being listed on a master server (masters will report public ips, so these may appear as dupes if they're also public)
#define SS_FTESERVER (1<<4u) //hehehe...
#define SS_FAVORITE (1<<5u) //filter all others.
#define SS_KEEPINFO (1<<6u)
#define SS_PROXY (1<<7u)
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
enum mastertype_e
{
MT_BAD, //this would be an error
MT_MASTERHTTPJSON,
MT_MASTERHTTP,
MT_MASTERUDP,
MT_BCAST,
MT_SINGLE,
};
enum masterprotocol_e
{
MP_UNSPECIFIED,
MP_QUAKEWORLD,
MP_QUAKE2,
MP_QUAKE3,
MP_NETQUAKE,
MP_DPMASTER
};
typedef enum
{
SLKEY_PING,
SLKEY_MAP,
SLKEY_NAME,
SLKEY_ADDRESS,
SLKEY_NUMPLAYERS,
SLKEY_MAXPLAYERS,
SLKEY_GAMEDIR,
SLKEY_FREEPLAYERS,
SLKEY_BASEGAME,
SLKEY_FLAGS,
SLKEY_TIMELIMIT,
SLKEY_FRAGLIMIT,
SLKEY_MOD,
SLKEY_PROTOCOL,
SLKEY_NUMBOTS,
SLKEY_NUMHUMANS,
SLKEY_QCSTATUS,
// SLKEY_PLAYERS, //eep!
SLKEY_ISFAVORITE,//eep!
SLKEY_ISLOCAL,
SLKEY_ISPROXY,
SLKEY_TOOMANY,
SLKEY_CUSTOM
} hostcachekey_t;
typedef enum
{
SLIST_TEST_CONTAINS,
SLIST_TEST_NOTCONTAIN,
SLIST_TEST_LESSEQUAL,
SLIST_TEST_LESS,
SLIST_TEST_EQUAL,
SLIST_TEST_GREATER,
SLIST_TEST_GREATEREQUAL,
SLIST_TEST_NOTEQUAL,
SLIST_TEST_STARTSWITH,
SLIST_TEST_NOTSTARTSWITH
} slist_test_t;
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s
{
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct
{
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s
{
char name[64]; //hostname.
netadr_t adr;
unsigned char players;
unsigned char maxplayers;
qbyte special; //flags
qbyte sends;
qbyte insortedlist;
qbyte numhumans;
qbyte numbots;
qbyte freeslots;
qbyte protocol;
char modname[8+1];
char qcstatus[8+1];
char gamedir[8+1];
char map[16];
unsigned short gameversion;
unsigned short ping;
short tl;
short fl;
float refreshtime;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s
{
struct master_s *next;
netadr_t adr;
char *address; //text based address (http servers)
struct dl_download *dl;
qbyte nosave;
qbyte mastertype;
qbyte protocoltype;
int sends; /*needs to resend?*/
char name[1];
} master_t;
extern struct selectedserver_s
{
qboolean inuse;
netadr_t adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s
{
char name[16];
int frags;
int colour;
char skin[8];
netadr_t adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void Master_SetupSockets(void);
void CL_QueryServers(void);
int Master_CheckPollSockets(void);
void MasterInfo_Shutdown(void);
void MasterInfo_Request(master_t *mast);
serverinfo_t *Master_InfoForServer (netadr_t *addr);
serverinfo_t *Master_InfoForNum (int num);
unsigned int Master_TotalCount(void);
unsigned int Master_NumPolled(void);
void Master_SetupSockets(void);
void MasterInfo_Refresh(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);
int Master_KeyForName(const char *keyname);
float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
char *Master_ReadKeyString(serverinfo_t *server, int keynum);
void Master_SortServers(void);
void Master_SetSortField(hostcachekey_t field, qboolean descending);
hostcachekey_t Master_GetSortField(void);
qboolean Master_GetSortDescending(void);
int Master_NumSorted(void);
void Master_ClearMasks(void);
serverinfo_t *Master_SortedServer(int idx);
void Master_SetMaskString(qboolean or, hostcachekey_t field, const char *param, slist_test_t testop);
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);