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fteqw/engine/nacl/snd_ppapi.c
Spoike cf0e8fd923 added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00

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3 KiB
C

#include "quakedef.h"
#include <ppapi/c/ppb_core.h>
#include <ppapi/c/ppb_audio.h>
#include <ppapi/c/ppb_audio_config.h>
extern PPB_Core *ppb_core;
extern PPB_Audio *audio_interface;
extern PPB_AudioConfig *audioconfig_interface;
extern PP_Instance pp_instance;
extern int S_GetMixerTime(soundcardinfo_t *sc);
static void PPAPI_audio_callback(void *sample_buffer, uint32_t len,
#ifdef PPB_AUDIO_INTERFACE_1_1
PP_TimeDelta latency,
#endif
void *user_data)
{
soundcardinfo_t *sc = user_data;
unsigned int framesz;
if (sc)
{
int curtime = S_GetMixerTime(sc);
framesz = sc->sn.numchannels * sc->sn.samplebits/8;
//might as well dump it directly...
sc->sn.buffer = sample_buffer;
sc->sn.samples = len / (sc->sn.samplebits/8);
S_PaintChannels (sc, curtime + (len / framesz));
sc->sn.samples = 0;
sc->sn.buffer = NULL;
sc->snd_sent += len;
}
}
static void PPAPI_Shutdown(soundcardinfo_t *sc)
{
audio_interface->StopPlayback((PP_Resource)sc->handle);
ppb_core->ReleaseResource((PP_Resource)sc->handle);
}
static unsigned int PPAPI_GetDMAPos(soundcardinfo_t *sc)
{
sc->sn.samplepos = sc->snd_sent / (sc->sn.samplebits/8);
return sc->sn.samplepos;
}
static void PPAPI_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
{
}
static void *PPAPI_LockBuffer(soundcardinfo_t *sc, unsigned int *sampidx)
{
*sampidx = 0;
return sc->sn.buffer;
}
static void PPAPI_Submit(soundcardinfo_t *sc, int start, int end)
{
}
int PPAPI_InitCard (soundcardinfo_t *sc, int cardnum)
{
PP_Resource config;
int framecount;
/*I'm not aware of any limits on the number of 'devices' we can create, but virtual devices on the same physical device are utterly pointless, so don't load more than one*/
if (cardnum != 0)
return 2;
/*the docs say only two sample rates are allowed*/
if (sc->sn.speed <= 44100)
sc->sn.speed = 44100;
else
sc->sn.speed = 48000;
/*we can't choose these two settings*/
sc->sn.samplebits = 16;
sc->sn.numchannels = 2;
#ifdef PPB_AUDIO_CONFIG_INTERFACE_1_1
framecount = audioconfig_interface->RecommendSampleFrameCount(pp_instance, sc->sn.speed, 2048);
#else
framecount = audioconfig_interface->RecommendSampleFrameCount(sc->sn.speed, 2048);
#endif
/*the callback paints directly into the caller's buffer, so we don't need a separate 'dma' buffer*/
sc->selfpainting = true;
sc->sn.samples = 0; /*framecount*/
sc->sn.buffer = NULL;
sc->snd_sent = 0;
sc->sn.samplepos = 0;
sc->Submit = PPAPI_Submit;
sc->GetDMAPos = PPAPI_GetDMAPos;
sc->Lock = PPAPI_LockBuffer;
sc->Unlock = PPAPI_UnlockBuffer;
sc->Shutdown = PPAPI_Shutdown;
config = audioconfig_interface->CreateStereo16Bit(pp_instance, sc->sn.speed, framecount);
if (config)
{
sc->handle = (void*)audio_interface->Create(pp_instance, config, PPAPI_audio_callback, sc);
ppb_core->ReleaseResource(config);
if (sc->handle)
{
if (audio_interface->StartPlayback((PP_Resource)sc->handle))
return 1;
}
}
return 0;
}
int (*pPPAPI_InitCard) (soundcardinfo_t *sc, int cardnum) = &PPAPI_InitCard;