38a9770253
try to fix normalmaps on q3bsps. could do with verification, but at least I'm not the only one with a bug if its still buggy. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4578 fc73d0e0-1445-4013-8a0c-d673dee63da5
473 lines
15 KiB
C
473 lines
15 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
/* file generated by qcc, do not modify */
|
|
|
|
typedef struct globalvars_s
|
|
{
|
|
int null;
|
|
union {
|
|
vec3_t vec;
|
|
float f;
|
|
int i;
|
|
} ret;
|
|
union {
|
|
vec3_t vec;
|
|
float f;
|
|
int i;
|
|
} param[8];
|
|
} globalvars_t;
|
|
|
|
#define NUM_SPAWN_PARMS 64
|
|
typedef struct nqglobalvars_s
|
|
{
|
|
int *self;
|
|
int *other;
|
|
int *world;
|
|
float *time;
|
|
float *frametime;
|
|
int *newmis;
|
|
float *force_retouch;
|
|
string_t *mapname;
|
|
float *deathmatch;
|
|
float *coop;
|
|
float *teamplay;
|
|
float *serverflags;
|
|
float *total_secrets;
|
|
float *total_monsters;
|
|
float *found_secrets;
|
|
float *killed_monsters;
|
|
vec3_t *v_forward;
|
|
vec3_t *v_up;
|
|
vec3_t *v_right;
|
|
float *trace_allsolid;
|
|
float *trace_startsolid;
|
|
float *trace_fraction;
|
|
float *trace_surfaceflags;
|
|
float *trace_endcontents;
|
|
vec3_t *trace_endpos;
|
|
vec3_t *trace_plane_normal;
|
|
float *trace_plane_dist;
|
|
int *trace_ent;
|
|
float *trace_inopen;
|
|
float *trace_inwater;
|
|
int *msg_entity;
|
|
func_t *main;
|
|
func_t *StartFrame;
|
|
func_t *PlayerPreThink;
|
|
func_t *PlayerPostThink;
|
|
func_t *ClientKill;
|
|
func_t *ClientConnect;
|
|
func_t *PutClientInServer;
|
|
func_t *ClientDisconnect;
|
|
func_t *SetNewParms;
|
|
func_t *SetChangeParms;
|
|
float *cycle_wrapped;
|
|
float *dimension_send;
|
|
|
|
float *physics_mode;
|
|
float *clientcommandframe;
|
|
float *input_timelength;
|
|
float *input_impulse;
|
|
vec3_t *input_angles;
|
|
vec3_t *input_movevalues;
|
|
float *input_buttons;
|
|
float *spawnparamglobals[NUM_SPAWN_PARMS];
|
|
} globalptrs_t;
|
|
|
|
#define P_VEC(v) (pr_global_struct->v)
|
|
|
|
|
|
/*my hands are tied when it comes to the layout of this structure
|
|
On the server side, the structure *must* match original quakeworld, or we break compatibility with mvdsv's qvm api
|
|
On the client, it really doesn't matter what order fields are in, qclib will remap.
|
|
But fields that are actually useful on both sides need to be in the same locations.
|
|
But if we include all, that's a waste for csqc...
|
|
But we can overlap useful csqc-only ones with ssqc ones that are not going to be used on the client, so long as the types match.
|
|
This list isn't shared with the menu.
|
|
|
|
so the base fields are a fixed size
|
|
and the extension fields are added on the end and can have extra vm-specific stuff added on the end
|
|
*/
|
|
/*DO NOT ADD TO THIS STRUCTURE (base-qw-compat for q1qvm)*/
|
|
#define comqcfields \
|
|
comfieldfloat(modelindex,NULL)\
|
|
comfieldvector(absmin,NULL)\
|
|
comfieldvector(absmax,NULL)\
|
|
comfieldfloat(ltime,NULL)\
|
|
comfieldfloat(lastruntime,NULL) /*type doesn't match the qc, we use a hidden double instead. this is dead.*/ \
|
|
comfieldfloat(movetype,NULL)\
|
|
comfieldfloat(solid,NULL)\
|
|
comfieldvector(origin,NULL)\
|
|
comfieldvector(oldorigin,NULL)\
|
|
comfieldvector(velocity,NULL)\
|
|
comfieldvector(angles,NULL)\
|
|
comfieldvector(avelocity,NULL)\
|
|
comfieldstring(classname,NULL)\
|
|
comfieldstring(model,NULL)\
|
|
comfieldfloat(frame,NULL)\
|
|
comfieldfloat(skin,NULL)\
|
|
comfieldfloat(effects,NULL)\
|
|
comfieldvector(mins,NULL)\
|
|
comfieldvector(maxs,NULL)\
|
|
comfieldvector(size,NULL)\
|
|
comfieldfunction(touch, ".void()",NULL)\
|
|
comfieldfunction(use, ".void()",NULL)\
|
|
comfieldfunction(think, ".void()",NULL)\
|
|
comfieldfunction(blocked, ".void()",NULL)\
|
|
comfieldfloat(nextthink,NULL)\
|
|
comfieldentity(groundentity,NULL)\
|
|
comfieldfloat(health,NULL)\
|
|
comfieldfloat(frags,NULL)\
|
|
comfieldfloat(weapon,NULL)\
|
|
comfieldstring(weaponmodel,NULL)\
|
|
comfieldfloat(weaponframe,NULL)\
|
|
comfieldfloat(currentammo,NULL)\
|
|
comfieldfloat(ammo_shells,NULL)\
|
|
comfieldfloat(ammo_nails,NULL)\
|
|
comfieldfloat(ammo_rockets,NULL)\
|
|
comfieldfloat(ammo_cells,NULL)\
|
|
comfieldfloat(items,NULL)\
|
|
comfieldfloat(takedamage,NULL)\
|
|
comfieldentity(chain,NULL)\
|
|
comfieldfloat(deadflag,NULL)\
|
|
comfieldvector(view_ofs,NULL)\
|
|
comfieldfloat(button0,NULL)\
|
|
comfieldfloat(button1,NULL) /*dead field in nq mode*/ \
|
|
comfieldfloat(button2,NULL)\
|
|
comfieldfloat(impulse,NULL)\
|
|
comfieldfloat(fixangle,NULL)\
|
|
comfieldvector(v_angle,NULL)\
|
|
comfieldstring(netname,NULL)\
|
|
comfieldentity(enemy,NULL)\
|
|
comfieldfloat(flags,NULL)\
|
|
comfieldfloat(colormap,NULL)\
|
|
comfieldfloat(team,NULL)\
|
|
comfieldfloat(max_health,NULL)\
|
|
comfieldfloat(teleport_time,NULL)\
|
|
comfieldfloat(armortype,NULL)\
|
|
comfieldfloat(armorvalue,NULL)\
|
|
comfieldfloat(waterlevel,NULL)\
|
|
comfieldfloat(watertype,NULL)\
|
|
comfieldfloat(ideal_yaw,NULL)\
|
|
comfieldfloat(yaw_speed,NULL)\
|
|
comfieldentity(aiment,NULL)\
|
|
comfieldentity(goalentity,NULL)\
|
|
comfieldfloat(spawnflags,NULL)\
|
|
comfieldstring(target,NULL)\
|
|
comfieldstring(targetname,NULL)\
|
|
comfieldfloat(dmg_take,NULL)\
|
|
comfieldfloat(dmg_save,NULL)\
|
|
comfieldentity(dmg_inflictor,NULL)\
|
|
comfieldentity(owner,NULL)\
|
|
comfieldvector(movedir,NULL)\
|
|
comfieldstring(message,NULL) /*don't use directly, hexen2 uses floats, so we go via qclib for message*/\
|
|
comfieldfloat(sounds,NULL)\
|
|
comfieldstring(noise,NULL)\
|
|
comfieldstring(noise1,NULL)\
|
|
comfieldstring(noise2,NULL)\
|
|
comfieldstring(noise3,NULL)
|
|
/*DO NOT ADD TO THE ABOVE STRUCTURE*/
|
|
|
|
#define comextqcfields \
|
|
comfieldvector(punchangle,NULL) /*std in nq*/\
|
|
comfieldfloat(gravity,NULL) /*added in quake 1.09 (for hipnotic)*/\
|
|
comfieldfloat(hull,NULL)/*PEXT_HEXEN2*/\
|
|
comfieldentity(movechain,NULL)/*hexen2*/\
|
|
comfieldfunction(chainmoved, ".void()",NULL)/*hexen2*/\
|
|
comfieldfunction(contentstransition, ".void(float old, float new)",NULL)/*ENTITYCONTENTSTRANSITION*/\
|
|
comfieldfloat(dimension_solid,NULL)/*EXT_DIMENSION_PHYSICS*/\
|
|
comfieldfloat(dimension_hit,NULL)/*EXT_DIMENSION_PHYSICS*/\
|
|
comfieldfloat(hitcontentsmask,NULL)\
|
|
comfieldfloat(scale,NULL)/*DP_ENT_SCALE*/\
|
|
comfieldfloat(fatness,NULL)/*FTE_PEXT_FATNESS*/\
|
|
comfieldfloat(alpha,NULL)/*DP_ENT_ALPHA*/\
|
|
comfieldentity(tag_entity,NULL)\
|
|
comfieldfloat(tag_index,NULL)\
|
|
comfieldfloat(skeletonindex,NULL) /*FTE_CSQC_SKELETONOBJECTS*/\
|
|
comfieldvector(colormod,NULL)\
|
|
comfieldvector(glowmod,NULL)\
|
|
comfieldvector(gravitydir,NULL)\
|
|
comfieldfunction(camera_transform,".vector(vector org, vector ang)", NULL)\
|
|
comfieldfloat(pmove_flags,NULL)/*EXT_CSQC_1*/\
|
|
comfieldfloat(friction,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(erp,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(jointtype,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(mass,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(bouncefactor,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(bouncestop,NULL)/*DP_...PHYSICS*/\
|
|
comfieldfloat(idealpitch,NULL)/*DP_QC_CHANGEPITCH (inconsistant naming)*/\
|
|
comfieldfloat(pitch_speed,NULL)/*DP_QC_CHANGEPITCH*/
|
|
|
|
#define svextqcfields \
|
|
comfieldfloat(maxspeed,NULL)/*added in quake 1.09*/\
|
|
comfieldfloat(items2,NULL) /*added in quake 1.09 (for hipnotic)*/\
|
|
comfieldentity(view2,NULL)/*FTE_PEXT_VIEW2*/\
|
|
comfieldvector(movement,NULL)\
|
|
comfieldfloat(vw_index,NULL)\
|
|
comfieldentity(nodrawtoclient,NULL)\
|
|
comfieldentity(drawonlytoclient,NULL)\
|
|
comfieldentity(viewmodelforclient,NULL)/*DP_ENT_VIEWMODEL*/\
|
|
comfieldentity(exteriormodeltoclient,NULL)\
|
|
comfieldfloat(button3,"DP_INPUTBUTTONS (note in qw, we set 1 to equal 3, to match zquake/fuhquake/mvdsv)")\
|
|
comfieldfloat(button4,NULL)\
|
|
comfieldfloat(button5,NULL)\
|
|
comfieldfloat(button6,NULL)\
|
|
comfieldfloat(button7,NULL)\
|
|
comfieldfloat(button8,NULL)\
|
|
comfieldfloat(viewzoom,NULL)/*DP_VIEWZOOM*/\
|
|
comfieldfloat(glow_size,NULL)\
|
|
comfieldfloat(glow_color,NULL)\
|
|
comfieldfloat(glow_trail,NULL)\
|
|
comfieldfloat(traileffectnum,NULL)/*DP_ENT_TRAILEFFECTNUM*/\
|
|
comfieldvector(color,NULL)/*Hexen2 has a .float color, the warnings should be benign*/ \
|
|
comfieldfloat(light_lev,NULL)\
|
|
comfieldfloat(style,NULL)\
|
|
comfieldfloat(pflags,NULL)\
|
|
comfieldfloat(clientcolors,NULL)\
|
|
comfieldfloat(dimension_see,NULL)/*EXT_DIMENSION_VISIBLE*/\
|
|
comfieldfloat(dimension_seen,NULL)/*EXT_DIMENSION_VISIBLE*/\
|
|
comfieldfloat(dimension_ghost,NULL)/*EXT_DIMENSION_GHOST*/\
|
|
comfieldfloat(dimension_ghost_alpha,NULL)/*EXT_DIMENSION_GHOST*/\
|
|
comfieldfloat(playerclass,NULL)/*hexen2 requirements*/\
|
|
comfieldfloat(drawflags,NULL)/*hexen2*/\
|
|
comfieldfloat(hasted,NULL)/*hexen2 uses this AS WELL as maxspeed*/\
|
|
comfieldfloat(light_level,NULL)/*hexen2's grabbing light level from client*/\
|
|
comfieldfloat(abslight,NULL)/*hexen2's force a lightlevel*/\
|
|
comfieldfunction(SendEntity, ".float(entity playerent, float changedflags)",NULL)/*EXT_CSQC*/\
|
|
comfieldfloat(SendFlags,NULL)/*EXT_CSQC_1 (one of the DP guys came up with it)*/\
|
|
comfieldfloat(Version,NULL)/*EXT_CSQC (obsolete)*/\
|
|
comfieldfloat(pvsflags,NULL)/*EXT_CSQC_1*/\
|
|
comfieldfloat(modelflags,NULL)\
|
|
comfieldfloat(uniquespawnid,NULL)/*FTE_ENT_UNIQUESPAWNID*/\
|
|
comfieldfunction(customizeentityforclient, ".float()",NULL)
|
|
|
|
//this is the list for all the csqc fields.
|
|
//(the #define is so the list always matches the ones pulled out)
|
|
#define csqcextfields \
|
|
comfieldfloat(entnum,NULL) \
|
|
comfieldfloat(frame2,NULL) /*EXT_CSQC_1*/\
|
|
comfieldfloat(frame1time,NULL) /*EXT_CSQC_1*/\
|
|
comfieldfloat(frame2time,NULL) /*EXT_CSQC_1*/\
|
|
comfieldfloat(lerpfrac,NULL) /*EXT_CSQC_1*/\
|
|
comfieldfloat(renderflags,NULL)\
|
|
comfieldfloat(forceshader,NULL)/*FTE_CSQC_SHADERS*/\
|
|
\
|
|
comfieldfloat(baseframe,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
comfieldfloat(baseframe2,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
comfieldfloat(baseframe1time,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
comfieldfloat(baseframe2time,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
comfieldfloat(baselerpfrac,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
comfieldfloat(basebone,NULL) /*FTE_CSQC_BASEFRAME*/\
|
|
\
|
|
comfieldfloat(bonecontrol1,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(bonecontrol2,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(bonecontrol3,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(bonecontrol4,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(bonecontrol5,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(subblendfrac,NULL) /*FTE_CSQC_HALFLIFE_MODELS*/\
|
|
comfieldfloat(basesubblendfrac,NULL) /*FTE_CSQC_HALFLIFE_MODELS+FTE_CSQC_BASEFRAME*/\
|
|
\
|
|
comfieldfloat(drawmask,NULL) /*So that the qc can specify all rockets at once or all bannanas at once*/ \
|
|
comfieldfunction(predraw, ".void()",NULL) /*If present, is called just before it's drawn.*/
|
|
|
|
typedef struct stdentvars_s //standard = standard for qw
|
|
{
|
|
#define comfieldfloat(sharedname,desc) float sharedname;
|
|
#define comfieldvector(sharedname,desc) vec3_t sharedname;
|
|
#define comfieldentity(sharedname,desc) int sharedname;
|
|
#define comfieldstring(sharedname,desc) string_t sharedname;
|
|
#define comfieldfunction(sharedname, typestr,desc) func_t sharedname;
|
|
comqcfields
|
|
#undef comfieldfloat
|
|
#undef comfieldvector
|
|
#undef comfieldentity
|
|
#undef comfieldstring
|
|
#undef comfieldfunction
|
|
#ifdef VM_Q1
|
|
} stdentvars_t;
|
|
|
|
typedef struct extentvars_s
|
|
{
|
|
#endif
|
|
#define comfieldfloat(name,desc) float name;
|
|
#define comfieldvector(name,desc) vec3_t name;
|
|
#define comfieldentity(name,desc) int name;
|
|
#define comfieldstring(name,desc) string_t name;
|
|
#define comfieldfunction(name, typestr,desc) func_t name;
|
|
comextqcfields
|
|
svextqcfields
|
|
#undef comfieldfloat
|
|
#undef comfieldvector
|
|
#undef comfieldentity
|
|
#undef comfieldstring
|
|
#undef comfieldfunction
|
|
|
|
#ifdef VM_Q1
|
|
} extentvars_t;
|
|
#else
|
|
} stdentvars_t;
|
|
#endif
|
|
|
|
typedef struct {
|
|
#define comfieldfloat(sharedname,desc) float sharedname;
|
|
#define comfieldvector(sharedname,desc) vec3_t sharedname;
|
|
#define comfieldentity(sharedname,desc) int sharedname;
|
|
#define comfieldstring(sharedname,desc) string_t sharedname;
|
|
#define comfieldfunction(sharedname, typestr,desc) func_t sharedname;
|
|
comqcfields
|
|
#undef comfieldfloat
|
|
#undef comfieldvector
|
|
#undef comfieldentity
|
|
#undef comfieldstring
|
|
#undef comfieldfunction
|
|
|
|
#ifdef VM_Q1
|
|
} comentvars_t;
|
|
typedef struct {
|
|
#endif
|
|
|
|
#define comfieldfloat(name,desc) float name;
|
|
#define comfieldvector(name,desc) vec3_t name;
|
|
#define comfieldentity(name,desc) int name;
|
|
#define comfieldstring(name,desc) string_t name;
|
|
#define comfieldfunction(name, typestr,desc) func_t name;
|
|
comextqcfields
|
|
#undef comfieldfloat
|
|
#undef comfieldvector
|
|
#undef comfieldentity
|
|
#undef comfieldstring
|
|
#undef comfieldfunction
|
|
|
|
#ifdef VM_Q1
|
|
} comextentvars_t;
|
|
#else
|
|
} comentvars_t;
|
|
#endif
|
|
|
|
#ifdef USEODE
|
|
typedef struct
|
|
{
|
|
void *ode_body;
|
|
void *ode_geom;
|
|
} odebody_t;
|
|
typedef struct
|
|
{
|
|
//doll info
|
|
char name[32];
|
|
int bone;
|
|
float animate;
|
|
qboolean draw:1;
|
|
qboolean orient:1;
|
|
int orientpeer;
|
|
|
|
//ode info
|
|
int shape;
|
|
vec3_t dimensions;
|
|
float mass;
|
|
} odebodyinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
void *ode_joint;
|
|
} odejoint_t;
|
|
typedef struct
|
|
{
|
|
//doll info
|
|
char name[32];
|
|
// unsigned int disablebits;
|
|
qboolean draw:1;
|
|
|
|
//ode info
|
|
int type;
|
|
int body1; //handled by the ragdoll code, rather than the physics library.
|
|
int body2; //handled by the ragdoll code.
|
|
int bonepivot; //pivot is specified relative to this bone.
|
|
|
|
float FMax, FMax2;
|
|
float HiStop, HiStop2;
|
|
float LoStop, LoStop2;
|
|
float CFM, CFM2;
|
|
float ERP, ERP2;
|
|
float Vel, Vel2;
|
|
vec3_t offset, offset2;
|
|
vec3_t axis, axis2;
|
|
} odejointinfo_t;
|
|
|
|
typedef struct
|
|
{
|
|
// physics parameters
|
|
qboolean ode_physics;
|
|
void *ode_body;
|
|
void *ode_geom;
|
|
void *ode_joint;
|
|
float *ode_vertex3f;
|
|
int *ode_element3i;
|
|
int ode_numvertices;
|
|
int ode_numtriangles;
|
|
vec3_t ode_mins;
|
|
vec3_t ode_maxs;
|
|
vec_t ode_mass;
|
|
vec3_t ode_origin;
|
|
vec3_t ode_velocity;
|
|
vec3_t ode_angles;
|
|
vec3_t ode_avelocity;
|
|
qboolean ode_gravity;
|
|
int ode_modelindex;
|
|
vec_t ode_movelimit; // smallest component of (maxs[]-mins[])
|
|
float ode_offsetmatrix[16];
|
|
float ode_offsetimatrix[16];
|
|
int ode_joint_type;
|
|
int ode_joint_enemy;
|
|
int ode_joint_aiment;
|
|
vec3_t ode_joint_origin; // joint anchor
|
|
vec3_t ode_joint_angles; // joint axis
|
|
vec3_t ode_joint_velocity; // second joint axis
|
|
vec3_t ode_joint_movedir; // parameters
|
|
void *ode_massbuf;
|
|
} entityode_t;
|
|
/*
|
|
typedef struct
|
|
{
|
|
void *ode_body;
|
|
} skelbodyode_t;
|
|
typedef struct
|
|
{
|
|
int dummy;
|
|
} skeljointode_t;
|
|
*/
|
|
typedef struct
|
|
{
|
|
// for ODE physics engine
|
|
qboolean ode; // if true then ode is activated
|
|
qboolean hasodeents; // if true then we have some ode body somewhere, and we consume more cycles processing full physics, instead of trying to skip as much as we can
|
|
qboolean hasextraobjs;
|
|
void *ode_world;
|
|
void *ode_space;
|
|
void *ode_contactgroup;
|
|
// number of constraint solver iterations to use (for dWorldStepFast)
|
|
int ode_iterations;
|
|
// actual step (server frametime / ode_iterations)
|
|
vec_t ode_step;
|
|
// max velocity for a 1-unit radius object at current step to prevent
|
|
// missed collisions
|
|
vec_t ode_movelimit;
|
|
} worldode_t;
|
|
#endif
|