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fteqw/engine/Makefile
Lance 3d5541a976 MorphOS crosscompile target & Mac OSX crosscompile targets (ppc32,
ppc64 and x86) added. Changed output names of morphos and macosx to be unique 
to their OS so they werent the same as linux's binary names exactly the 
same as the linux output, reason was it made batch cross-compiling 
difficult when "fteqw.sv" is the same filename for Linux, MorphOS & Mac 
OSX binaries.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-11-02 00:30:47 +00:00

976 lines
26 KiB
Makefile

CC=gcc
WINDRES=windres
STRIP=strip
STRIPFLAGS=--strip-unneeded --remove-section=.comment
CPUOPTIMIZATIONS=
BASE_DIR=.
#only limited forms of cross-making is supported
#only the following 3 are supported
#linux->win32
#linux->linux32
#linux->linux64
#if you are cross compiling, you'll need to use FTE_TARGET=mytaget
#correct the gcc build when cross compiling
ifeq ($(FTE_TARGET),win32)
ifeq ($(shell $(CC) -v 2>&1 | grep mingw),)
#CC didn't state that it was mingw... so try fixing that up
ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),)
#yup, the alternative exists (this matches the one debian has)
CC=i586-mingw32msvc-gcc
WINDRES=i586-mingw32msvc-windres
# BITS?=32
endif
endif
endif
#crosscompile macosx from linux, default target ppc 32bit
ifeq ($(FTE_TARGET),macosx)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
CC=powerpc-apple-darwin8-gcc
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=32
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_ppc64)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
CC=powerpc-apple-darwin8-gcc -arch ppc64
STRIP=powerpc-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
BITS=64
EXTENSION=_ppc
endif
endif
endif
ifeq ($(FTE_TARGET),macosx_x86)
ifeq ($(shell $(CC) -v 2>&1 | grep apple),)
ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),)
FTE_TARGET=macosx
# i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway
CC=i686-apple-darwin8-gcc
STRIP=i686-apple-darwin8-strip
#seems, macosx has a more limited version of strip
STRIPFLAGS=
EXTENSION=_x86
endif
endif
endif
#crosscompile morphos from linux
ifeq ($(FTE_TARGET),morphos)
ifeq ($(shell $(CC) -v 2>&1 | grep morphos),)
ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),)
CC=ppc-morphos-gcc
#morphos strip has a 'feature', it strips permissions
STRIP=ppc-morphos-strip
endif
endif
endif
#if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform
ifeq ($(FTE_TARGET),linux32)
FTE_TARGET=linux
CC=gcc -m32
BITS=32
endif
ifeq ($(FTE_TARGET),linux64)
FTE_TARGET=linux
CC=gcc -m64
BITS=64
endif
ifeq ($(FTE_TARGET),) #user didn't specify prefered target
ifneq ($(shell $(CC) -v 2>&1 | grep mingw),)
FTE_TARGET=win32
endif
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
FTE_TARGET=cygwin
endif
ifeq ($(FTE_TARGET),) #still not set
ifeq ($(shell uname),Linux)
FTE_TARGET=linux
endif
ifeq ($(shell uname),Darwin)
FTE_TARGET=macosx
endif
ifeq ($(shell uname),FreeBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),NetBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),OpenBSD)
FTE_TARGET=bsd
endif
ifeq ($(shell uname),MorphOS)
FTE_TARGET=morphos
endif
#else I've no idea what it is you're running
endif
FTE_TARGET ?= sdl #so go for sdl.
endif
ifneq ($(shell ls|grep config.h),)
HAVECONFIG=-DHAVE_CONFIG_H
endif
CLIENT_DIR=$(BASE_DIR)/client
GL_DIR=$(BASE_DIR)/gl
SW_DIR=$(BASE_DIR)/sw
D3D7_DIR=$(BASE_DIR)/d3d
D3D9_DIR=$(BASE_DIR)/d3d9
SERVER_DIR=$(BASE_DIR)/server
COMMON_DIR=$(BASE_DIR)/common
HTTP_DIR=$(BASE_DIR)/http
#LIBS_DIR=$(BASE_DIR)/libs
LIBS_DIR?=.
PROGS_DIR=$(BASE_DIR)/qclib
SNDCODEC_DIR=$(BASE_DIR)/sndcodec
RELEASE_DIR=$(BASE_DIR)/release
DEBUG_DIR=$(BASE_DIR)/debug
ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS)
DO_CC=$(CC) $(ALL_CFLAGS) -o $@ -c $<
ifeq ($(USEASM),true)
ifdef windir
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -o $@ -c $< $(CFLAGS)
else
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS)
endif
endif
ifeq ($(FTE_TARGET),win32)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),cygwin)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),morphos)
BASELDFLAGS=-lm
endif
ifeq ($(FTE_TARGET),bsd)
BASELDFLAGS=-lm
endif
BASELDFLAGS ?= -lm -ldl -lpthread
ifeq ($(FTE_TARGET),win32)
IMAGELDFLAGS=$(LIBS_DIR)/mingw-libs/libpng.a $(LIBS_DIR)/mingw-libs/libz.a $(LIBS_DIR)/mingw-libs/libjpeg.a
else
IMAGELDFLAGS=-lpng -ljpeg
endif
#BASELDFLAGS=-lm -lz
GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS)
GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS)
SLDFLAGS=-lvga
ifeq ($(USEASM),true)
COMMON_ASM_OBJS = \
worlda.o \
math.o
CLIENT_ASM_OBJS = \
snd_mixa.o
SOFTWARE_ASM_OBJS = \
r_aclipa.o \
r_aliasa.o \
r_drawa.o \
r_edgea.o \
r_varsa.o \
d_draw.o \
d_draw16.o \
d_parta.o \
d_polysa.o \
d_scana.o \
d_spr8.o \
d_varsa.o \
surf16.o \
surf8.o
else
BASE_ASM_CFLAGS = -DNOASM
endif
BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(D3D9_DIR) -I$(D3D7_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk7/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS=-ggdb -g
ifeq ($(FTE_TARGET),win32)
RELEASE_CFLAGS=-fno-strict-aliasing -ffast-math -fexpensive-optimizations $(CPUOPTIMIZATIONS)
else
RELEASE_CFLAGS=-O6 -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS)
endif
GLCFLAGS=-DGLQUAKE
SWCFLAGS=-DSWQUAKE
D3DCFLAGS=-DD3DQUAKE
CLIENT_OBJS = $(CLIENT_ASM_OBJS) \
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
cl_ui.o \
cl_ignore.o \
cl_cg.o \
clq3_parse.o \
pr_csqc.o \
console.o \
image.o \
keys.o \
menu.o \
m_download.o \
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
net_master.o \
r_bulleten.o \
r_part.o \
r_partset.o \
r_efrag.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
ftpclient.o \
httpclient.o \
\
\
pr_menu.o
SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \
sw_screen.o \
sw_draw.o \
sw_model.o \
r_aclip.o \
r_alias.o \
r_bsp.o \
r_draw.o \
r_edge.o \
r_light.o \
r_main.o \
r_misc.o \
r_sky.o \
r_sprite.o \
r_surf.o \
r_vars.o \
d_edge.o \
d_fill.o \
d_init.o \
d_modech.o \
d_part.o \
d_polyse.o \
d_scan.o \
d_sky.o \
d_sprite.o \
d_surf.o \
d_trans.o \
d_vars.o \
d_zpoint.o \
nonintel.o
GLQUAKE_OBJS = \
gl_alias.o \
gl_draw.o \
gl_model.o \
gl_ngraph.o \
gl_rlight.o \
gl_rmain.o \
gl_rmisc.o \
gl_heightmap.o \
gl_rsurf.o \
ltface.o \
gl_screen.o \
gl_bloom.o \
gl_backend.o \
gl_shader.o \
gl_warp.o \
gl_ppl.o \
gl_vidcommon.o \
gl_hlmdl.o
D3DQUAKE_OBJS = \
d3d_draw.o \
d3d_mesh.o \
d3d_rmain.o \
d3d_rsurf.o \
vid_d3d.o \
d3d9_draw.o \
d3d9_mesh.o \
d3d9_rmain.o \
d3d9_rsurf.o \
vid_d3d9.o
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
PROGS_OBJS = \
comprout.o \
hash.o \
initlib.o \
pr_edict.o \
pr_exec.o \
pr_multi.o \
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcdecomp.o \
qcd_main.o
SERVER_OBJS = \
pr_cmds.o \
pr_q1qvm.o \
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_move.o \
sv_phys.o \
sv_user.o \
sv_mvd.o \
sv_ccmds.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
world.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
svq3_game.o \
snd_vc.o \
snd_voicecodecs.o \
g711.o \
g721.o \
g723_24.o \
g723_40.o \
g72x.o \
webgen.o \
ftpserver.o \
httpserver.o
SERVERONLY_OBJS = \
gl_alias.o \
svmodel.o \
sv_sys_unix.o
WINDOWSSERVERONLY_OBJS = \
gl_alias.o \
svmodel.o \
sv_sys_win.o
COMMON_OBJS = $(COMMON_ASM_OBJS) \
com_mesh.o \
common.o \
cvar.o \
cmd.o \
crc.o \
fs.o \
mathlib.o \
huff.o \
md4.o \
log.o \
net_chan.o \
net_wins.o \
zone.o \
qvm.o \
gl_q2bsp.o \
glmod_doom.o \
q3common.o \
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
#the defaults for sdl come first
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS)
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs`
else
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `sdl-config --libs`
endif
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
GLB_DIR=gl_sdl$(BITS)
GLCL_DIR=glcl_sdl$(BITS)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
SW_EXE_NAME=../fteqw_sdl.sw$(BITS)
SWCL_EXE_NAME=../fteqwcl_sdl.sw$(BITS)
ifdef windir
SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS)
endif
SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags`
SWB_DIR=sw_sdl$(BITS)
SWCL_DIR=swcl_sdl$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../fteqw.sv$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
#specific targets override those defaults as needed.
ifeq ($(FTE_TARGET),win32)
# The extra object file called resources.o is specific for MinGW to link the icon in
#cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc).
ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),)
W32_CFLAGS=-mno-cygwin
endif
SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
LIBS_DIR = $(BASE_DIR)/libs
SV_EXE_NAME=../fteqwsv.exe
SV_LDFLAGS=libs/zlib.lib -lwsock32 -lwinmm
SV_DIR=sv_mingw
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) resources.o
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
endif
GL_EXE_NAME=../fteglqw.exe
GLCL_EXE_NAME=../fteglqwcl.exe
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS)
GLB_DIR=gl_mgw
GLCL_DIR=glcl_mgw
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
endif
SW_EXE_NAME=../fteswqw.exe
SWCL_EXE_NAME=../fteswqwcl.exe
SW_LDFLAGS=$(SWLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
SW_CFLAGS=$(SWCFLAGS) $(W32_CFLAGS)
SWB_DIR=sw_mgw
SWCL_DIR=swcl_mgw
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
endif
M_EXE_NAME=../fteqw.exe
MCL_EXE_NAME=../fteqwcl.exe
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) $(W32_CFLAGS)
MB_DIR=m_mgw
MCL_DIR=mcl_mgw
D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o
D3D_EXE_NAME=../fted3dqw.exe
D3DCL_EXE_NAME=../fted3dclqw.exe
D3D_LDFLAGS= -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -DMINIMAL
D3DB_DIR=d3d_mgw
D3DCL_DIR=d3dcl_mgw
MINGL_EXE_NAME=../fteminglqw.exe
MINGL_DIR=mingl_mgw
endif
ifeq ($(FTE_TARGET),bsd)
#mostly uses the linux stuff.
#oss, X, etc.
SV_DIR=sv_linux
SV_LDFLAGS=-lz -ldl
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
endif
GL_EXE_NAME=../fteqw.gl
GLCL_EXE_NAME=../fteqwcl.gl
GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include
GLB_DIR=gl_bsd
GLCL_DIR=glcl_bsd
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
SW_EXE_NAME=../fteqw.sw
SWCL_EXE_NAME=../fteqwcl.sw
SW_LDFLAGS=-L/usr/local/lib $(SWLDFLAGS) $(XLDFLAGS) -lXxf86vm -lpthread
SW_CFLAGS=$(SWCFLAGS) -I/usr/local/include -I/usr/X11R6/include
SWB_DIR=sw_bsd
SWCL_DIR=swcl_bsd
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
M_EXE_NAME=../fteqw
MCL_EXE_NAME=../fteqwcl
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include
MB_DIR=m_bsd
MCL_DIR=mcl_bsd
MINGL_EXE_NAME=../fteqw.mingl
MINGL_DIR=mingl_bsd
endif
ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
SV_DIR=sv_linux$(BITS)
SV_LDFLAGS=-lz
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o
ifeq ($(USEASM),true)
GLCL_OBJS+= sys_dosa.o
endif
GL_EXE_NAME=../fteqw.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
GLB_DIR=gl_linux$(BITS)
GLCL_DIR=glcl_linux$(BITS)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o
ifeq ($(USEASM),true)
SWCL_OBJS+= sys_dosa.o
endif
SW_EXE_NAME=../fteqw.sw$(BITS)
SWCL_EXE_NAME=../fteqwcl.sw$(BITS)
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS) -lXxf86vm -lXxf86dga
SW_CFLAGS=$(SWCFLAGS) -I/usr/X11R6/include
SWB_DIR=sw_linux$(BITS)
SWCL_DIR=swcl_linux$(BITS)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o
ifeq ($(USEASM),true)
MCL_OBJS+= sys_dosa.o
endif
M_EXE_NAME=../fteqw$(BITS)
MCL_EXE_NAME=../fteqwcl$(BITS)
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include
MB_DIR=m_linux$(BITS)
MCL_DIR=mcl_linux$(BITS)
MINGL_EXE_NAME=../fteqw.mingl$(BITS)
MINGL_DIR=mingl_linux$(BITS)
endif
ifneq ($(shell echo $(FTE_TARGET)|grep macosx),)
SV_DIR=sv_macosx$(EXTENSION)$(BITS)
GLB_DIR=gl_macosx$(EXTENSION)$(BITS)
GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
SWB_DIR=sw_macosx$(EXTENSION)$(BITS)
SWCL_DIR=sw_macosx$(EXTENSION)$(BITS)
GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__
GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o
SW_CFLAGS=$(SWCFLAGS) -D__MACOSX__
SW_LDFLAGS=
SWCL_OBJS=$(SOFTWARE_OBJS) cd_null.o sys_linux.o vid_null.o
GL_EXE_NAME=../macosx_fteqw.gl$(EXTENSION)$(BITS)
GLCL_EXE_NAME=../macosx_fteqwcl.gl$(EXTENSION)$(BITS)
SW_EXE_NAME=../macosx_fteqw.sw$(EXTENSION)$(BITS)
SWCL_EXE_NAME=../macosx_fteqwcl.sw$(EXTENSION)$(BITS)
M_EXE_NAME=../macosx_fteqw$(EXTENSION)$(BITS)
MCL_EXE_NAME=../macosx_fteqwcl$(EXTENSION)$(BITS)
MINGL_EXE_NAME=../macosx_fteqw.mingl$(EXTENSION)$(BITS)
MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS)
SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=../macosx_fteqw.sv$(EXTENSION)$(BITS)
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
#seems, macosx has a more limited version of strip
STRIPFLAGS=
endif
ifeq ($(FTE_TARGET),morphos)
SV_DIR=sv_morphos
SV_LDFLAGS=-lz
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
GL_EXE_NAME=../morphos_fteqw.gl
GLCL_EXE_NAME=../morphos_fteqwcl.gl
GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
GL_CFLAGS=$(GLCFLAGS) -noixemul
GLB_DIR=gl_morphos
GLCL_DIR=glcl_morphos
SWCL_OBJS=$(SOFTWARE_OBJS) vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
SW_EXE_NAME=../morphos_fteqw.sw
SWCL_EXE_NAME=../morphos_fteqwcl.sw
SW_LDFLAGS=$(SWLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
SW_CFLAGS=$(SWCFLAGS) -noixemul
SWB_DIR=sw_morphos
SWCL_DIR=swcl_morphos
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
M_EXE_NAME=../morphos_fteqw
MCL_EXE_NAME=../morphos_fteqwcl
M_LDFLAGS=$(GLLDFLAGS)
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_morphos
MCL_DIR=mcl_morphos
MINGL_EXE_NAME=../morphos_fteqw.mingl
MINGL_DIR=mingl_morphos
#morphos dedicated server doesnt compile: alloca.h: No such file or directory
#SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
#SV_EXE_NAME=../morphos_fteqw.sv$(BITS)
#SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
endif
ifeq ($(FTE_TARGET),cygwin)
SV_DIR=sv_cygwin
SV_LDFLAGS=-lz
ifeq ($(USEASM),true)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o
endif
GL_EXE_NAME=../fteqwglcyg.exe
GLCL_EXE_NAME=../fteqwclglcyg.exe
GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include
GLB_DIR=gl_cygwin
GLCL_DIR=glcl_cygwin
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
SW_EXE_NAME=../fteqwswcyg.exe
SWCL_EXE_NAME=../fteqwclswcyg.exe
SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS)
SW_CFLAGS=$(SWCFLAGS)
SWB_DIR=sw_cygwin
SWCL_DIR=swcl_cygwin
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o
endif
M_EXE_NAME=../fteqwcyg.exe
MCL_EXE_NAME=../fteqwclcyg.exe
M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS)
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_cygwin
MCL_DIR=mcl_cygwin
MINGL_EXE_NAME=../fteqwminglcyg.exe
MINGL_DIR=mingl_cygwin
endif
SV_DIR?=sv_sdl
.default: help
all: rel
rel: sv-rel sw-rel gl-rel m-rel mingl-rel
dbg: sv-dbg sw-dbg gl-dbg m-dbg mingl-dbg
relcl: swcl-rel glcl-rel mcl-rel
releases:
#this is for releasing things from a linux box
#just go through compiling absolutly everything
-$(MAKE) FTE_TARGET=linux32 rel
-$(MAKE) FTE_TARGET=linux64 rel
-$(MAKE) FTE_TARGET=win32 rel
# -$(MAKE) FTE_TARGET=linux32 relcl
# -$(MAKE) FTE_TARGET=linux64 relcl
# -$(MAKE) FTE_TARGET=win32 relcl
autoconfig: clean
/bin/bash makeconfig.sh y
config: clean
/bin/bash makeconfig.sh
ifneq ($(OUT_DIR),)
-include $(OUT_DIR)/*.d
endif
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR) : $(D3D7_DIR) : $(D3D9_DIR)
# This is for linking the FTE icon to the MinGW target
$(OUT_DIR)/resources.o : winquake.rc
$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
#$(OUT_DIR)/%.d: %.c
# @set -e; rm -f $@; \
# $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \
# sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
# rm -f $@.$$$$
$(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c
@set -e; rm -f $@.d; \
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.o[ :]*,\1.o $@.d : ,g' < $@.d.$$$$ > $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c
@set -e; rm -f $@.d; \
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.oo[ :]*,\1.oo $@.d : ,g' < $@.d.$$$$ > $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
$(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m
@set -e; rm -f $@.d; \
$(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \
sed 's,\($*\)\.mo[ :]*,\1.mo $@.d : ,g' < $@.d.$$$$ > $@.d; \
rm -f $@.d.$$$$
$(DO_CC) -I$(OUT_DIR)
ifeq ($(USEASM),true)
$(OUT_DIR)/%.o : %.s sw/*.h
$(DO_AS)
endif
#enables use of precompiled headers in gcc 3.4 onwards.
$(OUT_DIR)/quakedef.h.gch : quakedef.h
$(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS)
#addprefix is to add the ./release/server/ part of the object name
#foreach is needed as the OBJS is a list of variable names containing object lists.
#which is needed as windows sucks too much for the chaining to carry a full list.
#god knows how gcc loads the list properly.
#or at least I hope he does. It makes no sence to mortals.
$(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))))
$(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS)
_out-rel:
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
$(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME)
_out-dbg:
$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
_cl-rel: reldir
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-dbg: debugdir
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
_clsv-rel: reldir
$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-dbg: debugdir
$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
sv-tmp: reldir debugdir
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
sv-rel:
$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
sv-dbg:
$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
d3dcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
d3d-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
d3dcl-rel:
$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)"
d3dcl-dbg:
$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)"
d3d-rel:
$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)"
d3d-dbg:
$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)"
glcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
gl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
glcl-rel:
$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
glcl-dbg:
$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
gl-rel:
$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
gl-dbg:
$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
mingl-tmp: reldir
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
mingl-rel:
$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
swcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
sw-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)"
swcl-rel:
$(MAKE) swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)"
swcl-dbg:
$(MAKE) swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)"
sw-rel:
$(MAKE) sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)"
sw-dbg:
$(MAKE) sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)"
mcl-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
m-tmp:
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
mcl-rel:
$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
mcl-dbg:
$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
m-rel:
$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)"
m-dbg:
$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)"
.PHONY: m-tmp mcl-tmp sw-tmp swcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
ifdef windir
debugdir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
reldir:
@-mkdir -p $(subst /,\, $(OUT_DIR))
else
reldir:
@-mkdir -p $(RELEASE_DIR)
@-mkdir -p $(OUT_DIR)
debugdir:
@-mkdir -p $(DEBUG_DIR)
@-mkdir -p $(OUT_DIR)
endif
plugins:
ifneq ($(shell grep all ../plugins/Makefile),)
$(MAKE) -C ../plugins
else
@-echo no plugins directory installed
endif
plugins:
help:
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
@-echo "rel - make the releases for the default system"
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
@-echo "sv"
@-echo "gl"
@-echo "sw"
@-echo "m"
@-echo "mingl"
@-echo "d3d (for windows builds)"
@-echo "mcl (currently broken)"
@-echo "glcl (currently broken)"
@-echo "swcl (currently broken)"
install:
-cp debug/*.* /opt/quake/
-cp release/*.* /opt/quake/
clean:
-rm -f -r $(RELEASE_DIR)
-rm -f -r $(DEBUG_DIR)