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fteqw/plugins/plugin.h
2022-03-08 05:32:15 +00:00

654 lines
27 KiB
C

#ifndef __PLUGIN_H__
#define __PLUGIN_H__
#ifdef FTEENGINE
//included from fte itself, to borrow typedefs
#elif defined(FTEPLUGIN)
//plugin that needs fte internals
#include "quakedef.h"
#else
//moderately generic plugin
#ifdef __cplusplus
typedef enum {qfalse, qtrue} qboolean;
#else
typedef enum {qfalse, qtrue} qboolean;
#define false qfalse
#define true qtrue
#endif
typedef float vec4_t[4];
typedef float vec3_t[3];
typedef float vec2_t[2];
typedef unsigned char qbyte;
#include <stdint.h>
#define qint64_t int64_t
#define quint64_t uint64_t
typedef quint64_t qofs_t;
typedef struct cvar_s cvar_t;
typedef struct usercmd_s usercmd_t;
typedef struct vfsfile_s vfsfile_t;
typedef struct netadr_s netadr_t;
enum fs_relative;
struct searchpathfuncs_s;
#endif
#ifdef _WIN32
# ifndef strcasecmp
# define strcasecmp stricmp
# define strncasecmp strnicmp
# endif
# if defined(_MSC_VER) && _MSC_VER >= 1900
# define Q_vsnprintf vsnprintf
# define Q_snprintf snprintf
# endif
#else
# define stricmp strcasecmp
# define strnicmp strncasecmp
#endif
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <math.h>
#include <time.h>
#ifndef _VM_H
#if __STDC_VERSION__ >= 199901L || defined(__GNUC__)
//C99 has a stdint header which hopefully contains an intptr_t
//its optional... but if its not in there then its unlikely you'll actually be able to get the engine to a stage where it *can* load anything
#include <stdint.h>
#define qintptr_t intptr_t
#define quintptr_t uintptr_t
#else
#ifdef _WIN64
typedef long long qintptr_t;
typedef unsigned long long quintptr_t;
#else
#if !defined(_MSC_VER) || _MSC_VER < 1300
#define __w64
#endif
typedef long __w64 qintptr_t;
typedef unsigned long __w64 quintptr_t;
#endif
#endif
#endif
#ifndef NATIVEEXPORT
#ifdef _WIN32
#define NATIVEEXPORTPROTO __declspec(dllexport)
#define NATIVEEXPORT NATIVEEXPORTPROTO
#else
#define NATIVEEXPORTPROTO
#define NATIVEEXPORT __attribute__((visibility("default")))
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
//DLLs need a wrapper to add the extra parameter and call a boring function.
#ifndef QDECL
#ifdef _WIN32
#define QDECL __cdecl
#else
#define QDECL
#endif
#endif
#ifndef LIKEPRINTF
#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
#define LIKEPRINTF(x) __attribute__((format(printf,x,x+1)))
#else
#define LIKEPRINTF(x)
#endif
#endif
#ifndef NATIVEEXPORT
#define NATIVEEXPORT QDECL
#endif
typedef int qhandle_t;
typedef void* funcptr_t;
#define PLUGMAX_SCOREBOARDNAME 64
typedef struct {
int topcolour;
int bottomcolour;
int frags;
char name[PLUGMAX_SCOREBOARDNAME];
int ping;
int pl;
int activetime;
int userid;
int spectator;
char userinfo[2048];
char team[64];
} plugclientinfo_t;
typedef struct
{
unsigned int client;
unsigned int items;
float armor;
float health;
vec3_t org;
char nick[16];
} teamplayerinfo_t;
typedef struct {
size_t structsize;
int seats;
struct
{
float s_avg;
float s_mn;
float s_mx;
float ms_stddev; //calculated in milliseconds for more sane numbers
float fr_avg;
int fr_mn;
int fr_mx;
} ping;
struct
{ //decimals
float dropped;
float choked;
float invalid;
} loss;
float mlatency;
float mrate;
float vlatency;
float vrate;
vec3_t speed; //player speed
struct
{
float in_pps;
float in_bps;
float out_pps;
float out_bps;
} clrate;
struct
{
float in_pps;
float in_bps;
float out_pps;
float out_bps;
} svrate;
int capturing; //avi capturing
} plugnetinfo_t;
struct wstats_s;
#define F(t, n, args) t (QDECL *n) args
#define dllhandle_t void
struct dllfunction_s;
struct zonegroup_s;
typedef struct //core stuff
{
//Basic builtins:
F(void*, GetEngineInterface, (const char *interfacename, size_t structsize)); //retrieve a named interface struct from the engine
F(qboolean, ExportFunction, (const char *funcname, funcptr_t funcptr)); //export a named function to the engine
F(qboolean, ExportInterface, (const char *interfacename, void *interfaceptr, size_t structsize)); //export a named interface struct to the engine
F(qboolean, GetPluginName, (int plugnum, char *buffer, size_t bufsize)); //query loaded plugin names. -1 == active plugin
F(void, Print, (const char *message)); //print on (main) console.
F(void, Error, (const char *message, ...)); //abort the entire engine.
F(void, EndGame, (const char *reason, ...)); //some sort of networking problem happened and we need to disconnect. Engine can continue running (displaying the message to the user).
F(quintptr_t,GetMilliseconds, (void));
F(double, GetSeconds, (void));
//for soft linking (with more readable error messages).
F(dllhandle_t*,LoadDLL, (const char *modulename, struct dllfunction_s *funcs));
F(void*, GetDLLSymbol, (dllhandle_t *handle, const char *symbolname));
F(void, CloseDLL, (dllhandle_t *handle)); //not guarenteed to actually do anything, of course.
//general memory (mallocs and frees over dll boundaries is not usable on windows)
F(void*, Malloc, (size_t size));
F(void*, Realloc, (void *memptr, size_t size)); //doesn't zero-fill, so faster (when memptr is NULL).
F(void, Free, (void *memptr));
//for lazy mallocs
F(void*, GMalloc, (struct zonegroup_s *ctx, size_t size));
F(void, GFree, (struct zonegroup_s *ctx, void *ptr));
F(void, GFreeAll, (struct zonegroup_s *ctx));
#define plugcorefuncs_name "Core"
} plugcorefuncs_t;
typedef struct //subconsole handling
{
F(qhandle_t,POpen, (const char *conname));
F(qboolean, SubPrint, (const char *subname, const char *text)); //on to sub console.
F(qboolean, RenameSub, (const char *oldname, const char *newname)); //rename a console.
F(qboolean, IsActive, (const char *conname));
F(qboolean, SetActive, (const char *conname));
F(qboolean, Destroy, (const char *conname));
F(qboolean, NameForNum, (qintptr_t connum, char *conname, size_t connamelen));
F(float, GetConsoleFloat, (const char *conname, const char *attribname));
F(qboolean, SetConsoleFloat, (const char *conname, const char *attribname, float newvalue));
F(qboolean, GetConsoleString, (const char *conname, const char *attribname, char *outvalue, size_t valuesize));
F(qboolean, SetConsoleString, (const char *conname, const char *attribname, const char *newvalue));
#define plugsubconsolefuncs_name "SubConsole"
} plugsubconsolefuncs_t;
enum com_tokentype_e;
typedef struct //console command/tokenizing/cbuf functions
{
F(const char *,QuotedString, (const char *string, char *buf, int buflen, qboolean omitquotes)); //generates a string with c-style markup and relevant quote types.
F(char *, ParseToken, (const char *data, char *token, size_t tokenlen, enum com_tokentype_e *tokentype)); //standard quake-style token parsing.
F(char *, ParsePunctuation, (const char *data, const char *punctuation, char *token, size_t tokenlen, enum com_tokentype_e *tokentype)); //use explicit punctuation.
F(void, TokenizeString, (const char *msg)); //tokenize a string.
F(void, ShiftArgs, (int args)); //updates tokenize state to ignore arg 0 (and updates Args).
F(void, Args, (char *buffer, int bufsize)); //Gets the extra args
F(char *, Argv, (int argnum, char *buffer, size_t bufsize)); //Gets a 0-based token
F(int, Argc, (void)); //gets the number of tokens available.
F(qboolean, IsInsecure, (void));
F(qboolean, AddCommand, (const char *cmdname, void (*func)(void), const char *desc)); //Registers a console command.
F(void, AddText, (const char *text, qboolean insert));
#define plugcmdfuncs_name "Cmd"
} plugcmdfuncs_t;
typedef struct //console command and cbuf functions
{
F(void, SetString, (const char *name, const char *value));
F(void, SetFloat, (const char *name, float value));
F(qboolean, GetString, (const char *name, char *retstring, quintptr_t sizeofretstring));
F(float, GetFloat, (const char *name));
F(cvar_t*, GetNVFDG, (const char *name, const char *defaultval, unsigned int flags, const char *description, const char *groupname));
F(void, ForceSetString, (const char *name, const char *value));
#define plugcvarfuncs_name "Cvar"
} plugcvarfuncs_t;
typedef struct
{
F(void, LocalSound, (const char *soundname, int channel, float volume));
F(void, RawAudio, (int sourceid, void *data, int speed, int samples, int channels, int width, float volume));
F(void, Spacialize, (unsigned int seat, int entnum, vec3_t origin, vec3_t *axis, int reverb, vec3_t velocity));
F(qboolean, UpdateReverb, (size_t slot, void *reverb, size_t reverbsize));
F(struct sfx_s*,PrecacheSound, (const char *sample));
F(void, StartSound, (int entnum, int entchannel, struct sfx_s *sfx, vec3_t origin, vec3_t velocity, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags));
F(float, GetChannelLevel, (int entnum, int entchannel));
F(int, Voip_ClientLoudness,(unsigned int plno));
F(qboolean, ChangeMusicTrack, (const char *initialtrack, const char *looptrack));
#define plugaudiofuncs_name "Audio"
} plugaudiofuncs_t;
typedef struct
{
F(void, BlockSizeForEncoding,(uploadfmt_t encoding, unsigned int *blockbytes, unsigned int *blockwidth, unsigned int *blockheight, unsigned int *blockdepth));
F(const char *,FormatName, (uploadfmt_t encoding));
#define plugimagefuncs_name "Image"
} plugimagefuncs_t;
typedef struct //q1 client/network info
{
F(int, GetStats, (int seat, unsigned int *stats, int maxstats));
F(void, GetPlayerInfo, (int seat, plugclientinfo_t *info));
F(size_t, GetNetworkInfo, (plugnetinfo_t *ni, size_t sizeofni));
F(size_t, GetLocalPlayerNumbers,(size_t firstseat, size_t numseats, int *playernums, int *spectracks));
F(void, GetLocationName, (const float *pos, char *outbuffer, size_t bufferlen));
F(qboolean, GetLastInputFrame, (int seat, usercmd_t *outcmd));
F(void, GetServerInfo, (char *info, size_t infolen));
F(void, SetUserInfo, (int seat, const char *key, const char *value));
//EBUILTIN(void, SCR_CenterPrint, (const char *s));
//FIXME: does this belong here?
F(qboolean, MapLog_Query, (const char *packagename, const char *mapname, float *stats));
F(size_t, GetTeamInfo, (teamplayerinfo_t *clients, size_t maxclients, qboolean showenemies, int seat));
F(int, GetWeaponStats, (int player, struct wstats_s *result, size_t maxresults));
F(float, GetTrackerOwnFrags, (int seat, char *text, size_t textsize));
F(void, GetPredInfo, (int seat, vec3_t outvel));
F(void, ClearClientState, (void)); //called at the start of map changes.
F(void, SetLoadingState, (qboolean newstate)); //Change the client's loading screen state.
F(void, UpdateGameTime, (double)); //tells the client an updated snapshot time for interpolation/timedrift.
#define plugclientfuncs_name "Client"
} plugclientfuncs_t;
struct menu_s;
typedef struct //for menu-like stuff
{
//for menus
F(qboolean, SetMenuFocus, (qboolean wantkeyfocus, const char *cursorname, float hot_x, float hot_y, float scale)); //null cursorname=relmouse, set/empty cursorname=absmouse
F(qboolean, HasMenuFocus, (void));
F(void, Menu_Push, (struct menu_s *menu, qboolean prompt));
F(void, Menu_Unlink, (struct menu_s *menu, qboolean forced));
//for menu input
F(int, GetKeyCode, (const char *keyname, int *out_modifier));
F(const char*, GetKeyName, (int keycode, int modifier));
F(int, FindKeysForCommand, (int bindmap, const char *command, int *out_keycodes, int *out_modifiers, int maxkeys));
F(const char*, GetKeyBind, (int bindmap, int keynum, int modifier));
F(void, SetKeyBind, (int bindmap, int keycode, int modifier, const char *newbinding));
F(qboolean, IsKeyDown, (int keycode));
F(void, ClearKeyStates, (void)); //forget any keys that are still held.
F(void, SetSensitivityScale,(float newsensitivityscale)); //this is a temporary sensitivity thing.
F(unsigned int, GetMoveCount, (void));
F(usercmd_t*, GetMoveEntry, (unsigned int move)); //GetMoveEntry(GetMoveCount()) gives you the partial entry. forgotten entries return NULL.
unsigned int (*GetKeyDest) (void);
void (*KeyEvent) (unsigned int devid, int down, int keycode, int unicode);
void (*MouseMove) (unsigned int devid, int abs, float x, float y, float z, float size);
void (*JoystickAxisEvent) (unsigned int devid, int axis, float value);
void (*Accelerometer) (unsigned int devid, float x, float y, float z);
void (*Gyroscope) (unsigned int devid, float pitch, float yaw, float roll);
qboolean (*SetHandPosition) (const char *devname, vec3_t org, vec3_t ang, vec3_t vel, vec3_t avel); //for VR.
#define pluginputfuncs_name "Input"
} pluginputfuncs_t;
#if defined(FTEENGINE) || defined(FTEPLUGIN)
typedef struct
{
F(void, BeginReading, (sizebuf_t *sb, struct netprim_s prim));
F(int, ReadCount, (void));
F(int, ReadBits, (int bits));
F(int, ReadByte, (void));
F(int, ReadShort, (void));
F(int, ReadLong, (void));
F(void, ReadData, (void *data, int len));
F(char*, ReadString, (void));
F(void, BeginWriting, (sizebuf_t *sb, struct netprim_s prim, void *bufferstorage, size_t buffersize));
F(void, WriteBits, (sizebuf_t *sb, int value, int bits));
F(void, WriteByte, (sizebuf_t *sb, int c));
F(void, WriteShort, (sizebuf_t *sb, int c));
F(void, WriteLong, (sizebuf_t *sb, int c));
F(void, WriteData, (sizebuf_t *sb, const void *data, int len));
F(void, WriteString, (sizebuf_t *sb, const char *s));
F(qboolean, CompareAdr, (netadr_t *a, netadr_t *b));
F(qboolean, CompareBaseAdr, (netadr_t *a, netadr_t *b));
F(char*, AdrToString, (char *s, int len, netadr_t *a));
F(size_t, StringToAdr, (const char *s, int defaultport, netadr_t *a, size_t addrcount, const char **pathstart));
F(neterr_t, SendPacket, (struct ftenet_connections_s *col, int length, const void *data, netadr_t *to));
F(huffman_t*,Huff_CompressionCRC, (int crc));
F(void, Huff_EncryptPacket, (sizebuf_t *msg, int offset));
F(void, Huff_DecryptPacket, (sizebuf_t *msg, int offset));
#define plugmsgfuncs_name "Messaging"
} plugmsgfuncs_t;
#endif
typedef struct //for huds and menus alike
{
F(qboolean, GetVideoSize, (float *vsize, unsigned int *psize)); //returns false if there's no video yet...
//note: these use handles instead of shaders, to make them persistent over renderer restarts.
F(qhandle_t,LoadImageData, (const char *name, const char *mime, void *data, size_t datasize)); //load/replace a named texture
F(qhandle_t,LoadImageShader,(const char *name, const char *defaultshader)); //loads a shader.
F(qhandle_t,LoadImage, (const char *name)); //wad image is ONLY for loading out of q1 gfx.wad. loads a shader. use gfx/foo.lmp for hud stuff.
F(struct shader_s*,ShaderFromId, (qhandle_t shaderid));
F(void, UnloadImage, (qhandle_t image));
F(int, Image, (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image));
F(int, Image2dQuad, (const vec2_t *points, const vec2_t *tcoords, const vec4_t *colours, qhandle_t image));
F(int, ImageSize, (qhandle_t image, float *x, float *y));
F(void, Fill, (float x, float y, float w, float h));
F(void, Line, (float x1, float y1, float x2, float y2));
F(void, Character, (float x, float y, unsigned int character));
F(void, String, (float x, float y, const char *string));
F(void, CharacterH, (float x, float y, float h, unsigned int flags, unsigned int character));
F(void, StringH, (float x, float y, float h, unsigned int flags, const char *string)); //returns the vpixel width of the (coloured) string, in the current (variable-width) font.
F(float, StringWidth, (float h, unsigned int flags, const char *string));
F(void, Colourpa, (int palcol, float a)); //for legacy code
F(void, Colour4f, (float r, float g, float b, float a));
F(void, RedrawScreen, (void)); //redraws the entire screen and presents it. for loading screen type things.
F(void, LocalSound, (const char *soundname, int channel, float volume));
struct
{
//basic media poking
F(struct cin_s *, GetCinematic, (struct shader_s *s));
F(void, SetState, (struct cin_s *cin, int newstate));
F(int, GetState, (struct cin_s *cin));
F(void, Reset, (struct cin_s *cin));
//complex media poking (web browser stuff)
F(void, Command, (struct cin_s *cin, const char *command));
F(const char *, GetProperty, (struct cin_s *cin, const char *key));
F(void, MouseMove, (struct cin_s *cin, float x, float y));
F(void, Resize, (struct cin_s *cin, int x, int y));
F(void, GetSize, (struct cin_s *cin, int *x, int *y, float *aspect));
F(void, KeyEvent, (struct cin_s *cin, int button, int unicode, int event));
} media;
#define plug2dfuncs_name "2D"
} plug2dfuncs_t;
#if defined(FTEENGINE) || defined(FTEPLUGIN)
struct entity_s;
typedef struct
{
struct
{
float x,y,w,h;
} rect;
vec2_t fov;
vec2_t fov_viewmodel;
vec3_t viewaxisorg[4];
vec3_t skyroom_org;
float time;
unsigned int flags;
} plugrefdef_t;
typedef struct //for huds and menus alike
{
F(model_t *, LoadModel, (const char *modelname, enum mlverbosity_e sync));
F(qhandle_t, ModelToId, (model_t *model));
F(model_t *, ModelFromId, (qhandle_t modelid));
F(void, RemapShader, (const char *sourcename, const char *destname, float timeoffset));
F(qhandle_t, ShaderForSkin, (qhandle_t modelid, int surfaceidx, int skinnum, float time));
F(skinid_t, RegisterSkinFile, (const char *skinname));
F(skinfile_t *, LookupSkin, (skinid_t id));
F(int, TagNumForName, (struct model_s *model, const char *name, int firsttag));
F(qboolean, GetTag, (struct model_s *model, int tagnum, framestate_t *framestate, float *transforms));
F(void, ClipDecal, (struct model_s *mod, vec3_t center, vec3_t normal, vec3_t tangent1, vec3_t tangent2, float size, unsigned int surfflagmask, unsigned int surflagmatch, void (*callback)(void *ctx, vec3_t *fte_restrict points, size_t numpoints, shader_t *shader), void *ctx));
F(void, NewMap, (model_t *worldmode));
F(void, ClearScene, (void));
F(void, AddEntity, (struct entity_s *ent));
F(unsigned int, AddPolydata, (struct shader_s *s, unsigned int befflags, size_t numverts, size_t numidx, vecV_t **vertcoord, vec2_t **texcoord, vec4_t **colour, index_t **indexes)); //allocates space for some polygons
F(dlight_t *, NewDlight, (int key, const vec3_t origin, float radius, float time, float r, float g, float b));
F(dlight_t *, AllocDlightOrg, (int keyidx, vec3_t keyorg));
F(qboolean, CalcModelLighting, (entity_t *e, model_t *clmodel));
F(void, RenderScene, (plugrefdef_t *viewer, size_t areabytes, const qbyte *areadata));
#define plug3dfuncs_name "3D"
} plug3dfuncs_t;
typedef struct //for collision stuff
{
F(model_t *, LoadModel, (const char *modelname, enum mlverbosity_e sync));
F(const char *, FixName, (const char *modname, const char *worldname));
F(const char *, GetEntitiesString, (struct model_s *mod));
F(qboolean, TransformedTrace, (struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask));
F(model_t *, TempBoxModel, (const vec3_t mins, const vec3_t maxs));
//general things that probably shouldn't be here...
F(size_t, IBufToInfo, (infobuf_t *info, char *infostring, size_t maxsize, const char **priority, const char **ignore, const char **exclusive, infosync_t *sync, void *synccontext));
F(void, IBufFromInfo, (infobuf_t *info, const char *infostring, qboolean append));
F(qboolean, SetIBufKey, (infobuf_t *info, const char *key, const char *val));
F(char *, GetIBufKey, (infobuf_t *info, const char *key));
F(char*, GetInfoKey, (const char *s, const char *key));
F(void, SetInfoKey, (char *s, const char *key, const char *value, int maxsize));
//server things, shouldn't really be here but small. null in client-only builds
F(void, DropClient, (client_t *drop));
F(void, ExtractFromUserinfo,(client_t *cl, qboolean verbose));
F(qboolean, ChallengePasses, (int challenge));
#define plugworldfuncs_name "World"
} plugworldfuncs_t;
typedef struct //for querying master servers
{
F(size_t, StringToAdr, (const char *s, int defaultport, netadr_t *a, size_t numaddresses, const char **pathstart));
F(char *, AdrToString, (char *s, int len, netadr_t *a));
F(struct serverinfo_s*,InfoForServer,(netadr_t *addr, const char *brokerid));
F(qboolean, QueryServers, (void));
F(void, QueryServer, (struct serverinfo_s *server));
F(void, CheckPollSockets, (void));
F(unsigned int, TotalCount, (void));
F(struct serverinfo_s*,InfoForNum, (int num));
F(char *, ReadKeyString, (struct serverinfo_s *server, unsigned int keynum));
F(float, ReadKeyFloat, (struct serverinfo_s *server, unsigned int keynum));
F(void, WriteServers, (void));
F(char *, ServerToString, (char *s, int len, struct serverinfo_s *a));
#define plugmasterfuncs_name "Master"
} plugmasterfuncs_t;
#endif
struct flocation_s;
typedef struct //for plugins that need to read/write files...
{
F(int, Open, (const char *name, qhandle_t *handle, int mode));
F(void, Close, (qhandle_t handle));
F(int, Write, (qhandle_t handle, void *data, int len));
F(int, Read, (qhandle_t handle, void *data, int len));
F(int, Seek, (qhandle_t handle, qofs_t offset));
F(qboolean, GetLen, (qhandle_t handle, qofs_t *outsize));
F(int, LocateFile, (const char *filename, unsigned int lflags, struct flocation_s *loc));
F(vfsfile_t*,OpenVFS, (const char *filename, const char *mode, enum fs_relative relativeto)); //opens a direct vfs file, without any access checks, and so can be used in threaded plugins
F(qboolean, NativePath, (const char *name, enum fs_relative relativeto, char *out, int outlen));
F(qboolean, Rename, (const char *oldf, const char *newf, enum fs_relative relativeto));
F(qboolean, Remove, (const char *fname, enum fs_relative relativeto));
F(void, EnumerateFiles, (enum fs_relative fsroot, const char *match, int (QDECL *callback)(const char *fname, qofs_t fsize, time_t mtime, void *ctx, struct searchpathfuncs_s *package), void *ctx));
//helpers
F(int, WildCmp, (const char *wild, const char *string));
F(const char *,GetExtension,(const char *filename, const char *ignoreext));
F(void, FileBase, (const char *in, char *out, int outlen));
F(void, CleanUpPath, (char *str));
F(unsigned int,BlockChecksum,(const void *buffer, int length)); //mostly for pack hashes.
F(void*, LoadFile, (const char *fname, size_t *fsize)); //plugfuncs->Free
//stuff that's useful for networking.
F(char*, GetPackHashes, (char *buffer, int buffersize, qboolean referencedonly));
F(char*, GetPackNames, (char *buffer, int buffersize, int referencedonly, qboolean ext));
F(qboolean, GenCachedPakName, (const char *pname, const char *crc, char *local, int llen));
F(void, PureMode, (const char *gamedir, int mode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int seed));
F(char*, GenerateClientPacksList, (char *buffer, int maxlen, int basechecksum));
#define plugfsfuncs_name "Filesystem"
} plugfsfuncs_t;
typedef struct //for when you need basic socket access, hopefully rare...
{
F(qhandle_t,TCPConnect, (const char *ip, int port));
F(qhandle_t,TCPListen, (const char *localip, int port, int maxcount));
F(qhandle_t,Accept, (qhandle_t socket, char *address, int addresssize));
F(int, Recv, (qhandle_t socket, void *buffer, int len));
F(int, Send, (qhandle_t socket, void *buffer, int len));
F(int, SendTo, (qhandle_t handle, void *data, int datasize, netadr_t *dest));
F(void, Close, (qhandle_t socket));
F(int, SetTLSClient, (qhandle_t sock, const char *certhostname)); //adds a tls layer to the socket (and specifies the peer's required hostname)
F(int, GetTLSBinding, (qhandle_t sock, char *outdata, int *datalen)); //to avoid MITM attacks with compromised cert authorities
//for (d)tls plugins to use.
F(qboolean, RandomBytes, (qbyte *string, int len));
F(void *, TLS_GetKnownCertificate, (const char *certname, size_t *size));
F(qboolean, CertLog_ConnectOkay, (const char *hostname, void *cert, size_t certsize, unsigned int certlogproblems));
#define N_WOULDBLOCK -1
#define N_FATALERROR -2
#define NET_CLIENTPORT -1
#define NET_SERVERPORT -2
#define plugnetfuncs_name "Net"
} plugnetfuncs_t;
//fixme: this sucks.
struct vm_s;
typedef qintptr_t (QDECL *sys_calldll_t) (qintptr_t arg, ...);
typedef int (*sys_callqvm_t) (void *offset, quintptr_t mask, int fn, const int *arg);
typedef struct
{
F(struct vm_s *,Create, (const char *dllname, sys_calldll_t syscalldll, const char *qvmname, sys_callqvm_t syscallqvm));
F(qboolean, NonNative, (struct vm_s *vm));
F(void *, MemoryBase, (struct vm_s *vm));
F(qintptr_t, Call, (struct vm_s *vm, qintptr_t instruction, ...));
F(void, Destroy, (struct vm_s *vm));
#define plugq3vmfuncs_name "Quake3 QVM"
} plugq3vmfuncs_t;
#undef F
extern plugcorefuncs_t *plugfuncs;
extern plugcmdfuncs_t *cmdfuncs;
extern plugcvarfuncs_t *cvarfuncs;
#ifdef FTEENGINE
extern plugcorefuncs_t plugcorefuncs;
#else
void Q_strlncpy(char *d, const char *s, int sizeofd, int lenofs);
void Q_strlcpy(char *d, const char *s, int n);
void Q_strlcat(char *d, const char *s, int n);
qboolean VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list argptr);
qboolean VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...) LIKEPRINTF(3);
#define Q_snprintf (void)Q_snprintfz
#define Q_vsnprintf (void)Q_vsnprintfz
char *va(const char *format, ...);
qboolean Plug_Init(void);
void Con_Printf(const char *format, ...);
void Con_DPrintf(const char *format, ...); //not a particuarly efficient implementation, so beware.
void Sys_Errorf(const char *format, ...);
void QDECL Q_strncpyz(char *d, const char *s, int n);
#define PLUG_SHARED_BEGIN(t,p,b) \
{ \
t *p; \
char inputbuffer[8192]; \
*(b) = ReadInputBuffer(inputbuffer, sizeof(inputbuffer)); \
if (*(b)) \
p = (t*)inputbuffer; \
else \
p = NULL;
#define PLUG_SHARED_END(p,b) UpdateInputBuffer(inputbuffer, b);}
typedef struct {
char *name;
char string[256];
char *group;
int flags;
float value;
qhandle_t handle;
int modificationcount;
} vmcvar_t;
#define VMCvar_Register(cv) (cv->handle=cvarfuncs->Register(cv->name, cv->string, cv->flags, cv->group))
#define VMCvar_Update(cv) cvarfuncs->Update(handle, &cv->modcount, cv->string, sizeof(cv->string), &cv->value)
#define VMCvar_SetString(c,v) \
do{ \
strcpy(c->string, v); \
c->value = (float)atof(v); \
Cvar_SetString(c->name, c->string); \
} while (0)
#define VMCvar_SetFloat(c,v) \
do { \
snprintf(c->string, sizeof(c->string), "%f", v);\
c->value = (float)(v); \
Cvar_SetFloat(c->name, c->value); \
} while(0) \
char *Plug_Info_ValueForKey (const char *s, const char *key, char *out, size_t outsize);
#endif
#ifdef __cplusplus
}
#endif
#endif