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Spoike e403cebc65 Should be more robust with first-run config execs now.
Multiple download sources can be specified (eg for mod+map). Takes the form "providedfile:urltodownload providedfile:urltodownload". This comes via the browser so relative urls = woot. The old single-url-only path is no longer supported. This is an incompatible change, but we're still young. The unpacking process is still the same, and still only paks/pk3s are extracted. Note that the providedfile is relative to the base dir rather than the game dir. You can specify potential alternate gamedirs.
The QTV file is not mandatory, you can use map="blah" join="blah" stream="0@blah", so long as you set the mime type as: type="application/x-fteplugin". src="someqtvfile" still works, of course (and doesn't mandate the type= field, although that should probably be specified to make life easier on configuring servers to use the correct mime types).
The splash image can be set with: splash="myurlhere". Note that only jpg and png files are supported. This comes via the browser so relative urls = woot.
Game property can take multiple game dirs now, too. First argument is the basic game. If its one of the special ones then FTE is meant to hunt down your prior install for that. If its not recognised then its added as the only game directory. Additional ones are added after (eg: "id1 fortress" adds just id1+fortress while "q1 fortress" adds id1+qw+fte+fortress). Use appropriately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-07 01:26:47 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
bspfile.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
cmd.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
cmd.h Minor update... 2008-11-09 22:29:28 +00:00
com_mesh.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
com_mesh.h Some random #ifdef SKELETALMODELS scattered around the code. Enough to make it build, but not enough to exclude unused code from being built. 2009-01-16 01:24:57 +00:00
common.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
common.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
console.h characture -> character 2008-01-28 13:27:30 +00:00
crc.c Minor update... 2008-11-09 22:29:28 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
cvar.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
fs.c Should be more robust with first-run config execs now. 2009-04-07 01:26:47 +00:00
fs.h Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
fs_zip.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
gl_q2bsp.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
huff.c Minor update... 2008-11-09 22:29:28 +00:00
log.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
mathlib.h My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
net_chan.c Minor update... 2008-11-09 22:29:28 +00:00
net_wins.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
netinc.h Adds support for ipv6 on windows platforms that support it, even if the compiler (msvc6) does not. 2008-05-25 01:11:20 +00:00
particles.h Minor update... 2008-11-09 22:29:28 +00:00
plugin.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
pmove.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
pmove.h My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
pmovetst.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
pr_bgcmd.c Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
pr_common.h Minor update... 2008-11-09 22:29:28 +00:00
protocol.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
q1bsp.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
q2pmove.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
q3common.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
quakeasm.h use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
qvm.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sys.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
tlout.h thier -> their 2007-12-23 20:28:40 +00:00
translate.c s/thier/their 2007-10-05 17:43:26 +00:00
translate.h add sv_floodprotect_suicide, sv_floodprotect_sendmessage, add floodprot legacy command 2006-05-30 04:00:24 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Cleanup. Fixed the last warnings in GLDebug. 2007-10-05 19:10:43 +00:00
world.h My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
zone.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00