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fteqw/engine/d3d
Spoike 11e6214daf Add explicit skyroom fog.
Changed how cubemaps are held in memory, making all images basically just 3d textures.
Don't start up at all if no game data is found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-18 08:37:38 +00:00
..
d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d11_image.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
d3d11_shader.c misc windows-related fixes. 2018-11-28 05:41:39 +00:00
d3d_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d_image.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
d3d_shader.c misc windows-related fixes. 2018-11-28 05:41:39 +00:00
vid_d3d.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
vid_d3d8.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
vid_d3d11.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00