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gl_alias.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_backend.c
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misc fixes and tweaks:
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2015-10-27 15:20:15 +00:00 |
gl_bloom.c
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fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
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2015-09-06 03:30:28 +00:00 |
gl_draw.c
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make some tweaks to fix some model skin issues.
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2015-09-07 14:34:39 +00:00 |
gl_draw.h
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autotrack is now over-complicated.
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2015-07-30 16:26:15 +00:00 |
gl_font.c
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misc fixes and tweaks:
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2015-10-27 15:20:15 +00:00 |
gl_heightmap.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_hlmdl.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_model.c
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misc fixes and tweaks:
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2015-10-27 15:20:15 +00:00 |
gl_model.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_ngraph.c
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Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
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2015-05-14 03:06:58 +00:00 |
gl_rlight.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4991 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2015-10-11 12:01:29 +00:00 |
gl_rmain.c
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tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
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2015-09-01 04:45:15 +00:00 |
gl_rmisc.c
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fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
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2015-09-06 03:30:28 +00:00 |
gl_rsurf.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_screen.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_shader.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_shadow.c
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misc fixes and tweaks:
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2015-10-27 15:20:15 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4993 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2015-10-27 15:25:13 +00:00 |
gl_viddroid.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_videgl.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_videgl.h
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidlinuxglx.c
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be more verbose about the port that we're redirected to when acting as an nq client.
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2015-09-10 10:16:26 +00:00 |
gl_vidmacos.c
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fix colormod
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2015-04-14 23:12:17 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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fix gles1 issues (read: android port now works again).
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2015-09-14 10:36:42 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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threaded loading code and associated/extensive tweaks.
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2014-10-05 20:04:11 +00:00 |
gl_vidsdl.c
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qcc: allow variable definitions inside for statements. these are strictly subscoped.
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2015-09-18 20:30:10 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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threaded loading code and associated/extensive tweaks.
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2014-10-05 20:04:11 +00:00 |
gl_warp.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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fix gameclock in mvds.
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2015-08-07 17:49:49 +00:00 |
glquake.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
glsupp.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
ltface.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
model_hl.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
r_bishaders.h
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Fix outdated hlsl11 shaders.
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2015-09-14 15:20:09 +00:00 |
shader.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |