cf0e8fd923
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
116 lines
No EOL
3 KiB
C
116 lines
No EOL
3 KiB
C
#include "quakedef.h"
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#include <ppapi/c/ppb_core.h>
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#include <ppapi/c/ppb_audio.h>
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#include <ppapi/c/ppb_audio_config.h>
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extern PPB_Core *ppb_core;
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extern PPB_Audio *audio_interface;
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extern PPB_AudioConfig *audioconfig_interface;
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extern PP_Instance pp_instance;
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extern int S_GetMixerTime(soundcardinfo_t *sc);
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static void PPAPI_audio_callback(void *sample_buffer, uint32_t len,
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#ifdef PPB_AUDIO_INTERFACE_1_1
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PP_TimeDelta latency,
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#endif
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void *user_data)
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{
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soundcardinfo_t *sc = user_data;
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unsigned int framesz;
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if (sc)
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{
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int curtime = S_GetMixerTime(sc);
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framesz = sc->sn.numchannels * sc->sn.samplebits/8;
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//might as well dump it directly...
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sc->sn.buffer = sample_buffer;
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sc->sn.samples = len / (sc->sn.samplebits/8);
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S_PaintChannels (sc, curtime + (len / framesz));
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sc->sn.samples = 0;
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sc->sn.buffer = NULL;
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sc->snd_sent += len;
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}
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}
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static void PPAPI_Shutdown(soundcardinfo_t *sc)
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{
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audio_interface->StopPlayback((PP_Resource)sc->handle);
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ppb_core->ReleaseResource((PP_Resource)sc->handle);
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}
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static unsigned int PPAPI_GetDMAPos(soundcardinfo_t *sc)
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{
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sc->sn.samplepos = sc->snd_sent / (sc->sn.samplebits/8);
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return sc->sn.samplepos;
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}
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static void PPAPI_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
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{
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}
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static void *PPAPI_LockBuffer(soundcardinfo_t *sc, unsigned int *sampidx)
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{
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*sampidx = 0;
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return sc->sn.buffer;
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}
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static void PPAPI_Submit(soundcardinfo_t *sc, int start, int end)
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{
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}
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int PPAPI_InitCard (soundcardinfo_t *sc, int cardnum)
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{
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PP_Resource config;
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int framecount;
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/*I'm not aware of any limits on the number of 'devices' we can create, but virtual devices on the same physical device are utterly pointless, so don't load more than one*/
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if (cardnum != 0)
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return 2;
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/*the docs say only two sample rates are allowed*/
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if (sc->sn.speed <= 44100)
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sc->sn.speed = 44100;
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else
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sc->sn.speed = 48000;
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/*we can't choose these two settings*/
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sc->sn.samplebits = 16;
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sc->sn.numchannels = 2;
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#ifdef PPB_AUDIO_CONFIG_INTERFACE_1_1
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framecount = audioconfig_interface->RecommendSampleFrameCount(pp_instance, sc->sn.speed, 2048);
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#else
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framecount = audioconfig_interface->RecommendSampleFrameCount(sc->sn.speed, 2048);
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#endif
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/*the callback paints directly into the caller's buffer, so we don't need a separate 'dma' buffer*/
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sc->selfpainting = true;
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sc->sn.samples = 0; /*framecount*/
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sc->sn.buffer = NULL;
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sc->snd_sent = 0;
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sc->sn.samplepos = 0;
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sc->Submit = PPAPI_Submit;
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sc->GetDMAPos = PPAPI_GetDMAPos;
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sc->Lock = PPAPI_LockBuffer;
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sc->Unlock = PPAPI_UnlockBuffer;
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sc->Shutdown = PPAPI_Shutdown;
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config = audioconfig_interface->CreateStereo16Bit(pp_instance, sc->sn.speed, framecount);
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if (config)
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{
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sc->handle = (void*)audio_interface->Create(pp_instance, config, PPAPI_audio_callback, sc);
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ppb_core->ReleaseResource(config);
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if (sc->handle)
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{
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if (audio_interface->StartPlayback((PP_Resource)sc->handle))
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return 1;
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}
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}
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return 0;
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}
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int (*pPPAPI_InitCard) (soundcardinfo_t *sc, int cardnum) = &PPAPI_InitCard; |