.. |
net_preparse.c
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some parts rewritten to cope with bigcoords.
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2004-11-17 17:52:56 +00:00 |
pr_cmds.c
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FTE_STRINGS is now supported (and created...)
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2004-11-17 17:52:18 +00:00 |
progdefs.h
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Strimmed some fields. QW servers should be lighter now, because of this.
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2004-10-13 06:38:21 +00:00 |
progs.h
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I need to commit more often...
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2004-10-10 06:32:29 +00:00 |
q2game.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
qwsvdef.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
savegame.c
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lots of changes.
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2004-09-20 23:25:38 +00:00 |
server.h
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Few bug fixes and some q3 compatable shaders.
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2004-10-19 16:10:14 +00:00 |
sv_ccmds.c
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localinfo/serverinfo savings
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2004-11-17 17:42:28 +00:00 |
sv_chat.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_demo.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_ents.c
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hexen2 angles stuff
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2004-11-17 17:40:39 +00:00 |
sv_init.c
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server switches to bigcoords
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2004-11-17 17:49:18 +00:00 |
sv_main.c
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Finish off some serverside bigcoords stuff
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2004-11-17 17:43:07 +00:00 |
sv_master.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_move.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_mvd.c
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Few bug fixes and some q3 compatable shaders.
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2004-10-19 16:10:14 +00:00 |
sv_nchan.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_phys.c
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Hiding that message.
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2004-10-18 10:50:23 +00:00 |
sv_rankin.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_send.c
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it can switch to big origins now.
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2004-11-17 17:41:25 +00:00 |
sv_sys_unix.c
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server specific system file for unix systems.
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2004-09-07 18:10:08 +00:00 |
sv_sys_win.c
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Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts.
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2004-11-13 17:39:26 +00:00 |
sv_user.c
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coords stuff (and early pk3 downloading support)
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2004-11-17 17:38:49 +00:00 |
svmodel.c
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compile the lot, let the compiler filter out the unneeded files.
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2004-09-04 18:02:41 +00:00 |
svq2_ents.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
svq2_game.c
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removed some warnings.
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2004-11-17 17:31:21 +00:00 |
world.c
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hexen2 angle fixes... reminds me... I should look at hipnotics rotating stuff some time... If only I HAD hipnotic. Can someone test and tell me if I got rotating pitches correct?
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2004-11-17 17:40:05 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |