2abaa866a3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5082 fc73d0e0-1445-4013-8a0c-d673dee63da5
144 lines
5.6 KiB
C
144 lines
5.6 KiB
C
// The Wastes' config.h
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// We support both GL and D3D9. If Vulkan matures yeahsurewhynot
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// I want to get this mostly running on all systems.
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// Possibly Xbox. Yes, the original one. Sue me.
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//general rebranding
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#define DISTRIBUTION "VTW"
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#define DISTRIBUTIONLONG "Vera Visions"
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#define FULLENGINENAME "The Wastes"
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#define ENGINEWEBSITE "http://www.vera-visions.com/"
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#define BRANDING_ICON "wastes.ico"
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//filesystem rebranding
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#define GAME_SHORTNAME "wastes" //short alphanumeric description
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#define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing
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#define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use
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#define GAME_PROTOCOL "FTE-Wastes" //so other games won't show up in the server browser
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//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
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//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
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//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
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// What do we use
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//#define D3D9QUAKE
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//#define GLQUAKE
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#undef D3D11QUAKE
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#define D3D8QUAKE
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#undef VKQUAKE
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#undef HEADLESSQUAKE
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#define QUAKETC
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#define AVAIL_OPENAL
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#define AVAIL_ZLIB
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#define AVAIL_OGGVORBIS
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#define NOMEDIA
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#define CL_MASTER
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#define CSQC_DAT
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#define MENU_DAT
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#define PSET_SCRIPT
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#define VOICECHAT
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#define RTLIGHTS
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#ifndef MULTITHREAD
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#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
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#endif
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#define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported.
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#define NOBUILTINMENUS
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#define NOLEGACY //just spike trying to kill off crappy crap...
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#define AVAIL_DINPUT
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#ifndef DEBUG
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#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
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#endif
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//various package formats
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#define PACKAGE_PK3
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#undef PACKAGE_Q1PAK //also q2
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#undef PACKAGE_DOOMWAD //doom wad support (generates various file names, and adds support for doom's audio, sprites, etc)
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#undef PACKAGE_TEXWAD //quake's image wad support
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//map formats
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#define Q3BSPS
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#undef Q1BSPS
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#undef Q2BSPS
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#undef RFBSPS //qfusion's bsp format / jk2o etc.
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#undef TERRAIN
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#undef DOOMWADS
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#undef MAP_PROC
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//model formats
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#define INTERQUAKEMODELS
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#undef SPRMODELS
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#undef SP2MODELS
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#undef MD1MODELS
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#undef MD2MODELS
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#undef MD3MODELS
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#undef MD5MODELS
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#undef ZYMOTICMODELS
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#undef DPMMODELS
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#undef PSKMODELS
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#undef HALFLIFEMODELS
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// What do we NOT want to use
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#undef AVAIL_FREETYPE //for truetype font rendering
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#undef AVAIL_WASAPI //windows advanced sound api
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#undef BOTLIB_STATIC //q3 botlib
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#undef AVAIL_XZDEC //.xz decompression
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#undef AVAIL_GZDEC //.gz decompression
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#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
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#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
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#undef AVAIL_MP3_ACM //.mp3 support (in windows).
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#undef IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
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#undef IMAGEFMT_BLP //legacy crap
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#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
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#undef USE_SQLITE //sql-database-as-file support
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#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
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#undef QUAKEHUD //support for drawing the vanilla hud.
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#undef SVRANKING //legacy server-side ranking system.
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#undef RAGDOLL //ragdoll support. requires RBE support.
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#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
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#undef SVCHAT //ancient lame builtin to support NPC-style chat...
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#undef VM_Q1 //q1qvm implementation, to support ktx.
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#undef Q2SERVER //q2 server+gamecode.
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#undef Q2CLIENT //q2 client. file formats enabled separately.
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#undef Q3CLIENT //q3 client stuff.
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#undef Q3SERVER //q3 server stuff.
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#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
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#undef NQPROT //act as an nq client/server, with nq gamecode.
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#undef WEBSERVER //sv_ftp + sv_http cvars.
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#undef WEBCLIENT //uri_get+any internal downloads etc
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#undef RUNTIMELIGHTING //automatic generation of .lit files
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#undef R_XFLIP //old silly thing
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#undef TEXTEDITOR //my funky text editor! its awesome!
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#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
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#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
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#undef PLUGINS //support for external plugins (like huds or fancy menus or whatever)
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#undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections.
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#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
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#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
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#undef HAVE_JUKEBOX //includes built-in jukebox crap
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#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
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#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
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#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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#ifdef COMPILE_OPTS
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//things to configure qclib, which annoyingly doesn't include this file itself
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-DOMIT_QCC //disable the built-in qcc
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-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
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#ifndef AVAIL_ZLIB
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-DNO_ZLIB //disable zlib
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#endif
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-DNO_SPEEX //disable static speex
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#ifndef BOTLIB_STATIC
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-DNO_BOTLIB //disable static botlib
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#endif
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-DNO_VORBISFILE //disable static vorbisfile
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-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
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#endif
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