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fteqw/engine/client/vid.h
Spoike 946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00

98 lines
3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid.h -- video driver defs
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
// a pixel can be one, two, or four bytes
typedef qbyte pixel_t;
typedef enum {QR_NONE, QR_OPENGL, QR_DIRECT3D} r_qrenderer_t;
typedef struct {
//you are not allowed to make anything not work if it's not based on these vars...
int width;
int height;
qboolean fullscreen;
int bpp;
int rate;
int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
int multisample; //for opengl antialiasing (which requires context stuff)
char glrenderer[MAX_QPATH];
struct rendererinfo_s *renderer;
} rendererstate_t;
extern rendererstate_t currentrendererstate;
typedef struct vrect_s
{
int x,y,width,height;
struct vrect_s *pnext;
} vrect_t;
typedef struct
{
pixel_t *colormap; // 256 * VID_GRADES size
int fullbright; // index of first fullbright color
unsigned width; /*virtual 2d width*/
unsigned height; /*virtual 2d height*/
int numpages;
int recalc_refdef; // if true, recalc vid-based stuff
unsigned rotpixelwidth; /*width after rotation in pixels*/
unsigned rotpixelheight; /*pixel after rotation in pixels*/
unsigned pixelwidth; /*true height in pixels*/
unsigned pixelheight; /*true width in pixels*/
} viddef_t;
extern viddef_t vid; // global video state
extern unsigned int d_8to24rgbtable[256];
#ifdef GLQUAKE
void GLVID_SetPalette (unsigned char *palette);
// called at startup and after any gamma correction
void GLVID_ShiftPalette (unsigned char *palette);
// called for bonus and pain flashes, and for underwater color changes
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again
void GLVID_Shutdown (void);
// Called at shutdown
void GLVID_Crashed(void);
void GLVID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen
int GLVID_SetMode (rendererstate_t *info, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
qboolean GLVID_Is8bit();
char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight);
void GLVID_SetCaption(char *caption);
#endif