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fteqw/plugins/plugin.c
Spoike f08489f141 .po support for qc.
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-21 23:02:28 +00:00

455 lines
13 KiB
C

//contains generic plugin code for dll/qvm
//it's this one or the engine...
#include "plugin.h"
typedef struct
{
const char *name;
export_t func;
} exports_t;
extern exports_t exports[16];
qintptr_t NATIVEEXPORT vmMain( qintptr_t command, qintptr_t arg0, qintptr_t arg1, qintptr_t arg2, qintptr_t arg3, qintptr_t arg4, qintptr_t arg5, qintptr_t arg6, qintptr_t arg7, qintptr_t arg8, qintptr_t arg9, qintptr_t arg10, qintptr_t arg11 )
{
qintptr_t ret;
qintptr_t args[12];
args[0] = arg0;
args[1] = arg1;
args[2] = arg2;
args[3] = arg3;
args[4] = arg4;
args[5] = arg5;
args[6] = arg6;
args[7] = arg7;
args[8] = arg8;
args[9] = arg9;
args[10] = arg10;
args[11] = arg11;
// return exports[command].func(args);
ret = exports[command].func(args);
return ret;
}
#ifndef Q3_VM
qintptr_t (QDECL *plugin_syscall)( qintptr_t arg, ... );
#endif
#define PASSFLOAT(f) *(int*)&(f)
#define ARGNAMES ,funcname
BUILTINR(funcptr_t, Plug_GetEngineFunction, (const char *funcname));
#undef ARGNAMES
#define ARGNAMES ,funcname,expnum
BUILTINR(int, Plug_ExportToEngine, (const char *funcname, int expnum));
#undef ARGNAMES
#ifndef Q3_VM
#define ARGNAMES ,funcname,func
BUILTINR(qboolean, Plug_ExportNative, (const char *funcname, void *func));
#undef ARGNAMES
#endif
#define ARGNAMES ,text
BUILTIN(void, Con_Print, (const char *text)); //on to main console.
#undef ARGNAMES
#define ARGNAMES ,conname,text
BUILTIN(void, Con_SubPrint, (const char *conname, const char *text)); //on to named sub console (creating it too).
#undef ARGNAMES
#define ARGNAMES ,old,new
BUILTIN(void, Con_RenameSub, (char *old, char *new)); //rename a subconsole
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTINR(int, Con_IsActive, (char *conname));
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTIN(void, Con_SetActive, (char *conname));
#undef ARGNAMES
#define ARGNAMES ,conname
BUILTIN(void, Con_Destroy, (char *conname));
#undef ARGNAMES
#define ARGNAMES ,connum,conname,connamelen
BUILTIN(void, Con_NameForNum, (int connum, char *conname, int connamelen));
#undef ARGNAMES
#define ARGNAMES ,message
BUILTIN(void, Sys_Error, (char *message)); //abort the entire engine.
#undef ARGNAMES
#define ARGNAMES
BUILTINR(unsigned int, Sys_Milliseconds, (void)); //get the time the engine has been running.
#undef ARGNAMES
#define ARGNAMES ,buffer
BUILTINR(int, Cmd_AddCommand, (char *buffer)); //register a command.
#undef ARGNAMES
#define ARGNAMES ,buffer,bufsize
BUILTIN(void, Cmd_Args, (char *buffer, int bufsize)); //retrieve some arguments.
#undef ARGNAMES
#define ARGNAMES ,argnum,buffer,bufsize
BUILTIN(void, Cmd_Argv, (int argnum, char *buffer, int bufsize)); //retrieve a single argument at a time.
#undef ARGNAMES
#define ARGNAMES
BUILTINR(int, Cmd_Argc, (void)); //get the argument count.
#undef ARGNAMES
#define ARGNAMES ,msg
BUILTIN(void, Cmd_TokenizeString, (char *msg)); //tokenize a string.
#undef ARGNAMES
#define ARGNAMES ,text,insert
BUILTIN(void, Cmd_AddText, (char *text, qboolean insert)); //add stuff to the console input.
#undef ARGNAMES
#define ARGNAMES ,name,value
BUILTIN(void, Cvar_SetString, (char *name, char *value)); //set a cvar string
#undef ARGNAMES
#define ARGNAMES ,name,PASSFLOAT(value)
BUILTIN(void, Cvar_SetFloat, (char *name, float value)); //set a cvar float
#undef ARGNAMES
#define ARGNAMES ,name,retstring,sizeofretstring
BUILTINR(qboolean, Cvar_GetString, (char *name, char *retstring, int sizeofretstring)); //retrieve a cvar string
#undef ARGNAMES
#define ARGNAMES ,name
BUILTINR(float, Cvar_GetFloat, (char *name)); //get a cvar's value
#undef ARGNAMES
#define ARGNAMES ,name,defaultval,flags,grouphint
BUILTINR(qhandle_t, Cvar_Register, (char *name, char *defaultval, int flags, char *grouphint)); //register a new cvar
#undef ARGNAMES
#define ARGNAMES ,handle,modificationcount,stringv,floatv
BUILTINR(int, Cvar_Update, (qhandle_t handle, int *modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
#undef ARGNAMES
#define ARGNAMES ,pnum,stats,maxstats
BUILTINR(int, CL_GetStats, (int pnum, unsigned int *stats, int maxstats));
#undef ARGNAMES
#define ARGNAMES ,pnum,info
BUILTINR(int, GetPlayerInfo, (int pnum, plugclientinfo_t *info));
#undef ARGNAMES
#define ARGNAMES
BUILTINR(int, LocalPlayerNumber, (void));
#undef ARGNAMES
#define ARGNAMES ,info,infolen
BUILTIN(void, GetServerInfo, (char *info, int infolen));
#undef ARGNAMES
#define ARGNAMES ,key,value
BUILTIN(void, SetUserInfo, (char *key, char *value));
#undef ARGNAMES
#define ARGNAMES ,pos,buffer,bufferlen
BUILTIN(void, GetLocationName, (float *pos, char *buffer, int bufferlen));
#undef ARGNAMES
#define ARGNAMES ,soundname
BUILTIN(void, LocalSound, (char *soundname));
#undef ARGNAMES
#define ARGNAMES ,plugnum, buffer, bufsize
BUILTIN(void, GetPluginName, (int plugnum, char *buffer, int bufsize));
#undef ARGNAMES
#define ARGNAMES ,name,mime,data,datalen
BUILTINR(qhandle_t, Draw_LoadImageData, (char *name, char *mime, void *data, unsigned int datalen)); //force-replace a texture.
#undef ARGNAMES
#define ARGNAMES ,name,shaderscript
BUILTINR(qhandle_t, Draw_LoadImageShader, (char *name, char *shaderscript)); //some shader script
#undef ARGNAMES
#define ARGNAMES ,name,iswadimage
BUILTINR(qhandle_t, Draw_LoadImage, (char *name, qboolean iswadimage)); //wad image is ONLY for loading out of q1 gfx.wad
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h),PASSFLOAT(s1),PASSFLOAT(t1),PASSFLOAT(s2),PASSFLOAT(t2),image
BUILTINR(int, Draw_Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x1),PASSFLOAT(y1),PASSFLOAT(x2),PASSFLOAT(y2)
BUILTIN(void, Draw_Line, (float x1, float y1, float x2, float y2));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),PASSFLOAT(w),PASSFLOAT(h)
BUILTIN(void, Draw_Fill, (float x, float y, float w, float h));
#undef ARGNAMES
#define ARGNAMES ,x,y,character
BUILTIN(void, Draw_Character, (int x, int y, unsigned int character));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(x),PASSFLOAT(y),string
BUILTIN(void, Draw_String, (float x, float y, char *string));
#undef ARGNAMES
#define ARGNAMES ,palcol
BUILTIN(void, Draw_Colourp, (int palcol));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b)
BUILTIN(void, Draw_Colour3f, (float r, float g, float b));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(r),PASSFLOAT(g),PASSFLOAT(b),PASSFLOAT(a)
BUILTIN(void, Draw_Colour4f, (float r, float g, float b, float a));
#undef ARGNAMES
#define ARGNAMES ,s
BUILTIN(void, SCR_CenterPrint, (char *s));
#undef ARGNAMES
#define ARGNAMES ,mnum
BUILTIN(void, Menu_Control, (int mnum));
#undef ARGNAMES
#define ARGNAMES ,keyname
BUILTINR(int, Key_GetKeyCode, (char *keyname));
#undef ARGNAMES
#define ARGNAMES ,name,handle,mode
BUILTINR(int, FS_Open, (char *name, qhandle_t *handle, int mode));
#undef ARGNAMES
#define ARGNAMES ,handle
BUILTIN(void, FS_Close, (qhandle_t handle));
#undef ARGNAMES
#define ARGNAMES ,handle,data,len
BUILTINR(int, FS_Write, (qhandle_t handle, void *data, int len));
#undef ARGNAMES
#define ARGNAMES ,handle,data,len
BUILTINR(int, FS_Read, (qhandle_t handle, void *data, int len));
#undef ARGNAMES
#define ARGNAMES ,handle,offsetlow,offsethigh
BUILTINR(int, FS_Seek, (qhandle_t handle, unsigned int offsetlow, unsigned int offsethigh));
#undef ARGNAMES
#define ARGNAMES ,ip,port
BUILTINR(qhandle_t, Net_TCPConnect, (char *ip, int port));
#undef ARGNAMES
#define ARGNAMES ,ip,port,maxcount
BUILTINR(qhandle_t, Net_TCPListen, (char *ip, int port, int maxcount));
#undef ARGNAMES
#define ARGNAMES ,socket,address,addresslen
BUILTINR(qhandle_t, Net_Accept, (qhandle_t socket, char *address, int addresslen));
#undef ARGNAMES
#define ARGNAMES ,socket,buffer,len
BUILTINR(int, Net_Recv, (qhandle_t socket, void *buffer, int len));
#undef ARGNAMES
#define ARGNAMES ,socket,buffer,len
BUILTINR(int, Net_Send, (qhandle_t socket, void *buffer, int len));
#undef ARGNAMES
#define ARGNAMES ,socket
BUILTIN(void, Net_Close, (qhandle_t socket));
#undef ARGNAMES
#define ARGNAMES ,inputbuffer,buffersize
BUILTINR(int, ReadInputBuffer, (void *inputbuffer, int buffersize));
#undef ARGNAMES
#define ARGNAMES ,inputbuffer,bytes
BUILTINR(int, UpdateInputBuffer, (void *inputbuffer, int bytes));
#undef ARGNAMES
#ifdef Q3_VM
#define ARGNAMES ,out,in,len
BUILTIN(void, memcpy, (void *out, void *in, int len));
#undef ARGNAMES
#define ARGNAMES ,out,in,len
BUILTIN(void, memset, (void *out, int in, int len));
#undef ARGNAMES
#define ARGNAMES ,out,in,len
BUILTIN(void, memmove, (void *out, void *in, int len));
#undef ARGNAMES
#define ARGNAMES ,PASSFLOAT(f)
BUILTINR(float, sqrt, (float f));
BUILTINR(float, sin, (float f));
BUILTINR(float, cos, (float f));
#undef ARGNAMES
#endif
char *va(char *format, ...) //Identical in function to the one in Quake, though I can assure you that I wrote it...
{ //It's not exactly hard, just easy to use, so gets duplicated lots.
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
return string;
}
void Con_Printf(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pCon_Print(string);
}
void Con_DPrintf(const char *format, ...)
{
va_list argptr;
static char string[1024];
if (!pCvar_GetFloat("developer"))
return;
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pCon_Print(string);
}
void Sys_Errorf(const char *format, ...)
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof(string), format,argptr);
va_end (argptr);
pSys_Error(string);
}
void BadBuiltin(void)
{
pSys_Error("Plugin tried calling a missing builtin\n");
}
void Plug_InitStandardBuiltins(void)
{
//con_print is used if the others don't exist, and MUST come first (for the sake of sanity)
CHECKBUILTIN(Con_Print);
CHECKBUILTIN(Plug_ExportToEngine);
#ifndef Q3_VM
CHECKBUILTIN(Plug_ExportNative);
#endif
CHECKBUILTIN(Sys_Error);
CHECKBUILTIN(ReadInputBuffer);
CHECKBUILTIN(UpdateInputBuffer);
#ifdef Q3_VM
CHECKBUILTIN(memcpy);
CHECKBUILTIN(memmove);
CHECKBUILTIN(memset);
CHECKBUILTIN(sqrt);
CHECKBUILTIN(sin);
CHECKBUILTIN(cos);
#endif
CHECKBUILTIN(Sys_Milliseconds);
//command execution
CHECKBUILTIN(Cmd_AddCommand);
CHECKBUILTIN(Cmd_Args);
CHECKBUILTIN(Cmd_Argv);
CHECKBUILTIN(Cmd_Argc);
CHECKBUILTIN(Cmd_AddText);
//cvar stuff
CHECKBUILTIN(Cvar_SetString);
CHECKBUILTIN(Cvar_SetFloat);
CHECKBUILTIN(Cvar_GetString);
CHECKBUILTIN(Cvar_GetFloat);
CHECKBUILTIN(Cvar_Register);
CHECKBUILTIN(Cvar_Update);
//file system
CHECKBUILTIN(FS_Open);
CHECKBUILTIN(FS_Read);
CHECKBUILTIN(FS_Write);
CHECKBUILTIN(FS_Close);
//networking
CHECKBUILTIN(Net_TCPConnect);
CHECKBUILTIN(Net_TCPListen);
CHECKBUILTIN(Net_Accept);
CHECKBUILTIN(Net_Recv);
CHECKBUILTIN(Net_Send);
CHECKBUILTIN(Net_Close);
//random things
CHECKBUILTIN(CL_GetStats);
CHECKBUILTIN(GetPlayerInfo);
CHECKBUILTIN(LocalPlayerNumber);
CHECKBUILTIN(GetServerInfo);
CHECKBUILTIN(SetUserInfo);
CHECKBUILTIN(LocalSound);
CHECKBUILTIN(Menu_Control);
CHECKBUILTIN(Key_GetKeyCode);
CHECKBUILTIN(GetLocationName);
//drawing routines
CHECKBUILTIN(Draw_LoadImageData);
CHECKBUILTIN(Draw_LoadImageShader);
CHECKBUILTIN(Draw_LoadImage);
CHECKBUILTIN(Draw_Image);
CHECKBUILTIN(Draw_Line);
CHECKBUILTIN(Draw_Fill);
CHECKBUILTIN(Draw_Character);
CHECKBUILTIN(Draw_String);
CHECKBUILTIN(Draw_Colourp);
CHECKBUILTIN(Draw_Colour3f);
CHECKBUILTIN(Draw_Colour4f);
CHECKBUILTIN(SCR_CenterPrint);
CHECKBUILTIN(GetPluginName);
//sub consoles (optional)
CHECKBUILTIN(Con_SubPrint);
CHECKBUILTIN(Con_RenameSub);
CHECKBUILTIN(Con_IsActive);
CHECKBUILTIN(Con_SetActive);
CHECKBUILTIN(Con_Destroy);
CHECKBUILTIN(Con_NameForNum);
}
#ifndef Q3_VM
void NATIVEEXPORT dllEntry(qintptr_t (QDECL *funcptr)(qintptr_t,...))
{
plugin_syscall = funcptr;
}
#endif
vmvideo_t vid;
qintptr_t Plug_UpdateVideo(qintptr_t *args)
{
vid.width = args[0];
vid.height = args[1];
return true;
}
qintptr_t Plug_InitAPI(qintptr_t *args)
{
#ifdef Q3_VM
Plug_GetEngineFunction = (void*)args[0];
#else
BUILTIN_Plug_GetEngineFunction = args[0];
#endif
Plug_InitStandardBuiltins();
Plug_Export("UpdateVideo", Plug_UpdateVideo);
return Plug_Init(args);
}
qboolean Plug_Export(const char *name, export_t func)
{
int i;
for (i = 0; i < sizeof(exports)/sizeof(exports[0]); i++)
{
if (!exports[i].name)
{
exports[i].name = name;
exports[i].func = func;
return pPlug_ExportToEngine(name, i);
}
}
pSys_Error("Plugin exports too many functions");
return 0;
}
exports_t exports[sizeof(exports)/sizeof(exports[0])] = {
{"Plug_Init", Plug_InitAPI},
};