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fteqw/engine/common/particles.h
Spoike 09ec3bf6ea added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 11:12:17 +00:00

267 lines
7.1 KiB
C

#ifndef _PARTICLES_H_
#define _PARTICLES_H_
extern int
pt_gunshot,
ptdp_gunshotquad,
pt_spike,
ptdp_spikequad,
pt_superspike,
ptdp_superspikequad,
pt_wizspike,
pt_knightspike,
pt_explosion,
ptdp_explosionquad,
pt_tarexplosion,
pt_teleportsplash,
pt_lavasplash,
ptdp_smallflash,
ptdp_flamejet,
ptdp_flame,
ptdp_blood,
ptdp_spark,
ptdp_plasmaburn,
ptdp_tei_g3,
ptdp_tei_smoke,
ptdp_tei_bigexplosion,
ptdp_tei_plasmahit,
ptdp_stardust,
rt_rocket,
rt_grenade,
rt_blood,
rt_wizspike,
rt_slightblood,
rt_knightspike,
rt_vorespike,
rtdp_nexuizplasma,
rtdp_glowtrail,
ptqw_blood,
ptqw_lightningblood,
rtqw_railtrail, //common to zquake/fuhquake/fte
ptfte_bullet,
ptfte_superbullet;
#ifdef Q2CLIENT
/*WARNING: must match cl_tent.c*/
typedef enum
{
/*MUST start with standard q2 te effects*/
Q2TE_GUNSHOT = 0, //0
Q2TE_BLOOD,
Q2TE_BLASTER,
Q2TE_RAILTRAIL,
Q2TE_SHOTGUN,
Q2TE_EXPLOSION1,
Q2TE_EXPLOSION2,
Q2TE_ROCKET_EXPLOSION,
Q2TE_GRENADE_EXPLOSION,
Q2TE_SPARKS,
Q2TE_SPLASH, //10
Q2TE_BUBBLETRAIL,
Q2TE_SCREEN_SPARKS,
Q2TE_SHIELD_SPARKS,
Q2TE_BULLET_SPARKS,
Q2TE_LASER_SPARKS,
Q2TE_PARASITE_ATTACK,
Q2TE_ROCKET_EXPLOSION_WATER,
Q2TE_GRENADE_EXPLOSION_WATER,
Q2TE_MEDIC_CABLE_ATTACK,
Q2TE_BFG_EXPLOSION, //20
Q2TE_BFG_BIGEXPLOSION,
Q2TE_BOSSTPORT, // used as '22' in a map, so DON'T RENUMBER!!!
Q2TE_BFG_LASER,
Q2TE_GRAPPLE_CABLE,
Q2TE_WELDING_SPARKS,
Q2TE_GREENBLOOD,
Q2TE_BLUEHYPERBLASTER,
Q2TE_PLASMA_EXPLOSION,
Q2TE_TUNNEL_SPARKS,
//ROGUE
Q2TE_BLASTER2, //30
Q2TE_RAILTRAIL2,
Q2TE_FLAME,
Q2TE_LIGHTNING,
Q2TE_DEBUGTRAIL,
Q2TE_PLAIN_EXPLOSION,
Q2TE_FLASHLIGHT,
Q2TE_FORCEWALL,
Q2TE_HEATBEAM,
Q2TE_MONSTER_HEATBEAM,
Q2TE_STEAM, //40
Q2TE_BUBBLETRAIL2,
Q2TE_MOREBLOOD,
Q2TE_HEATBEAM_SPARKS,
Q2TE_HEATBEAM_STEAM,
Q2TE_CHAINFIST_SMOKE,
Q2TE_ELECTRIC_SPARKS,
Q2TE_TRACKER_EXPLOSION,
Q2TE_TELEPORT_EFFECT,
Q2TE_DBALL_GOAL,
Q2TE_WIDOWBEAMOUT, //50
Q2TE_NUKEBLAST,
Q2TE_WIDOWSPLASH,
Q2TE_EXPLOSION1_BIG,
Q2TE_EXPLOSION1_NP,
Q2TE_FLECHETTE,
//ROGUE
//CODERED
CRTE_LEADERBLASTER, //56
CRTE_BLASTER_MUZZLEFLASH,
CRTE_BLUE_MUZZLEFLASH,
CRTE_SMART_MUZZLEFLASH,
CRTE_LEADERFIELD, //60
CRTE_DEATHFIELD,
CRTE_BLASTERBEAM,
CRTE_STAIN,
CRTE_FIRE,
CRTE_CABLEGUT,
CRTE_SMOKE,
//CODERED
#define Q2TE_MAX CRTE_SMOKE
/*splashes are somewhat special, but are dynamically indexed*/
Q2SPLASH_UNKNOWN, //0
Q2SPLASH_SPARKS, //1
Q2SPLASH_BLUE_WATER, //2
Q2SPLASH_BROWN_WATER, //3
Q2SPLASH_SLIME, //4
Q2SPLASH_LAVA, //5
Q2SPLASH_BLOOD, //6
#define Q2SPLASH_MAX Q2SPLASH_BLOOD
/*free form*/
/*WARNING: must match cl_tent.c*/
Q2RT_BLASTERTRAIL,
Q2RT_BLASTERTRAIL2,
Q2RT_GIB,
Q2RT_GREENGIB,
Q2RT_ROCKET,
Q2RT_GRENADE,
Q2RT_TRAP,
Q2RT_FLAG1,
Q2RT_FLAG2,
Q2RT_TAGTRAIL,
Q2RT_TRACKER,
Q2RT_IONRIPPER,
Q2RT_PLASMA,
Q2PT_BFGPARTICLES,
Q2PT_FLIES,
Q2PT_TRAP,
Q2PT_TRACKERSHELL,
Q2PT_RESPAWN,
Q2PT_PLAYER_TELEPORT,
Q2PT_FOOTSTEP
} q2particleeffects_t;
extern int pt_q2[];
#endif
struct beamseg_s;
typedef struct trailstate_s {
struct trailstate_s **key; // key to check if ts has been overwriten
struct trailstate_s *assoc; // assoc linked trail
struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
union {
float lastdist; // last distance used with particle effect
float statetime; // time to emit effect again (used by spawntime field)
} state1;
union {
float laststop; // last stopping point for particle effect
float emittime; // used by r_effect emitters
} state2;
} trailstate_t;
#define PARTICLE_Z_CLIP 8.0
typedef enum {
BM_BLEND/*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/,
BM_BLENDCOLOUR/*SRC_COLOR ONE_MINUS_SRC_COLOR*/,
BM_ADDA/*SRC_ALPHA ONE*/,
BM_ADDC/*GL_SRC_COLOR GL_ONE*/,
BM_SUBTRACT/*SRC_ALPHA ONE_MINUS_SRC_COLOR*/,
BM_INVMODA/*ZERO ONE_MINUS_SRC_ALPHA*/,
BM_INVMODC/*ZERO ONE_MINUS_SRC_COLOR*/,
BM_PREMUL/*ONE ONE_MINUS_SRC_ALPHA*/,
BM_RTSMOKE /*special shader generation that causes these particles to be lit up by nearby rtlights, instead of just being fullbright junk*/
} blendmode_t;
#define frandom() (rand()*(1.0f/RAND_MAX))
#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
#define P_INVALID -1
#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
// used for callback
extern cvar_t r_particlesdesc;
extern cvar_t r_particlesystem;
struct model_s;
struct msurface_s;
void P_InitParticleSystem(void);
void P_ShutdownParticleSystem(void);
void P_Shutdown(void);
void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
void P_DefaultTrail (unsigned int entityeffects, unsigned int modelflags, int *trailid, int *trailpalidx);
void P_EmitEffect (vec3_t pos, vec3_t orientation[3], unsigned int modeleflags, int type, trailstate_t **tsk);//this is just a wrapper
int P_FindParticleType(const char *efname);
#ifdef PSET_SCRIPT
void PScript_ClearSurfaceParticles(struct model_s *mod);
#endif
#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
#define P_ParticleTrail pe->ParticleTrail
#define P_RunParticleEffectState pe->RunParticleEffectState
#define P_RunParticleWeather pe->RunParticleWeather
#define P_RunParticleCube pe->RunParticleCube
#define P_RunParticleEffect pe->RunParticleEffect
#define P_RunParticleEffect2 pe->RunParticleEffect2
#define P_RunParticleEffect3 pe->RunParticleEffect3
#define P_RunParticleEffect4 pe->RunParticleEffect4
#define P_RunParticleEffectPalette pe->RunParticleEffectPalette
#define P_ParticleTrailIndex pe->ParticleTrailIndex
#define P_InitParticles pe->InitParticles
#define P_DelinkTrailstate pe->DelinkTrailstate
#define P_ClearParticles pe->ClearParticles
#define P_DrawParticles pe->DrawParticles
typedef struct {
char *name1;
char *name2;
int (*FindParticleType) (const char *name);
qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, int dlkey, vec3_t dlaxis[3], trailstate_t **tsk);
int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
void (*RunParticleCube) (int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter); //typenum may be P_INVALID
void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
void (*RunParticleEffectPalette) (const char *nameprefix, vec3_t org, vec3_t dir, int color, int count);
void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk);
qboolean (*InitParticles) (void);
void (*ShutdownParticles) (void);
void (*DelinkTrailstate) (trailstate_t **tsk);
void (*ClearParticles) (void);
void (*DrawParticles) (void);
} particleengine_t;
extern particleengine_t *pe;
#endif