9ae7e2621d
Lots of changes. CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit. Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit. Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
10195 lines
277 KiB
Text
10195 lines
277 KiB
Text
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# ADD RSC /l 0x809 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
|
# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /pdb:none /machine:I386 /out:"../../fteminglqw.exe"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /WX /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /out:"../../fteqwsv.exe"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib Advapi32.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /out:"../../fteqwsv.exe"
|
|
# SUBTRACT LINK32 /debug
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /D "MINIMAL" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteswqw_dbg.exe" /pdbtype:sept
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386 /out:"../../fteswqw_dbg.exe"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /Fp".\GLDebugQ3/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebugQ3/" /Fd".\GLDebugQ3/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /fo"GLDebugQ3/winquake.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo /o"GLDebugQ3/ftequake.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw_dbg.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386 /out:"../../fteglqw_dbg.exe"
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ftequake - Win32 Release"
|
|
# Name "ftequake - Win32 Debug"
|
|
# Name "ftequake - Win32 GLDebug"
|
|
# Name "ftequake - Win32 GLRelease"
|
|
# Name "ftequake - Win32 MDebug"
|
|
# Name "ftequake - Win32 MRelease"
|
|
# Name "ftequake - Win32 MinGLDebug"
|
|
# Name "ftequake - Win32 MinGLRelease"
|
|
# Name "ftequake - Win32 Debug Dedicated Server"
|
|
# Name "ftequake - Win32 Release Dedicated Server"
|
|
# Name "ftequake - Win32 MinSW"
|
|
# Name "ftequake - Win32 GLDebugQ3"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\net_preparse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_cmds.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\savegame.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ccmds.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_chat.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_demo.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_init.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_main.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_move.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_mvd.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_nchan.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_phys.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_rankin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_send.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_user.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svq2_game.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\world.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "client"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cd_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_cam.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_cg.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_demo.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_input.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_main.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\client\cl_parse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\client\cl_pred.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_screen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_tent.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ui.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_cin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq3_parse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\console.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\fragstats.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\image.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\in_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\keys.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_items.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_mp3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_multi.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_options.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_single.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\net_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_csqc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_bulleten.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /G6 /O1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_part.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_partset.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderque.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\roq_read.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sbar.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\skin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_dma.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mem.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mix.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mp3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_ov.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\teamplay.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\textedit.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\valid.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\view.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\wad.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\zqtp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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SOURCE=..\gl\gl_rmain.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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SOURCE=..\gl\gl_rmisc.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\sw\d_modech.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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SOURCE=..\sw\d_part.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\d_polyse.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\sw\d_zpoint.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\nonintel.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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SOURCE=..\sw\r_aclip.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_alias.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# Begin Source File
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SOURCE=..\sw\r_bsp.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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|
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|
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|
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# Begin Source File
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SOURCE=..\sw\r_draw.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
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|
|
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|
|
|
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# End Source File
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# Begin Source File
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SOURCE=..\sw\r_edge.c
|
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|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_light.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_main.c
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|
!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_misc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_sky.c
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|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_sprite.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
|
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!ENDIF
|
|
|
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\sw\r_surf.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_vars.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\sw_draw.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\sw_model.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\sw_screen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\vid_ddraw.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\vid_dib.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\vid_win2.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "nq"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_dgrm.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_loop.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_main.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\net_wipx.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\nqnet\nqnet.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "common"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\cmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\common.c
|
|
# ADD CPP /Yc"quakedef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\crc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\cvar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\huff.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\md4.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\md5.c
|
|
# ADD CPP /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\net_chan.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\plugin.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\pmove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\pmovetst.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\q1bsp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\q2pmove.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\qvm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\translate.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "QCLIB"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\Comprout.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qclib\execloop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\hash.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\initlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_edict.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\Pr_exec.c
|
|
# SUBTRACT CPP /WX /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_multi.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\progtype.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_cmdlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_comp.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_lex.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\QccMain.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcd_main.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcdecomp.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "asm"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_parta.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_scana.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\math.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_Server
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\worlda.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_Server
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "http"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\email\imapnoti.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\irc\ircclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iweb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iwebiface.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\email\pop3noti.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\email\sv_pop3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\email\sv_smtp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\webgen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "vc"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g711.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g721.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_24.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_40.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g72x.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_vc.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_voicecodecs.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\voicechat.h
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "x"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\m_x.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\qux.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\X.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\x_reqs.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\x_res.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# ADD CPP /Ob1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qux\Xmd.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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SOURCE=..\qux\Xproto.h
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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SOURCE=..\qux\Xprotostr.h
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# ADD BASE RSC /l 0x809 /i "\ftetgcvs\engine\client" /i "\ftetgcvs\source\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client"
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# ADD RSC /l 0x809 /i "\ftetgcvs\engine\client" /i "\ftetgcvs\source\client" /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" /d "MINIMAL"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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SOURCE=..\client\client.h
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SOURCE=..\sw\d_ifacea.h
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SOURCE=..\gl\gl_model.h
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SOURCE=..\nqnet\net_dgrm.h
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\..\mp3\libmad\decoder.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\fixed.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\frame.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
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!ENDIF
|
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|
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\..\mp3\libmad\huffman.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
# PROP BASE Exclude_From_Build 1
|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\layer12.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
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|
|
!ENDIF
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|
# End Source File
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|
# Begin Source File
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|
|
SOURCE=..\..\mp3\libmad\layer3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
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|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\mymad.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\stream.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\synth.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\timer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\mp3\libmad\version.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|