5e937bcf48
Try to clean up the frametime global. fix some quirks with r_dynamic -1 Added scr_fov_mode cvar to control whether the fov is defined relative to horizontal, vertical, or guessed. fix a few fteqcc bugs tab completion for the gamedir command. fix the savegame_legacy command. it wasn't entirely compatible. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5254 fc73d0e0-1445-4013-8a0c-d673dee63da5
474 lines
12 KiB
CMake
474 lines
12 KiB
CMake
#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
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CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
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PROJECT(fteqw)
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INCLUDE_DIRECTORIES(
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engine/common
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engine/client
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engine/qclib
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engine/gl
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engine/server
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engine
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)
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EXECUTE_PROCESS(COMMAND
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"echo" hello world
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE FTE_REVISON
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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IF (NOT "${FTE_REVISON}" STREQUAL "")
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SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
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ENDIF()
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#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
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#this is consistent with how windows works so no great loss.
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#plus it means that gcc can inline more (with LTO), including optimising args.
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set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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set(CMAKE_C_VISIBILITY_PRESET hidden)
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#use LTO where possible. reportedly requires cmake 3.9 to actually work
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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IF(${WIN32})
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INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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# LINK_DIRECTORIES(engine/libs/mingw64-libs)
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# engine/server/sv_sys_win.c
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SET(FTE_LIBS z ole32 gdi32 wsock32 winmm)
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SET(FTE_DEFINES GLQUAKE;VKQUAKE;D3D9QUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG) #D3D11QUAKE not included.
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SET(FTE_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/client/cd_win.c
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engine/client/in_win.c
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engine/client/snd_al.c
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engine/client/snd_directx.c
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engine/client/snd_wasapi.c
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engine/client/snd_win.c
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engine/client/snd_xaudio.c
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engine/client/sys_win.c
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engine/gl/gl_vidnt.c
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engine/d3d/d3d_backend.c
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engine/d3d/d3d_image.c
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engine/d3d/d3d_shader.c
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engine/d3d/d3d11_backend.c
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engine/d3d/d3d11_image.c
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engine/d3d/d3d11_shader.c
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engine/d3d/d3d8_backend.c
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engine/d3d/d3d8_image.c
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engine/d3d/vid_d3d.c
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engine/d3d/vid_d3d11.c
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engine/d3d/vid_d3d8.c
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)
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SET(FTESV_LIBS z wsock32 winmm)
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SET(FTESV_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/server/sv_sys_win.c
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)
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ELSEIF(${UNIX}) #linux(ish)
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FIND_PACKAGE(Freetype REQUIRED)
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INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
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SET(FTE_DEFINES GLQUAKE;VKQUAKE;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;DYNAMIC_SDL;MULTITHREAD;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTE_LIBS z m dl pthread ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_linux.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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engine/client/snd_al.c
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engine/client/snd_alsa.c
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engine/client/snd_linux.c
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engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
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engine/client/cd_linux.c
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engine/gl/gl_vidlinuxglx.c
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engine/gl/gl_videgl.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidwayland.c
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)
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SET(FTESV_DEFINES stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTESV_ARCH_FILES
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engine/server/sv_sys_unix.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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)
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SET(FTESV_LIBS z m dl)
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ELSEIF(1) #SDL
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FIND_PACKAGE(Freetype REQUIRED)
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# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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FIND_PACKAGE(PkgConfig REQUIRED)
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PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
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# FIND_PACKAGE(SDL2 REQUIRED)
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INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
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#SDL2.0.7 supports vulkan, so lets use it.
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SET(FTE_DEFINES GLQUAKE;VKQUAKE;FTE_SDL;DYNAMIC_LIBPNG;DYNAMIC_LIBJPEG;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTE_LIBS z m dl ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_sdl.c
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engine/client/snd_al.c
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engine/client/snd_sdl.c
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engine/client/in_sdl.c
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engine/client/cd_sdl.c
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engine/gl/gl_vidsdl.c
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)
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SET(FTESV_DEFINES FTE_SDL;stricmp=strcasecmp;strnicmp=strncasecmp)
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SET(FTESV_LIBS z m dl ${SDL2_LIBRARIES})
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IF(WIN32)
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SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
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SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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engine/server/sv_sys_win.c
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)
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ELSE()
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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engine/common/sys_linux_threads.c
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engine/server/sv_sys_unix.c
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)
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ENDIF()
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ELSE()
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# engine/common/sys_linux_threads.c
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# engine/common/net_ssl_gnutls.c
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# engine/server/sv_sys_unix.c
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# engine/client/snd_alsa.c
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# engine/client/snd_droid.c
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# engine/client/snd_linux.c
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# engine/client/snd_macos.c
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# engine/client/snd_morphos.c
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# engine/client/snd_sblaster.c
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# engine/client/snd_sdl.c
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# engine/client/snd_sndio.c
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# engine/client/sys_dos.c
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# engine/client/sys_droid.c
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# engine/client/sys_linux.c
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# engine/client/sys_morphos.c
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# engine/client/sys_npfte.c
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# engine/client/sys_plugfte.c
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# engine/client/sys_sdl.c
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# engine/client/sys_xdk.c
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# engine/client/cd_linux.c
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# engine/client/cd_null.c
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# engine/client/cd_sdl.c
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# engine/client/in_morphos.c
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# engine/client/in_sdl.c
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# engine/gl/gl_viddroid.c
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# engine/gl/gl_videgl.c
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# engine/gl/gl_vidlinuxglx.c
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# engine/gl/gl_vidmacos.c
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# engine/gl/gl_vidmorphos.c
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# engine/gl/gl_vidnull.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidsdl.c
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# engine/gl/gl_vidtinyglstubs.c
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# engine/gl/gl_vidwayland.c
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ENDIF()
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SET(FTE_COMMON_FILES
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#these files are common to both server-only and client+server builds.
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engine/common/cmd.c
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engine/common/com_mesh.c
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engine/common/common.c
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engine/common/crc.c
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engine/common/cvar.c
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engine/common/fs.c
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engine/common/fs_dzip.c
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engine/common/fs_pak.c
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engine/common/fs_stdio.c
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engine/common/fs_xz.c
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engine/common/fs_zip.c
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engine/common/gl_q2bsp.c
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engine/common/huff.c
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engine/common/log.c
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engine/common/mathlib.c
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engine/common/md4.c
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engine/common/net_chan.c
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engine/common/net_ice.c
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engine/common/net_wins.c
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engine/common/plugin.c
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engine/common/pmove.c
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engine/common/pmovetst.c
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engine/common/pr_bgcmd.c
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engine/common/q1bsp.c
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engine/common/q2pmove.c
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engine/common/q3common.c
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engine/common/qvm.c
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engine/common/sha1.c
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engine/common/translate.c
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engine/common/zone.c
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#sigh
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engine/client/pr_skelobj.c
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engine/client/m_download.c
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engine/client/net_master.c
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#these are here because of hitmodel etc
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engine/gl/gl_heightmap.c
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engine/gl/gl_hlmdl.c
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engine/gl/gl_model.c
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engine/server/net_preparse.c
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engine/server/pr_cmds.c
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engine/server/pr_lua.c
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engine/server/pr_q1qvm.c
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engine/server/savegame.c
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engine/server/sv_ccmds.c
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engine/server/sv_chat.c
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engine/server/sv_cluster.c
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engine/server/sv_demo.c
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engine/server/sv_ents.c
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engine/server/sv_init.c
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engine/server/sv_main.c
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engine/server/sv_master.c
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engine/server/sv_move.c
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engine/server/sv_mvd.c
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engine/server/sv_nchan.c
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engine/server/sv_phys.c
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engine/server/sv_rankin.c
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engine/server/sv_send.c
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engine/server/sv_sql.c
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engine/server/sv_user.c
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# engine/server/svhl_game.c
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# engine/server/svhl_phys.c
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# engine/server/svhl_world.c
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engine/server/svq2_ents.c
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engine/server/svq2_game.c
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engine/server/svq3_game.c
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engine/server/world.c
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engine/qclib/comprout.c
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engine/qclib/hash.c
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engine/qclib/initlib.c
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engine/qclib/pr_edict.c
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engine/qclib/pr_exec.c
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engine/qclib/pr_multi.c
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engine/qclib/qcc_cmdlib.c
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engine/qclib/qcc_pr_comp.c
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engine/qclib/qcc_pr_lex.c
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# engine/qclib/decomp.c
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# engine/qclib/packager.c
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# engine/qclib/pr_x86.c
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# engine/qclib/qccgui.c
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# engine/qclib/qccguistuff.c
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# engine/qclib/qcctui.c
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engine/qclib/qccmain.c
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engine/qclib/qcd_main.c
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engine/qclib/qcdecomp.c
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engine/http/httpclient.c
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)
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ADD_EXECUTABLE(fteqw WIN32
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${FTE_ARCH_FILES}
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${FTE_COMMON_FILES}
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engine/client/cl_cam.c
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engine/client/cl_cg.c
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engine/client/cl_demo.c
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engine/client/cl_ents.c
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engine/client/cl_ignore.c
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engine/client/cl_input.c
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engine/client/cl_main.c
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engine/client/cl_parse.c
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engine/client/cl_pred.c
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engine/client/cl_screen.c
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engine/client/cl_tent.c
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engine/client/cl_ui.c
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# engine/client/clhl_game.c
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engine/client/clq2_cin.c
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engine/client/clq2_ents.c
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engine/client/clq3_parse.c
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engine/client/console.c
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engine/client/fragstats.c
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engine/client/image.c
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engine/client/in_generic.c
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engine/client/keys.c
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engine/client/m_items.c
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engine/client/m_master.c
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engine/client/m_mp3.c
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engine/client/m_multi.c
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engine/client/m_options.c
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engine/client/m_script.c
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engine/client/m_native.c
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engine/client/m_single.c
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engine/client/menu.c
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engine/client/p_classic.c
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engine/client/p_null.c
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engine/client/p_script.c
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engine/client/pr_clcmd.c
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engine/client/pr_csqc.c
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engine/client/pr_menu.c
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engine/client/r_2d.c
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engine/client/r_d3.c
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engine/client/r_part.c
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engine/client/r_partset.c
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engine/client/r_surf.c
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engine/client/renderer.c
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engine/client/renderque.c
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engine/client/roq_read.c
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engine/client/sbar.c
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engine/client/skin.c
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engine/client/snd_dma.c
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engine/client/snd_mem.c
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engine/client/snd_mix.c
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engine/client/snd_mp3.c
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engine/client/snd_ov.c
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engine/client/textedit.c
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engine/client/valid.c
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engine/client/vid_headless.c
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engine/client/view.c
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engine/client/wad.c
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engine/client/zqtp.c
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#These are generic renderer files
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engine/gl/gl_alias.c
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engine/gl/gl_font.c
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engine/gl/gl_ngraph.c
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engine/gl/gl_rlight.c
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engine/gl/gl_shader.c
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engine/gl/gl_shadow.c
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engine/gl/gl_warp.c
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engine/gl/ltface.c
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#These are GL-specific
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engine/gl/gl_backend.c
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engine/gl/gl_bloom.c
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engine/gl/gl_draw.c
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engine/gl/gl_rmain.c
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engine/gl/gl_rmisc.c
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engine/gl/gl_rsurf.c
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engine/gl/gl_screen.c
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engine/gl/gl_vidcommon.c
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engine/gl/glmod_doom.c
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engine/vk/vk_backend.c
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engine/vk/vk_init.c
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)
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SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_DEFINES};${FTE_REVISON}")
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TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS} )
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ADD_EXECUTABLE(fteqw-sv
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${FTESV_ARCH_FILES}
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${FTE_COMMON_FILES}
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)
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SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTESV_DEFINES};${FTE_REVISON}")
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TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
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ADD_EXECUTABLE(fteqcc
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engine/qclib/qcctui.c
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engine/qclib/comprout.c
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engine/qclib/hash.c
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engine/qclib/qcc_cmdlib.c
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engine/qclib/qcc_pr_comp.c
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engine/qclib/qcc_pr_lex.c
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engine/qclib/qccmain.c
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engine/qclib/qcd_main.c
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)
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TARGET_LINK_LIBRARIES(fteqcc z m)
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IF(${WIN32})
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ADD_EXECUTABLE(fteqccgui WIN32
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engine/qclib/qccgui.c
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engine/qclib/qccguistuff.c
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engine/qclib/comprout.c
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engine/qclib/hash.c
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engine/qclib/qcc_cmdlib.c
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engine/qclib/qcc_pr_comp.c
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engine/qclib/qcc_pr_lex.c
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engine/qclib/qccmain.c
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engine/qclib/decomp.c
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engine/qclib/packager.c
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engine/qclib/qcd_main.c
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)
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TARGET_LINK_LIBRARIES(fteqccgui z shlwapi ole32 comctl32 comdlg32)
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ENDIF()
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#Quake Injector Alike plugin
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ADD_LIBRARY(qi MODULE
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plugins/qvm_api.c
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plugins/plugin.c
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plugins/qi/qi.c
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plugins/emailnot/md5.c
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plugins/jabber/xml.c
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)
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SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
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SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_")
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#EzQuake Hud port plugin
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ADD_LIBRARY(ezhud MODULE
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plugins/qvm_api.c
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plugins/plugin.c
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plugins/ezhud/ezquakeisms.c
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plugins/ezhud/hud.c
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plugins/ezhud/hud_common.c
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plugins/ezhud/hud_editor.c
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)
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SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
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SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_")
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#IRC client plugin
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ADD_LIBRARY(irc MODULE
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plugins/qvm_api.c
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plugins/plugin.c
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plugins/irc/ircclient.c
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)
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SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
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SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_")
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#XMPP/jabber client plugin
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ADD_LIBRARY(xmpp MODULE
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plugins/qvm_api.c
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plugins/plugin.c
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plugins/jabber/jabberclient.c
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plugins/jabber/xml.c
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plugins/jabber/jingle.c
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plugins/jabber/sift.c
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engine/common/sha1.c
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plugins/emailnot/md5.c
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)
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SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN")
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SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_")
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#ffmpeg plugin
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#cef plugin
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#bullet plugin
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