forked from fte/fteqw
1
0
Fork 0
fteqw/engine/gl
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
..
gltod3d more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_alias.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
gl_backend.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_bloom.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_draw.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_draw.h more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_font.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_heightmap.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
gl_hlmdl.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_model.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_model.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
gl_ngraph.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rlight.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_rmain.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_rmisc.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_rsurf.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_screen.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_shader.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_shadow.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_vidcocoa.m Apparently it didn't compile. 2009-07-12 15:01:18 +00:00
gl_vidcommon.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
gl_vidlinuxglx.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_vidmacos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmorphos.c Builds now. Whether it works or not is an entirely different matter. 2009-11-13 18:45:16 +00:00
gl_vidnt.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_vidnull.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gl_vidsdl.c Fixed GL_BeginRendering() here, though that is likely not the only problem. 2009-11-15 10:01:31 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
glquake.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
glsupp.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
ltface.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00