e99354bd20
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy. fix erroneous weapon flashes due to limited precision. try to fix rogue finale. fix issue with vid_restart crashing with directinput active. work around emscripten rand entropy, at least as far as particles are concerned. properly implement te_explosion2 (for rogue mission pack). drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid. fix rogue ibar background not being used with qw hud. added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...) force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc. added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved. fix for rogue buzzsaws. rework webgl pointer locks. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
887 lines
14 KiB
INI
887 lines
14 KiB
INI
///////////////////////////////
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//rain
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r_part te_rain
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{
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texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark
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cliptype rainsplash
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clipbounce 1
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clipcount 5
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}
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r_part rainsplash
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{
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randomvel 50 50
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count 1;
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texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;
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stretchfactor 4
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veladd 50; scale 1; type texturedspark
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gravity 400
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}
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///////////////////////////////
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//rocket trail
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// flame trail
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r_part tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 1
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scale 12
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alpha 0.4
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die 0.5
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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}
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// smoke puffs
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r_part +tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 5
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scale 30
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alpha 0.2
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die 0.75
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//diesubrand 10.25
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randomvel 0.2
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 20
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spawnvel 5
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}
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// burst sparks
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r_part +tr_rocket
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 1
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scale 2
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.25
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 50
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veladd 500
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friction 0.01
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gravity 100
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}
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///////////////////////////////////////////
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//alternate rocket trail, which is used by a handful of qw players.
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//r_part tr_altrocket
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//{
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//}
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///////////////////////////////////////////
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//grenade trail
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r_part tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 6
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scale 32
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scaledelta 12
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alpha 0.3
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die 1.25
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randomvel 2
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veladd 15
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rgb 75 75 75
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//rgb 255 50 50
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//rgbdelta -255 -75 -75
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gravity -25
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scalefactor 1
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blend modulate
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}
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r_part +tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.25
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alpha 0.2
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step 4
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die 0.8
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randomvel 0
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rgb 255 150 150
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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//////////////////////////////////
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//shotgun impacts
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r_part gunshotsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 0.8
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alpha 0.12
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rgb 32 32 32
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd -20
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}
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r_part te_gunshot
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 2
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -80
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friction 0.3
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gravity 400
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assoc gunshotsmoke
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}
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//////////////////////////////////
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//nail impacts
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r_part te_spike
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{
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type sparkfan
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count 10
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_spike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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r_part te_superspike
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{
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type sparkfan
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count 20
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_superspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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////////////////////////////////////////////////
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//explosion
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//red bit
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 500
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alpha 0.4
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die 0.2
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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randomvel 0
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// lightradius 350
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// lightrgb 1.4 1.2 1.05
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// lighttime 0.5
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// lightradiusfade 350
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// lightrgbfade 2 2 2
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}
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//smoke
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r_part +te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 7
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scale 300
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alpha 0.2
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die 0.8
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//diesubrand 10.25
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randomvel 100
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 40
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spawnvel 5
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}
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// burst sparks
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r_part +te_explosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 100
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//hide lights in explosions.
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//r_explosionlight 0
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//hide the explosion sprite in qw
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cl_expsprite 0
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//hide it in nq - WARNING: some mods use this sprite as a flame thrower.
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//r_effect "progs/s_explod.spr" hidden 1
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//////////////////////////////////////////
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//rogue te_explosion2 effect
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//note: if not otherwise defined, te_explosion2_BASE_RAND maps to this, and specifies the palette colours.
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r_part te_explosion2
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//dragon fireball
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//r_part te_explosion2_228_5
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//rogue multigrenade sub explosion
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//also triggered from a shielded rogue player touching another player (and doing some damage)
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//also used during the ending.
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//red particles
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//r_part te_explosion2_230_5
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//rogue plasma explosion
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//also rogue timemachine explosion
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//white particles splaying outwards
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//r_part te_explosion2_244_3
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//////////////////////////////////////////
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//for when a spawn dies.
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//also used by TF for emp explosions.
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r_part te_tarexplosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 128
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scale 5
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scalefactor 1
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scaledelta -15
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rgb 0 0 17
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alpha 0.5
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die 0.5
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spawnmode ball
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spawnorg 1
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randomvel 500
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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r_part +te_tarexplosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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rgb 83 67 115
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alpha 0.3
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die 0.5
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 500
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//////////////////////////////////////////
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//cthon falling into lava.
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//often also used for TF gas grenades.
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r_part te_lavasplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 654
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scale 15
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alpha 0.7
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die 4
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randomvel 64
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rgb 255 128 128
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gravity 50
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blend add
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spawnorg 192 64
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up 48
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}
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//////////////////////////////////////////
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//FIXME: what if we don't have glsl support?
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r_part te_teleport
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{
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scale 250
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count 1
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alpha 0.3
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die 0.5
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scalefactor 1
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rotationstart 45
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rotationspeed 0
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shader
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{
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surfaceparm noshadows
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surfaceparm nodlight
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glslprogram
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{
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varying vec2 tcoord;
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varying vec4 scoord;
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varying float alph;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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void main(void)
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{
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scoord = ftetransform();
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tcoord = (v_texcoord.st - 0.5)*2.0;
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alph = v_colour.a;
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gl_Position = scoord;
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}
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#endif
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#ifdef FRAGMENT_SHADER
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uniform sampler2D s_t0;
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void main(void)
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{
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vec2 nst;
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float f;
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nst = scoord.xy / scoord.w;
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nst = (1.0 + nst)/2.0;
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f = 1.0 - length(tcoord);
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// f = 1.0 - tcoord*tcoord;
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if (f < 0.0) discard;
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f *= alph;
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gl_FragColor = texture2D(s_t0, nst - tcoord*f);
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}
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#endif
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}
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{
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map $currentrender
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blendfunc blend
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}
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}
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}
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//////////////////////////////////////////
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//hellknight
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r_part tr_knightspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.2
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rgb 192 96 48
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veladd 0
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randomvel 2
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friction 4
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scalefactor 0.825
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blend add
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spawnmode spiral
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spawnvel -50
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.18
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}
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r_part te_knightspike
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{
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type sparkfan
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count 200
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scale 3
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scalefactor 1
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alpha 0.5
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die 0.5
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rgb 192 96 48
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 100
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stretchfactor 10
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}
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/////////////////////////////////////////
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//vore missiles
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r_part tr_vorespike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.5
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rgb 192 96 192
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veladd 15
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spawnmode spiral
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spawnvel 50
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randomvel 0
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friction 0
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scalefactor 1
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blend add
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.75
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}
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//rygel's pack sucks
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r_trail "progs/v_spike.mdl" tr_vorespike
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////////////////////
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//enforcer laser effect
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r_part tr_enforcerlaser
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 69 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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lighttime 0.2
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lightshadows 0
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lightradius 150
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lightrgb 1 0.27 0
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lightrgbfade 5 1 0
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lightcorona 2 0.25
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}
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r_trail "progs/laser.mdl" tr_enforcerlaser
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/////////////////////////////////////////
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//rogue wrath enemy's projectiles
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r_part tr_wrathball
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 0 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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lighttime 0.2
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lightshadows 0
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lightradius 150
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lightrgb 1 0.27 0
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lightrgbfade 5 1 0
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lightcorona 2 0.5
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}
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r_trail "progs/w_ball.mdl" tr_wrathball
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//wrath death
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//grey particles
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//no difference from the fallback except for the blend mode. this should ensure that we are not quite so invisible.
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r_part te_explosion2_0_4
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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/////////////////////////////////////////
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//rogue lavaspikes
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r_part tr_lavaspike
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{
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type spark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 0 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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}
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r_trail "progs/lspike.mdl" tr_lavaspike
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/////////////////////////////////////////
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//scrag missiles.
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r_part tr_wizspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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|
scale 15
|
|
step 4
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 25 200 25
|
|
veladd 0
|
|
randomvel 2
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
lighttime 2
|
|
lightradiusfade 75
|
|
lightshadows 0
|
|
lightradius 150
|
|
lightrgb 0.1 0.7 0.1
|
|
}
|
|
|
|
r_part tr_wizspike2
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 4
|
|
step 1
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 25 200 25
|
|
veladd 64
|
|
randomvel 64
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
}
|
|
//scrag impact
|
|
r_part te_wizspike
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
alpha 0.6
|
|
rgb 25 200 25
|
|
friction 0
|
|
scalefactor 0.825
|
|
blend add
|
|
count 5
|
|
veladd -256
|
|
randomvel 256
|
|
die 1
|
|
diesubrand 0.5
|
|
gravity 800
|
|
emit tr_wizspike2
|
|
emitinterval -1
|
|
bounce 1.5
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
//shambler stuff
|
|
r_part shambercharging
|
|
{
|
|
spawnmode ball
|
|
count 200
|
|
spawnorg 128
|
|
spawnvel -256
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 1 63 63 256 2 64
|
|
scale 4
|
|
alpha 1
|
|
die 0.5
|
|
orgadd -64
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 100 100 250
|
|
rgbrand 0 0 0
|
|
gravity 0
|
|
scalefactor 0.4
|
|
lighttime 0
|
|
lightshadows 0
|
|
lightradius 400
|
|
lightrgb 2 2 2
|
|
}
|
|
r_effect progs/s_light.mdl shambercharging 0
|
|
|
|
/////////////////////////////////////////
|
|
//blood effects
|
|
r_part te_blood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 64
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
|
|
rgbdelta -32 -64 -64
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part high.pe_73
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 64
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
|
|
rgbdelta -32 -64 -64
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part te_lightningblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
r_part high.pe_225
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 0.5
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
//zombie body-part blood trails
|
|
r_part tr_slightblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
// tcoords 1 1 63 63 256 2 64
|
|
step 16
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
//regular ol' blood trails
|
|
r_part tr_blood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
step 8
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 128 128
|
|
rgbdelta -32 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//fallbacks
|
|
|
|
r_part pe_default
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 4
|
|
veladd 15
|
|
die 0.4
|
|
alphadelta 0
|
|
diesubrand 0.4
|
|
gravity 40
|
|
spawnorg 8
|
|
}
|
|
r_part pe_defaulttrail
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
step 1
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 192 96 48
|
|
veladd 0
|
|
randomvel 2
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//map debugging
|
|
r_part pe_pointfile
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 50
|
|
die 30
|
|
alphadelta 0
|
|
rgb 255 255 0
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|