49ae9573b8
made a load of functions static (just code style stuff). downloads menu now deselects any autoselected items, to avoid confusion. csqc traces can now hit networked ents. I probably need to make some more tweaks to this. arg completion for flocate+dir+modelviewer commands. fix autosave not cycling saves when using the vanilla save format. fix patch collisions with q3bsp submodels. md3 now supports framegroups too. added some more buttons to make xonotic happy. gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle. colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic. fix uninitialised local that was causing issues with bones used as tags. rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time. fte's saved games can now save buffers properly. fix issue with raster freetype fonts (read: coloured emoji). initial support for struct-based classes (instead of entity-based classes). still has issues. execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues). fix stupid bug with the te_gunshot/etc builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
584 lines
18 KiB
C
584 lines
18 KiB
C
//contains generic plugin code for dll/qvm
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//it's this one or the engine...
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#include "plugin.h"
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typedef struct
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{
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const char *name;
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export_t func;
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} exports_t;
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extern exports_t exports[16];
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qintptr_t NATIVEEXPORT vmMain( qintptr_t command, qintptr_t arg0, qintptr_t arg1, qintptr_t arg2, qintptr_t arg3, qintptr_t arg4, qintptr_t arg5, qintptr_t arg6, qintptr_t arg7/*, qintptr_t arg8, qintptr_t arg9, qintptr_t arg10, qintptr_t arg11*/)
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{
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qintptr_t args[] =
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{
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arg0,
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arg1,
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arg2,
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arg3,
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arg4,
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arg5,
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arg6,
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arg7,
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// arg8,
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// arg9,
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// arg10,
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// arg11,
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};
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return exports[command].func(args);
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}
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#ifndef Q3_VM
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qintptr_t (QDECL *plugin_syscall)( qintptr_t arg, ... );
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#endif
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#define PASSFLOAT(f) *(int*)&(f)
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#define ARGNAMES ,funcname
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BUILTINR(funcptr_t, Plug_GetEngineFunction, (const char *funcname));
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#undef ARGNAMES
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#define ARGNAMES ,funcname,expnum
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static BUILTINR(int, Plug_ExportToEngine, (const char *funcname, quintptr_t expnum));
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#undef ARGNAMES
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#ifndef Q3_VM
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#define ARGNAMES ,funcname,func
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BUILTINR(qboolean, Plug_ExportNative, (const char *funcname, void *func));
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#undef ARGNAMES
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#define ARGNAMES ,funcname
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BUILTINR(void *, Plug_GetNativePointer, (const char *funcname));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,text
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BUILTIN(void, Con_Print, (const char *text)); //on to main console.
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#undef ARGNAMES
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#define ARGNAMES ,conname,flags
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BUILTINR(qhandle_t, Con_POpen, (const char *conname, quintptr_t flags));
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#undef ARGNAMES
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#define ARGNAMES ,conname,text
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BUILTIN(void, Con_SubPrint, (const char *conname, const char *text)); //on to named sub console (creating it too).
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#undef ARGNAMES
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#define ARGNAMES ,old,newname
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BUILTIN(void, Con_RenameSub, (const char *old, const char *newname)); //rename a subconsole
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTINR(int, Con_IsActive, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTIN(void, Con_SetActive, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,conname
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BUILTIN(void, Con_Destroy, (const char *conname));
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#undef ARGNAMES
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#define ARGNAMES ,connum,conname,connamelen
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BUILTIN(void, Con_NameForNum, (qintptr_t connum, char *conname, quintptr_t connamelen));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname
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BUILTINR(float, Con_GetConsoleFloat, (const char *conname, const char *attribname));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,PASSFLOAT(newvalue)
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BUILTIN(void, Con_SetConsoleFloat, (const char *conname, const char *attribname, float newvalue));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,value,valuesize
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BUILTINR(int, Con_GetConsoleString, (const char *conname, const char *attribname, const char *value, quintptr_t valuesize));
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#undef ARGNAMES
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#define ARGNAMES ,conname,attribname,newvalue
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BUILTIN(void, Con_SetConsoleString, (const char *conname, const char *attribname, const char *newvalue));
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#undef ARGNAMES
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#define ARGNAMES ,message
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BUILTIN(void, Sys_Error, (const char *message)); //abort the entire engine.
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(quintptr_t, Sys_Milliseconds, (void)); //get the time the engine has been running.
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#undef ARGNAMES
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#define ARGNAMES ,buffer
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BUILTINR(int, Cmd_AddCommand, (const char *buffer)); //register a command.
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#undef ARGNAMES
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#define ARGNAMES ,buffer,bufsize
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BUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //retrieve some arguments.
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#undef ARGNAMES
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#define ARGNAMES ,argnum,buffer,bufsize
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BUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //retrieve a single argument at a time.
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(int, Cmd_Argc, (void)); //get the argument count.
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#undef ARGNAMES
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#define ARGNAMES ,msg
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BUILTIN(void, Cmd_TokenizeString, (const char *msg)); //tokenize a string.
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#undef ARGNAMES
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#define ARGNAMES ,text,insert
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BUILTIN(void, Cmd_AddText, (const char *text, qboolean insert)); //add stuff to the console input.
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#undef ARGNAMES
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#define ARGNAMES ,name,value
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BUILTIN(void, Cvar_SetString, (const char *name, const char *value)); //set a cvar string
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#undef ARGNAMES
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#define ARGNAMES ,name,PASSFLOAT(value)
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BUILTIN(void, Cvar_SetFloat, (const char *name, float value)); //set a cvar float
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#undef ARGNAMES
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#define ARGNAMES ,name,retstring,sizeofretstring
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BUILTINR(qboolean, Cvar_GetString, (const char *name, char *retstring, quintptr_t sizeofretstring)); //retrieve a cvar string
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#undef ARGNAMES
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#define ARGNAMES ,name
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BUILTINR(float, Cvar_GetFloat, (const char *name)); //get a cvar's value
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#undef ARGNAMES
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#define ARGNAMES ,name,defaultval,flags,grouphint
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BUILTINR(qhandle_t, Cvar_Register, (const char *name, const char *defaultval, int flags, const char *grouphint)); //register a new cvar
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#undef ARGNAMES
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#define ARGNAMES ,handle,modificationcount,stringv,floatv
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BUILTINR(int, Cvar_Update, (qhandle_t handle, int *modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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#undef ARGNAMES
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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#define ARGNAMES ,name,defaultval,flags,description,groupname
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BUILTINR(cvar_t*, Cvar_GetNVFDG, (const char *name, const char *defaultval, unsigned int flags, const char *description, const char *groupname));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,pnum,stats,maxstats
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BUILTINR(int, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
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#undef ARGNAMES
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#define ARGNAMES ,pnum,info
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BUILTINR(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
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#undef ARGNAMES
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#define ARGNAMES
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BUILTINR(int, LocalPlayerNumber, (void));
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#undef ARGNAMES
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#define ARGNAMES ,firstseat,numseats,playernums,spectracks
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BUILTINR(int, GetLocalPlayerNumbers, (int firstseat, int numseats, int *playernums, int *spectracks));
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#undef ARGNAMES
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#define ARGNAMES ,info,infolen
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BUILTIN(void, GetServerInfo, (char *info, int infolen));
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#undef ARGNAMES
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#define ARGNAMES ,key,value
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BUILTIN(void, SetUserInfo, (const char *key, const char *value));
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#undef ARGNAMES
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#ifdef FTEPLUGIN
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#define ARGNAMES ,seat,playercmd
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BUILTINR(int, GetLastInputFrame, (int seat, usercmd_t *playercmd));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,seat,text,textsize
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BUILTINR(float, GetTrackerOwnFrags, (int seat, char *text, size_t textsize));
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#undef ARGNAMES
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#ifndef Q3_VM
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#define ARGNAMES ,vmid
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BUILTINR(struct pubprogfuncs_s*, PR_GetVMInstance, (int vmid/*0=ss,1=cs,2=m*/));
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#undef ARGNAMES
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#ifdef MULTITHREAD
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#define ARGNAMES ,threadingsize
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BUILTINR(struct threading_s*, Sys_GetThreadingFuncs, (int threadingsize));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,version
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BUILTINR(struct modplugfuncs_s*, Mod_GetPluginModelFuncs, (int version));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,pos,buffer,bufferlen
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BUILTIN(void, GetLocationName, (const float *pos, char *buffer, int bufferlen));
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#undef ARGNAMES
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#define ARGNAMES ,clients,maxclients,showenemies,showself
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BUILTINR(int, GetTeamInfo, (teamplayerinfo_t *clients, unsigned int maxclients, int showenemies, int showself));
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#undef ARGNAMES
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#define ARGNAMES ,player,result,maxresults
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BUILTINR(int, GetWeaponStats, (int player, struct wstats_s *result, unsigned int maxresults));
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#undef ARGNAMES
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#define ARGNAMES ,soundname
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BUILTIN(void, LocalSound, (const char *soundname));
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#undef ARGNAMES
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#define ARGNAMES ,plugnum, buffer, bufsize
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BUILTIN(void, Plug_GetPluginName, (int plugnum, char *buffer, int bufsize));
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#undef ARGNAMES
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#define ARGNAMES ,ni,sizeofni
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BUILTINR(int, GetNetworkInfo, (vmnetinfo_t *ni, unsigned int sizeofni));
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#undef ARGNAMES
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#define ARGNAMES ,name,mime,data,datalen
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BUILTINR(qhandle_t, Draw_LoadImageData, (const char *name, const char *mime, const void *data, unsigned int datalen)); //force-replace a texture.
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#undef ARGNAMES
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#define ARGNAMES ,name,shaderscript
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BUILTINR(qhandle_t, Draw_LoadImageShader, (const char *name, const char *shaderscript)); //some shader script
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#undef ARGNAMES
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#define ARGNAMES ,name,iswadimage
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BUILTINR(qhandle_t, Draw_LoadImage, (const char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
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BUILTINR(int, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
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#undef ARGNAMES
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#define ARGNAMES ,image,x,y
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BUILTINR(int, Draw_ImageSize, (qhandle_t image, float *x, float *y));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x1),PASSFLOAT(y1),PASSFLOAT(x2),PASSFLOAT(y2)
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BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
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BUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
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#undef ARGNAMES
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#define ARGNAMES ,x,y,character
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BUILTIN(void, Draw_Character, (int x, int y, unsigned int character));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),string
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BUILTIN(void, Draw_String, (float x, float y, const char *string));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,character
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BUILTIN(void, Draw_CharacterH, (float x, float y, float h, unsigned int flags, unsigned int character));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(h),flags,string
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BUILTIN(void, Draw_StringH, (float x, float y, float h, unsigned int flags, const char *string));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(h),flags,string
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BUILTINR(float, Draw_StringWidth, (float h, unsigned int flags, const char *string));
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#undef ARGNAMES
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#define ARGNAMES ,palcol,PASSFLOAT(a)
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BUILTIN(void, Draw_Colourpa, (int palcol, float a));
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#undef ARGNAMES
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#define ARGNAMES ,palcol
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BUILTIN(void, Draw_Colourp, (int palcol));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
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BUILTIN(void, Draw_Colour3f, (float r, float g, float b));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
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BUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
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#undef ARGNAMES
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#define ARGNAMES ,s
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BUILTIN(void, SCR_CenterPrint, (const char *s));
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#undef ARGNAMES
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#define ARGNAMES ,mnum
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BUILTIN(void, Menu_Control, (int mnum));
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#undef ARGNAMES
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#define ARGNAMES ,keyname
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BUILTINR(int, Key_GetKeyCode, (const char *keyname));
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#undef ARGNAMES
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#if !defined(Q3_VM) && defined(FTEPLUGIN)
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#define ARGNAMES ,name,handle,mode
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BUILTINR(qboolean, VFS_Open, (const char *name, vfsfile_t **handle, const char *mode));//opens a direct vfs file. no access checks, and so can be used in threaded plugins
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#undef ARGNAMES
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#define ARGNAMES ,name,relativeto,out,outlen
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BUILTINR(qboolean, FS_NativePath, (const char *name, enum fs_relative relativeto, char *out, int outlen));
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#undef ARGNAMES
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#endif
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#define ARGNAMES ,name,handle,mode
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BUILTINR(int, FS_Open, (const char *name, qhandle_t *handle, int mode));
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#undef ARGNAMES
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#define ARGNAMES ,handle
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BUILTIN(void, FS_Close, (qhandle_t handle));
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#undef ARGNAMES
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#define ARGNAMES ,handle,data,len
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BUILTINR(int, FS_Write, (qhandle_t handle, void *data, int len));
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#undef ARGNAMES
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#define ARGNAMES ,handle,data,len
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BUILTINR(int, FS_Read, (qhandle_t handle, void *data, int len));
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#undef ARGNAMES
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#define ARGNAMES ,handle,offsetlow,offsethigh
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BUILTINR(int, FS_Seek, (qhandle_t handle, unsigned int offsetlow, unsigned int offsethigh));
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#undef ARGNAMES
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#define ARGNAMES ,handle,sizelow,sizehigh
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BUILTINR(qboolean, FS_GetLen, (qhandle_t handle, unsigned int *sizelow, unsigned int *sizehigh));
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#undef ARGNAMES
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#define ARGNAMES ,ip,port
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BUILTINR(qhandle_t, Net_TCPConnect, (char *ip, int port));
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#undef ARGNAMES
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#define ARGNAMES ,ip,port,maxcount
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BUILTINR(qhandle_t, Net_TCPListen, (char *ip, int port, int maxcount));
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#undef ARGNAMES
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#define ARGNAMES ,socket,address,addresslen
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BUILTINR(qhandle_t, Net_Accept, (qhandle_t socket, char *address, int addresslen));
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#undef ARGNAMES
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#define ARGNAMES ,socket,buffer,len
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BUILTINR(int, Net_Recv, (qhandle_t socket, void *buffer, int len));
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#undef ARGNAMES
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#define ARGNAMES ,socket,buffer,len
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BUILTINR(int, Net_Send, (qhandle_t socket, void *buffer, int len));
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#undef ARGNAMES
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#define ARGNAMES ,socket
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BUILTIN(void, Net_Close, (qhandle_t socket));
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#undef ARGNAMES
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#define ARGNAMES ,sock,certhostname
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BUILTINR(int, Net_SetTLSClient, (qhandle_t sock, const char *certhostname));
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#undef ARGNAMES
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#define ARGNAMES ,sock,outdata,datalen
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BUILTINR(int, Net_GetTLSBinding, (qhandle_t sock, char *outdata, int *datalen));
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#undef ARGNAMES
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#define ARGNAMES ,inputbuffer,buffersize
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BUILTINR(int, ReadInputBuffer, (void *inputbuffer, int buffersize));
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#undef ARGNAMES
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#define ARGNAMES ,inputbuffer,bytes
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BUILTINR(int, UpdateInputBuffer, (void *inputbuffer, int bytes));
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#undef ARGNAMES
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#ifdef Q3_VM
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memcpy, (void *out, void *in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memset, (void *out, int in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,out,in,len
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BUILTIN(void, memmove, (void *out, void *in, int len));
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#undef ARGNAMES
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#define ARGNAMES ,PASSFLOAT(f)
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BUILTINR(float, sqrt, (float f));
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BUILTINR(float, sin, (float f));
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BUILTINR(float, cos, (float f));
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#undef ARGNAMES
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#endif
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char *va(const char *format, ...) //Identical in function to the one in Quake, though I can assure you that I wrote it...
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{ //It's not exactly hard, just easy to use, so gets duplicated lots.
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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#ifdef Q3_VM
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Q_vsnprintf (string, sizeof(string), format,argptr);
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#else
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#ifdef _WIN32
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#undef _vsnprintf
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_vsnprintf (string, sizeof(string), format,argptr);
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string[sizeof(string)-1] = 0;
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#else
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vsnprintf (string, sizeof(string), format,argptr);
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#endif
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#endif
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va_end (argptr);
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return string;
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}
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void Con_Printf(const char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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Q_vsnprintf (string, sizeof(string), format,argptr);
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va_end (argptr);
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|
|
|
pCon_Print(string);
|
|
}
|
|
void Con_DPrintf(const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
static char string[1024];
|
|
|
|
if (!pCvar_GetFloat("developer"))
|
|
return;
|
|
|
|
va_start (argptr, format);
|
|
Q_vsnprintf (string, sizeof(string), format,argptr);
|
|
va_end (argptr);
|
|
|
|
pCon_Print(string);
|
|
}
|
|
void Sys_Errorf(const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
static char string[1024];
|
|
|
|
va_start (argptr, format);
|
|
Q_vsnprintf (string, sizeof(string), format,argptr);
|
|
va_end (argptr);
|
|
|
|
pSys_Error(string);
|
|
}
|
|
|
|
static void Plug_InitStandardBuiltins(void)
|
|
{
|
|
//con_print is used if the others don't exist, and MUST come first (for the sake of sanity)
|
|
CHECKBUILTIN(Con_Print);
|
|
|
|
CHECKBUILTIN(Plug_ExportToEngine);
|
|
#ifndef Q3_VM
|
|
CHECKBUILTIN(Plug_ExportNative);
|
|
CHECKBUILTIN(Plug_GetNativePointer);
|
|
#endif
|
|
CHECKBUILTIN(Sys_Error);
|
|
|
|
CHECKBUILTIN(ReadInputBuffer);
|
|
CHECKBUILTIN(UpdateInputBuffer);
|
|
|
|
#ifdef Q3_VM
|
|
CHECKBUILTIN(memcpy);
|
|
CHECKBUILTIN(memmove);
|
|
CHECKBUILTIN(memset);
|
|
CHECKBUILTIN(sqrt);
|
|
CHECKBUILTIN(sin);
|
|
CHECKBUILTIN(cos);
|
|
#endif
|
|
|
|
CHECKBUILTIN(Sys_Milliseconds);
|
|
|
|
//command execution
|
|
CHECKBUILTIN(Cmd_AddCommand);
|
|
CHECKBUILTIN(Cmd_Args);
|
|
CHECKBUILTIN(Cmd_Argv);
|
|
CHECKBUILTIN(Cmd_Argc);
|
|
CHECKBUILTIN(Cmd_AddText);
|
|
|
|
//cvar stuff
|
|
CHECKBUILTIN(Cvar_SetString);
|
|
CHECKBUILTIN(Cvar_SetFloat);
|
|
CHECKBUILTIN(Cvar_GetString);
|
|
CHECKBUILTIN(Cvar_GetFloat);
|
|
CHECKBUILTIN(Cvar_Register);
|
|
CHECKBUILTIN(Cvar_Update);
|
|
#if !defined(Q3_VM) && defined(FTEPLUGIN)
|
|
CHECKBUILTIN(Cvar_GetNVFDG);
|
|
#endif
|
|
|
|
//file system
|
|
#if !defined(Q3_VM) && defined(FTEPLUGIN)
|
|
CHECKBUILTIN(VFS_Open);
|
|
#endif
|
|
CHECKBUILTIN(FS_Open);
|
|
CHECKBUILTIN(FS_Read);
|
|
CHECKBUILTIN(FS_Write);
|
|
CHECKBUILTIN(FS_Close);
|
|
CHECKBUILTIN(FS_Seek);
|
|
CHECKBUILTIN(FS_GetLen);
|
|
|
|
//networking
|
|
CHECKBUILTIN(Net_TCPConnect);
|
|
CHECKBUILTIN(Net_TCPListen);
|
|
CHECKBUILTIN(Net_Accept);
|
|
CHECKBUILTIN(Net_Recv);
|
|
CHECKBUILTIN(Net_Send);
|
|
CHECKBUILTIN(Net_Close);
|
|
CHECKBUILTIN(Net_SetTLSClient);
|
|
CHECKBUILTIN(Net_GetTLSBinding);
|
|
|
|
//random things
|
|
CHECKBUILTIN(CL_GetStats);
|
|
CHECKBUILTIN(GetPlayerInfo);
|
|
CHECKBUILTIN(LocalPlayerNumber);
|
|
CHECKBUILTIN(GetLocalPlayerNumbers);
|
|
#ifdef FTEPLUGIN
|
|
CHECKBUILTIN(GetLastInputFrame);
|
|
#endif
|
|
CHECKBUILTIN(GetTrackerOwnFrags);
|
|
CHECKBUILTIN(GetServerInfo);
|
|
CHECKBUILTIN(SetUserInfo);
|
|
CHECKBUILTIN(LocalSound);
|
|
CHECKBUILTIN(Menu_Control);
|
|
CHECKBUILTIN(Key_GetKeyCode);
|
|
CHECKBUILTIN(GetLocationName);
|
|
CHECKBUILTIN(GetTeamInfo);
|
|
CHECKBUILTIN(GetWeaponStats);
|
|
CHECKBUILTIN(GetNetworkInfo);
|
|
|
|
#ifndef Q3_VM
|
|
CHECKBUILTIN(PR_GetVMInstance);
|
|
#endif
|
|
|
|
//drawing routines
|
|
CHECKBUILTIN(Draw_LoadImageData);
|
|
CHECKBUILTIN(Draw_LoadImageShader);
|
|
CHECKBUILTIN(Draw_LoadImage);
|
|
CHECKBUILTIN(Draw_Image);
|
|
CHECKBUILTIN(Draw_ImageSize);
|
|
CHECKBUILTIN(Draw_Line);
|
|
CHECKBUILTIN(Draw_Fill);
|
|
CHECKBUILTIN(Draw_Character);
|
|
CHECKBUILTIN(Draw_String);
|
|
CHECKBUILTIN(Draw_CharacterH);
|
|
CHECKBUILTIN(Draw_StringH);
|
|
CHECKBUILTIN(Draw_StringWidth);
|
|
CHECKBUILTIN(Draw_Colourpa);
|
|
CHECKBUILTIN(Draw_Colourp);
|
|
CHECKBUILTIN(Draw_Colour3f);
|
|
CHECKBUILTIN(Draw_Colour4f);
|
|
CHECKBUILTIN(SCR_CenterPrint);
|
|
|
|
CHECKBUILTIN(Plug_GetPluginName);
|
|
|
|
//sub consoles (optional)
|
|
CHECKBUILTIN(Con_SubPrint);
|
|
CHECKBUILTIN(Con_RenameSub);
|
|
CHECKBUILTIN(Con_IsActive);
|
|
CHECKBUILTIN(Con_SetActive);
|
|
CHECKBUILTIN(Con_Destroy);
|
|
CHECKBUILTIN(Con_NameForNum);
|
|
CHECKBUILTIN(Con_GetConsoleFloat);
|
|
CHECKBUILTIN(Con_SetConsoleFloat);
|
|
CHECKBUILTIN(Con_GetConsoleString);
|
|
CHECKBUILTIN(Con_SetConsoleString);
|
|
CHECKBUILTIN(Con_POpen);
|
|
}
|
|
|
|
#ifndef Q3_VM
|
|
NATIVEEXPORT void QDECL dllEntry(qintptr_t (QDECL *funcptr)(qintptr_t,...))
|
|
{
|
|
plugin_syscall = funcptr;
|
|
}
|
|
#endif
|
|
|
|
vmvideo_t pvid;
|
|
static qintptr_t QDECL Plug_UpdateVideo(qintptr_t *args)
|
|
{
|
|
pvid.width = args[0];
|
|
pvid.height = args[1];
|
|
|
|
return true;
|
|
}
|
|
|
|
static qintptr_t QDECL Plug_InitAPI(qintptr_t *args)
|
|
{
|
|
#ifdef Q3_VM
|
|
Plug_GetEngineFunction = (void*)args[0];
|
|
#else
|
|
BUILTIN_Plug_GetEngineFunction = args[0];
|
|
#endif
|
|
|
|
Plug_InitStandardBuiltins();
|
|
|
|
Plug_Export("UpdateVideo", Plug_UpdateVideo);
|
|
return Plug_Init(args);
|
|
}
|
|
|
|
qboolean Plug_Export(const char *name, export_t func)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < sizeof(exports)/sizeof(exports[0]); i++)
|
|
{
|
|
if (!exports[i].name)
|
|
{
|
|
exports[i].name = name;
|
|
exports[i].func = func;
|
|
return pPlug_ExportToEngine(name, i)?qtrue:qfalse;
|
|
}
|
|
}
|
|
pSys_Error("Plugin exports too many functions");
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
exports_t exports[sizeof(exports)/sizeof(exports[0])] = {
|
|
{"Plug_Init", Plug_InitAPI},
|
|
};
|
|
|
|
|
|
|
|
|