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fteqw/engine/client/wad.c
Spoike c08a0aa139 fix some of the things that baker didn't like. sorry it took so long.
try to appease msvc6, just because.
update the downloads menu. now even betterer!...
fix proquake server angle snapping precision issue.
also accept _glow textures as an alternative to the more standard _luma.
compat for dp_water shader terms. tcgen stuff is still fscked up.
menu tooltip code can now properly deal with variable width etc stuff.
add missing te_flamejet builtin.
r_dynamic -1 can now cope with q3bsp for a small speedup.
added -watch commandline arg, to make it easier to figure out where cvar changes are coming from.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-08-25 00:12:14 +00:00

908 lines
20 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// wad.c
#include "quakedef.h"
int wad_numlumps;
lumpinfo_t *wad_lumps;
qbyte *wad_base;
void SwapPic (qpic_t *pic);
/*
==================
W_CleanupName
Lowercases name and pads with spaces and a terminating 0 to the length of
lumpinfo_t->name.
Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
Space padding is so names can be printed nicely in tables.
Can safely be performed in place.
==================
*/
void W_CleanupName (const char *in, char *out)
{
int i;
int c;
for (i=0 ; i<16 ; i++ )
{
c = in[i];
if (!c)
break;
if (c >= 'A' && c <= 'Z')
c += ('a' - 'A');
if (c == '*') //not a valid filesystem char
c = '#';
out[i] = c;
}
for ( ; i< 16 ; i++ )
out[i] = 0;
}
void W_Shutdown (void)
{
if (wad_base)
Z_Free(wad_base);
wad_base = NULL;
}
/*
====================
W_LoadWadFile
====================
*/
void W_LoadWadFile (char *filename)
{
lumpinfo_t *lump_p;
wadinfo_t *header;
unsigned i;
int infotableofs;
if (wad_base)
Z_Free(wad_base);
wad_base = COM_LoadFile (filename, 0, NULL);
if (!wad_base)
{
wad_numlumps = 0;
Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
return;
}
header = (wadinfo_t *)wad_base;
if (header->identification[0] != 'W'
|| header->identification[1] != 'A'
|| header->identification[2] != 'D'
|| header->identification[3] != '2')
{
Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
wad_numlumps = 0;
Z_Free(wad_base);
wad_base = NULL;
return;
}
wad_numlumps = LittleLong(header->numlumps);
infotableofs = LittleLong(header->infotableofs);
wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
{
lump_p->filepos = LittleLong(lump_p->filepos);
lump_p->size = LittleLong(lump_p->size);
W_CleanupName (lump_p->name, lump_p->name);
if (lump_p->type == TYP_QPIC)
SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
}
}
/*
=============
W_GetLumpinfo
=============
*/
/*lumpinfo_t *W_GetLumpinfo (char *name)
{
int i;
lumpinfo_t *lump_p;
char clean[16];
W_CleanupName (name, clean);
for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
{
if (!strcmp(clean, lump_p->name))
return lump_p;
}
Sys_Error ("W_GetLumpinfo: %s not found", name);
return NULL;
}*/
void *W_SafeGetLumpName (const char *name, size_t *size)
{
int i;
lumpinfo_t *lump_p;
char clean[16];
W_CleanupName (name, clean);
for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
{
if (!strcmp(clean, lump_p->name))
{
*size = lump_p->disksize;
return (void *)(wad_base+lump_p->filepos);
}
}
return NULL;
}
/*void *W_GetLumpName (char *name)
{
lumpinfo_t *lump;
lump = W_GetLumpinfo (name);
return (void *)(wad_base + lump->filepos);
}*/
/*void *W_GetLumpNum (int num)
{
lumpinfo_t *lump;
if (num < 0 || num >= wad_numlumps)
Sys_Error ("W_GetLumpNum: bad number: %i", num);
lump = wad_lumps + num;
return (void *)(wad_base + lump->filepos);
}*/
/*
=============================================================================
automatic qbyte swapping
=============================================================================
*/
void SwapPic (qpic_t *pic)
{
pic->width = LittleLong(pic->width);
pic->height = LittleLong(pic->height);
}
// based on original code by LordHavoc
//FIXME: convert to linked list. is hunk possible?
//hash tables?
#define TEXWAD_MAXIMAGES 16384
typedef struct wadfile_s
{
vfsfile_t *file;
struct wadfile_s *next;
char name[1];
} wadfile_t;
typedef struct
{
char name[16];
vfsfile_t *file;
int position;
int size;
} texwadlump_t;
int numwadtextures;
static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
void *wadmutex;
wadfile_t *openwadfiles;
void Wads_Flush (void)
{
wadfile_t *wf;
if (wadmutex)
Sys_LockMutex(wadmutex);
while(openwadfiles)
{
VFS_CLOSE(openwadfiles->file);
wf = openwadfiles->next;
Z_Free(openwadfiles);
openwadfiles = wf;
}
numwadtextures=0;
if (wadmutex)
Sys_UnlockMutex(wadmutex);
}
/*
====================
W_LoadTextureWadFile
====================
*/
void W_LoadTextureWadFile (char *filename, int complain)
{
lumpinfo_t *lumps, *lump_p;
wadinfo_t header;
int i, j;
int infotableofs;
vfsfile_t *file;
int numlumps;
wadfile_t *wf = openwadfiles;
while(wf)
{
if (!strcmp(wf->name, filename)) //already loaded
return;
wf = wf->next;
}
file = FS_OpenVFS(filename, "rb", FS_GAME);
if (!file)
file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
if (!file)
{
if (complain)
Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
return;
}
if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
numlumps = LittleLong(header.numlumps);
if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
infotableofs = LittleLong(header.infotableofs);
if (!VFS_SEEK(file, infotableofs))
{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
{
W_CleanupName (lump_p->name, lump_p->name);
for (j = 0;j < numwadtextures;j++)
{
if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
break;
}
if (j >= TEXWAD_MAXIMAGES)
break; // abort loading
if (j == numwadtextures)
{
W_CleanupName (lump_p->name, texwadlump[j].name);
texwadlump[j].file = file;
texwadlump[j].position = LittleLong(lump_p->filepos);
texwadlump[j].size = LittleLong(lump_p->disksize);
numwadtextures++;
}
}
// leaves the file open
wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
strcpy(wf->name, filename);
wf->file = file;
wf->next = openwadfiles;
openwadfiles = wf;
}
/*
void W_ApplyGamma (qbyte *data, int len, int skipalpha)
{
int i, inf;
qbyte gammatable[256];
if (v_gamma.value == 1.0)
{
for (i=0 ; i<256 ; i++)
gammatable[i] = i;
}
else
{
for (i=0 ; i<256 ; i++)
{
inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)
inf = 255;
gammatable[i] = inf;
}
}
}
*/
qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, qboolean *usesalpha) //returns rgba
{
qbyte *in, *data, *out, *pal;
int d, p;
int alpha = 0;
if (tex->name[0] == '{')
alpha = 1;
else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
alpha = 2;
if (tex->width > 0x10000 || tex->height > 0x10000)
return NULL;
//use malloc here if you want, but you'll have to free it again... NUR!
data = out = BZ_Malloc(tex->width * tex->height * 4);
if (!data)
return NULL;
in = (qbyte *)tex + tex->offsets[0];
*width = tex->width;
*height = tex->height;
//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
if (tex->offsets[0] == sizeof(*tex) &&
tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
else
pal = host_basepal;
if (tex->offsets[0] + tex->width * tex->height > lumpsize)
{ //fucked texture.
for (d = 0;d < tex->width * tex->height;d++)
{
out[0] = 0;
out[1] = 255;
out[2] = 0;
out[3] = 255;
out += 4;
}
}
else for (d = 0;d < tex->width * tex->height;d++)
{
p = *in++;
if (alpha==1 && p == 255) //only allow alpha on '{' textures
out[0] = out[1] = out[2] = out[3] = 0;
else if (alpha == 2)
{
p *= 3;
out[0] = pal[p];
out[1] = pal[p+1];
out[2] = pal[p+2];
out[3] = (out[0]+out[1]+out[2])/3;
}
else
{
p *= 3;
out[0] = pal[p];
out[1] = pal[p+1];
out[2] = pal[p+2];
out[3] = 255;
}
out += 4;
}
BoostGamma(data, tex->width, tex->height);
*usesalpha = !!alpha;
return data;
}
qbyte *W_GetTexture(const char *name, int *width, int *height, qboolean *usesalpha)//returns rgba
{
char texname[17];
int i, j;
vfsfile_t *file;
miptex_t *tex;
qbyte *data;
if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
{
qpic_t *p;
size_t lumpsize;
p = W_SafeGetLumpName(name+4, &lumpsize);
if (p)
{
if (!strcmp(name+4, "conchars") && lumpsize==128*128)
{ //conchars has no header.
qbyte *lump = (qbyte*)p;
extern cvar_t con_ocranaleds;
if (con_ocranaleds.ival)
{
if (con_ocranaleds.ival != 2 || QCRC_Block(lump, 128*128) == 798)
AddOcranaLEDsIndexed (lump, 128, 128);
}
*width = 128;
*height = 128;
*usesalpha = false;
data = BZ_Malloc(128 * 128 * 4);
for (i = 0; i < 128 * 128; i++)
{
qbyte b = lump[i];
if (b == 0)
((unsigned int*)data)[i] = 0;
else
((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
}
return data;
}
else if (lumpsize == 8+p->width*p->height)
{
*width = p->width;
*height = p->height;
*usesalpha = false;
data = BZ_Malloc(p->width * p->height * 4);
for (i = 0; i < p->width * p->height; i++)
{
((unsigned int*)data)[i] = d_8to24rgbtable[p->data[i]];
}
return data;
}
}
}
texname[16] = 0;
W_CleanupName (name, texname);
Sys_LockMutex(wadmutex);
for (i = 0;i < numwadtextures;i++)
{
if (!strcmp(texname, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (VFS_SEEK(file, texwadlump[i].position))
{
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
{
Sys_UnlockMutex(wadmutex);
tex->width = LittleLong(tex->width);
tex->height = LittleLong(tex->height);
for (j = 0;j < MIPLEVELS;j++)
tex->offsets[j] = LittleLong(tex->offsets[j]);
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, usesalpha);
BZ_Free(tex);
return data;
}
}
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
break;
}
}
Sys_UnlockMutex(wadmutex);
return NULL;
}
miptex_t *W_GetMipTex(const char *name)
{
char texname[17];
int i, j;
vfsfile_t *file;
miptex_t *tex;
texname[16] = 0;
W_CleanupName (name, texname);
Sys_LockMutex(wadmutex);
for (i = 0;i < numwadtextures;i++)
{
if (!strcmp(texname, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (VFS_SEEK(file, texwadlump[i].position))
{
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
{
Sys_UnlockMutex(wadmutex);
tex->width = LittleLong(tex->width);
tex->height = LittleLong(tex->height);
for (j = 0;j < MIPLEVELS;j++)
tex->offsets[j] = LittleLong(tex->offsets[j]);
return tex;
}
}
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
break;
}
}
Sys_UnlockMutex(wadmutex);
return NULL;
}
typedef struct mapgroup_s {
char *mapname;
char *skyname;
struct mapgroup_s *next;
} mapskys_t;
static mapskys_t *mapskies;
void CL_Skygroup_f(void)
{
mapskys_t **link;
mapskys_t *ms;
char *skyname;
char *mapname;
int i;
int remove;
skyname = Cmd_Argv(1);
if (!*skyname)
{
skyname = NULL;
for (ms = mapskies; ms; ms = ms->next)
{
if (!skyname || strcmp(skyname, ms->skyname))
{
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
skyname=ms->skyname;
}
Con_Printf(" %s", ms->mapname);
}
if (skyname)
Con_Printf("\n");
else
Con_Printf("No skygroups defined\n");
return;
}
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
{
while (mapskies)
{
ms = mapskies->next;
Z_Free(mapskies);
mapskies = ms;
}
return;
}
if (*skyname == '-')
{
skyname++;
for (link = &mapskies; *link; )
{
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
{
ms = *link;
*link = ms->next;
Z_Free(ms);
}
else
link = &(*link)->next;
}
return;
}
for (i = 2; i < Cmd_Argc(); i++)
{
mapname = Cmd_Argv(i);
remove = *mapname == '-';
mapname += remove;
for (link = &mapskies; *link; link = &(*link)->next)
{
if (!strcmp((*link)->mapname, mapname))
{
ms = *link;
*link = ms->next;
Z_Free(ms);
break;
}
}
if (remove)
continue;
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
ms->mapname = (char*)(ms+1);
ms->skyname = ms->mapname + strlen(mapname)+1;
ms->next = mapskies;
strcpy(ms->mapname, mapname);
strcpy(ms->skyname, skyname);
mapskies = ms;
}
}
char wads[4096];
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
{
char token[4096];
char key[128];
char *data = wmodel->entities;
mapskys_t *msky;
cl.skyrotate = 0;
VectorClear(cl.skyaxis);
wads[0] = '\0';
#ifndef CLIENTONLY
if (isDedicated) //don't bother
return;
#endif
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
if (wmodel->fromgame == fg_quake2)
strcpy(cl.skyname, "unit1_");
else
cl.skyname[0] = '\0';
if (data)
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
if (token[0] == '{')
while (1)
{
if (!(data=COM_ParseOut(data, token, sizeof(token))))
break; // error
if (token[0] == '}')
break; // end of worldspawn
if (token[0] == '_')
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
else
Q_strncpyz(key, token, sizeof(key));
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
break; // error
if (!strcmp("wad", key)) // for HalfLife maps
{
if (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap)
{
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
}
}
else if (!strcmp("skyname", key)) // for HalfLife maps
{
Q_strncpyz(cl.skyname, token, sizeof(cl.skyname));
}
else if (!strcmp("fog", key)) //q1 extension. FIXME: should be made temporary.
{
key[0] = 'f';
key[1] = 'o';
key[2] = 'g';
key[3] = ' ';
Q_strncpyz(key+4, token, sizeof(key)-4);
Cbuf_AddText(key, RESTRICT_INSECURE);
Cbuf_AddText("\n", RESTRICT_INSECURE);
}
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
{
memcpy(key, "waterfog ", 9);
Q_strncpyz(key+9, token, sizeof(key)-9);
Cbuf_AddText(key, RESTRICT_INSECURE);
Cbuf_AddText("\n", RESTRICT_INSECURE);
}
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
{
cvar_t *var = Cvar_FindVar(key+5);
if (var && !(var->flags & CVAR_NOTFROMSERVER))
Cvar_LockFromServer(var, com_token);
}
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
{
Cvar_LockFromServer(&r_wateralpha, com_token);
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
}
else if (!strcmp("slimealpha", key))
{
Cvar_LockFromServer(&r_slimealpha, com_token);
Cvar_LockFromServer(&r_slimestyle, "1");
}
else if (!strcmp("lavaalpha", key))
{
Cvar_LockFromServer(&r_lavaalpha, com_token);
Cvar_LockFromServer(&r_lavastyle, "1");
}
else if (!strcmp("telealpha", key))
{
Cvar_LockFromServer(&r_telealpha, com_token);
Cvar_LockFromServer(&r_telestyle, "1");
}
else if (!strcmp("sky", key)) // for Quake2 maps
{
Q_strncpyz(cl.skyname, token, sizeof(cl.skyname));
}
else if (!strcmp("skyrotate", key)) //q2 feature
{
cl.skyrotate = atof(token);
}
else if (!strcmp("skyaxis", key)) //q2 feature
{
char *s;
Q_strncpyz(key, token, sizeof(key));
s = COM_ParseOut(key, token, sizeof(token));
if (s)
{
cl.skyaxis[0] = atof(s);
s = COM_ParseOut(s, token, sizeof(token));
if (s)
{
cl.skyaxis[1] = atof(s);
COM_ParseOut(s, token, sizeof(token));
if (s)
cl.skyaxis[2] = atof(s);
}
}
}
}
COM_FileBase (wmodel->name, token, sizeof(token));
//map-specific sky override feature
for (msky = mapskies; msky; msky = msky->next)
{
if (!strcmp(msky->mapname, token))
{
Q_strncpyz(cl.skyname, msky->skyname, sizeof(cl.skyname));
break;
}
}
}
//textures/fred.wad is the DP standard - I wanna go for that one.
//textures/halfline/fred.wad is what fuhquake can use (yuck).
//fred.wad is what half-life supports.
//we only try one download, for textures/fred.wad
//but we will load wads from the other two paths if we have them locally.
qboolean Wad_NextDownload (void)
{
char wadname[4096+9]="textures/";
int i, j, k;
if (*wads) //now go about checking the wads
{
j = 0;
wads[4095] = '\0';
for (i = 0;i < 4095;i++)
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
break;
if (wads[i])
{
j=i;
for (;i < 4095;i++)
{
// ignore path...
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
j = i+1;
else if (wads[i] == ';' || wads[i] == 0)
{
k = wads[i];
wads[i] = 0;
strcpy(wadname+9, &wads[j]);
if (wadname[9])
{
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
}
wads[i] = k;
j = i+1;
if (!k)
break;
}
}
}
}
Wads_Flush();
if (*wads) //now go about loading the wads, we are now safe from tempallocs
{
j = 0;
wads[4095] = '\0';
for (i = 0;i < 4095;i++)
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
break;
if (wads[i])
{
j=i;
for (;i < 4095;i++)
{
// ignore path...
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
j = i+1;
else if (wads[i] == ';' || wads[i] == 0)
{
k = wads[i];
wads[i] = 0;
strcpy(wadname+9, &wads[j]);
if (wadname[9])
{
if (COM_FCheckExists(wadname+9))
W_LoadTextureWadFile (wadname+9, false);
else
W_LoadTextureWadFile (wadname, false);
}
j = i+1;
if (!k)
break;
}
}
}
}
return true;
}