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fteqw/specs
Spoike 5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
..
compile farm scripts Fixed WIP binary counts to reflect targets that started compiling 2010-07-13 07:49:07 +00:00
antilag.txt
browser.txt first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
browserexample.html committing for fixes for OMC 2011-10-27 16:16:29 +00:00
bspx.txt Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
chunkeddownloads.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
console.txt added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
csqc_for_idiots.txt centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
distort.pk3 Updated this slightly. 2011-08-28 01:12:24 +00:00
distort.txt
example.shader
ext_csqc_1.txt
fbotplug.zip
fonts.txt
fte_manifests.txt Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
mapcluster.txt make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
modmaking.txt Trimmed some dead files. 2012-09-30 05:52:03 +00:00
multiprogs.txt first public attempt at pbr. 2019-03-12 05:04:27 +00:00
particles.txt added demo_nudge command. 2018-05-06 16:09:07 +00:00
qc_extensions.txt
replacementdeltas.txt particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
rtlights.txt Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
scriptable menus.txt
skeletal.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
splitscreen.txt mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
videocapture.txt