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fteqw/engine/shaders/vulkan/postproc_panorama.glsl
Spoike b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00

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505 B
GLSL

!!cvarf ffov
!!samps reflectcube
#include "sys/defs.h"
//panoramic view rendering, for promo map shots or whatever.
layout(location=0) varying vec2 texcoord;
#ifdef VERTEX_SHADER
void main()
{
texcoord = v_texcoord.xy;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main()
{
vec3 tc;
float ang;
ang = texcoord.x*radians(cvar_ffov);
tc.x = sin(ang);
tc.y = -texcoord.y;
tc.z = cos(ang);
gl_FragColor = textureCube(s_reflectcube, tc);
}
#endif