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fteqw/engine/gl/gl_screen.c
Spoike 1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00

294 lines
5.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.c -- master for refresh, status bar, console, chat, notify, etc
#include "quakedef.h"
#ifdef RGLQUAKE
#include "glquake.h"
#include <time.h>
void GLSCR_UpdateScreen (void);
extern qboolean scr_drawdialog;
extern cvar_t gl_triplebuffer;
extern cvar_t scr_fov;
extern qboolean scr_initialized;
extern float oldsbar;
extern qboolean scr_drawloading;
extern int scr_chatmode;
extern cvar_t scr_chatmodecvar;
// console size manipulation callbacks
void GLVID_Console_Resize(void)
{
extern cvar_t vid_conwidth, vid_conheight;
vid.width = vid.conwidth = vid_conwidth.value;
vid.height = vid.conheight = vid_conheight.value;
vid.recalc_refdef = true;
Con_CheckResize();
#ifdef PLUGINS
Plug_ResChanged();
#endif
}
void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue)
{
if (var->value > 1536) //anything higher is unreadable.
{
Cvar_ForceSet(var, "1536");
return;
}
if (var->value < 200) //lower would be wrong
{
Cvar_ForceSet(var, "200");
return;
}
GLVID_Console_Resize();
}
void GLVID_Conwidth_Callback(struct cvar_s *var, char *oldvalue)
{
//let let the user be too crazy
if (var->value > 2048) //anything higher is unreadable.
{
Cvar_ForceSet(var, "2048");
return;
}
if (var->value < 320) //lower would be wrong
{
Cvar_ForceSet(var, "320");
return;
}
GLVID_Console_Resize();
}
void GLVID_Conautoscale_Callback(struct cvar_s *var, char *oldvalue)
{
extern cvar_t vid_conwidth, vid_conheight;
float xratio, yratio = 0;
xratio = var->value;
if (xratio > 0)
{
char *s = strchr(var->string, ' ');
if (s)
yratio = atof(s + 1);
if (yratio <= 0)
yratio = xratio;
xratio = 1 / xratio;
yratio = 1 / yratio;
Cvar_SetValue(&vid_conwidth, glwidth * xratio);
Cvar_SetValue(&vid_conheight, glheight * yratio);
}
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void GLSCR_UpdateScreen (void)
{
extern cvar_t vid_conheight;
int uimenu;
#ifdef TEXTEDITOR
extern qboolean editormodal;
#endif
qboolean nohud;
RSpeedMark();
if (block_drawing)
{
RSpeedEnd(RSPEED_TOTALREFRESH);
return;
}
vid.numpages = 2 + gl_triplebuffer.value;
scr_copytop = 0;
scr_copyeverything = 0;
if (scr_disabled_for_loading)
{
extern float scr_disabled_time;
if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
{
scr_disabled_for_loading = false;
}
else
{
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
scr_drawloading = true;
SCR_DrawLoading ();
scr_drawloading = false;
GL_EndRendering ();
GL_DoSwap();
RSpeedEnd(RSPEED_TOTALREFRESH);
return;
}
}
if (!scr_initialized || !con_initialized)
{
RSpeedEnd(RSPEED_TOTALREFRESH);
return; // not initialized yet
}
#ifdef VM_UI
uimenu = UI_MenuState();
#else
uimenu = 0;
#endif
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
#ifdef TEXTEDITOR
if (editormodal)
{
Editor_Draw();
GLV_UpdatePalette (false);
#if defined(_WIN32) && defined(RGLQUAKE)
Media_RecordFrame();
#endif
GLR_BrightenScreen();
if (key_dest == key_console)
Con_DrawConsole(vid_conheight.value/2, false);
GL_EndRendering ();
GL_DoSwap();
RSpeedEnd(RSPEED_TOTALREFRESH);
return;
}
#endif
if (Media_ShowFilm())
{
M_Draw(0);
GLV_UpdatePalette (false);
#if defined(_WIN32) && defined(RGLQUAKE)
Media_RecordFrame();
#endif
GLR_BrightenScreen();
GL_EndRendering ();
GL_DoSwap();
RSpeedEnd(RSPEED_TOTALREFRESH);
return;
}
//
// determine size of refresh window
//
if (vid.recalc_refdef)
SCR_CalcRefdef ();
//
// do 3D refresh drawing, and then update the screen
//
SCR_SetUpToDrawConsole ();
nohud = false;
#ifdef VM_CG
if (CG_Refresh())
nohud = true;
else
#endif
#ifdef CSQC_DAT
if (cls.state == ca_active && CSQC_DrawView())
nohud = true;
else
#endif
if (r_worldentity.model && uimenu != 1)
{
V_RenderView ();
// Q1BSP_TestClipDecal();
}
else
GL_DoSwap();
GL_Set2D ();
GLR_BrightenScreen();
if (!nohud)
SCR_TileClear ();
SCR_DrawTwoDimensional(uimenu, nohud);
GLV_UpdatePalette (false);
#if defined(_WIN32) && defined(RGLQUAKE)
Media_RecordFrame();
#endif
RSpeedEnd(RSPEED_TOTALREFRESH);
RSpeedShow();
GL_EndRendering ();
}
char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight)
{ //returns a BZ_Malloced array
extern qboolean gammaworks;
int i, c;
qbyte *ret = BZ_Malloc(prepadbytes + glwidth*glheight*3);
qglReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, ret + prepadbytes);
*truewidth = glwidth;
*trueheight = glheight;
if (gammaworks)
{
c = prepadbytes+glwidth*glheight*3;
for (i=prepadbytes ; i<c ; i+=3)
{
extern qbyte gammatable[256];
ret[i+0] = gammatable[ret[i+0]];
ret[i+1] = gammatable[ret[i+1]];
ret[i+2] = gammatable[ret[i+2]];
}
}
return ret;
}
#endif