1
0
Fork 0
forked from fte/fteqw
fteqw/engine/gl
2011-07-06 05:53:25 +00:00
..
gl_alias.c Does this fix anything? 2011-06-05 23:53:33 +00:00
gl_backend.c Does this fix anything? 2011-06-05 23:53:33 +00:00
gl_bloom.c
gl_draw.c Does this fix anything? 2011-06-05 23:53:33 +00:00
gl_draw.h
gl_font.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_heightmap.c
gl_hlmdl.c
gl_model.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
gl_model.h removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_ngraph.c
gl_rlight.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_rmain.c menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd) 2011-06-07 23:54:58 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query. 2011-06-17 01:54:54 +00:00
gl_shader.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_shadow.c Does this fix anything? 2011-06-05 23:53:33 +00:00
gl_vidcocoa.m
gl_vidcommon.c Does this fix anything? 2011-06-05 23:53:33 +00:00
gl_videgl.c
gl_videgl.h
gl_vidlinuxglx.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidmacos.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidmorphos.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidnt.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidnull.c
gl_vidsdl.c
gl_vidtinyglstubs.c
gl_warp.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
glsupp.h
ltface.c
model_hl.h
shader.h