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fteqw/engine/server
2004-11-17 17:52:56 +00:00
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net_preparse.c some parts rewritten to cope with bigcoords. 2004-11-17 17:52:56 +00:00
pr_cmds.c FTE_STRINGS is now supported (and created...) 2004-11-17 17:52:18 +00:00
progdefs.h Strimmed some fields. QW servers should be lighter now, because of this. 2004-10-13 06:38:21 +00:00
progs.h I need to commit more often... 2004-10-10 06:32:29 +00:00
q2game.h Initial Checkin 2004-08-23 00:15:46 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c lots of changes. 2004-09-20 23:25:38 +00:00
server.h Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_ccmds.c localinfo/serverinfo savings 2004-11-17 17:42:28 +00:00
sv_chat.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_demo.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_ents.c hexen2 angles stuff 2004-11-17 17:40:39 +00:00
sv_init.c server switches to bigcoords 2004-11-17 17:49:18 +00:00
sv_main.c Finish off some serverside bigcoords stuff 2004-11-17 17:43:07 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_mvd.c Few bug fixes and some q3 compatable shaders. 2004-10-19 16:10:14 +00:00
sv_nchan.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_phys.c Hiding that message. 2004-10-18 10:50:23 +00:00
sv_rankin.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_send.c it can switch to big origins now. 2004-11-17 17:41:25 +00:00
sv_sys_unix.c server specific system file for unix systems. 2004-09-07 18:10:08 +00:00
sv_sys_win.c Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts. 2004-11-13 17:39:26 +00:00
sv_user.c coords stuff (and early pk3 downloading support) 2004-11-17 17:38:49 +00:00
svmodel.c compile the lot, let the compiler filter out the unneeded files. 2004-09-04 18:02:41 +00:00
svq2_ents.c Initial Checkin 2004-08-23 00:15:46 +00:00
svq2_game.c removed some warnings. 2004-11-17 17:31:21 +00:00
world.c hexen2 angle fixes... reminds me... I should look at hipnotics rotating stuff some time... If only I HAD hipnotic. Can someone test and tell me if I got rotating pitches correct? 2004-11-17 17:40:05 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00