..
anorms.h
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_null.c
cd_sdl.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
cd_win.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
cdaudio.h
cl_cam.c
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2013-03-12 22:53:23 +00:00
cl_cg.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
cl_demo.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
cl_ents.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
cl_ignore.c
------------------------------------------------------------------------
2013-03-12 22:47:42 +00:00
cl_ignore.h
cl_input.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
cl_main.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
cl_master.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
cl_parse.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
cl_plugin.inc
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
cl_pred.c
------------------------------------------------------------------------
2013-03-12 22:55:38 +00:00
cl_screen.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
cl_tent.c
------------------------------------------------------------------------
2013-03-12 23:10:12 +00:00
cl_ui.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
clhl_game.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
client.h
Small fix.
2013-05-04 04:38:48 +00:00
clq2_cin.c
Fix a couple of things I noticed while playing in linux.
2011-01-29 19:53:38 +00:00
clq2_ents.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
clq3_parse.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
clq3defs.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
console.c
unused local.
2013-05-14 12:58:22 +00:00
fragstats.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
image.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 14:37:47 +00:00
in_generic.c
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
in_morphos.c
couple of compile fixes.
2012-10-14 11:20:14 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
in_win.c
oops. fix button 7 again.
2013-05-20 02:18:50 +00:00
input.h
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
keys.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
keys.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
lhfont.h
m_download.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
m_items.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
m_master.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
m_mp3.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
m_multi.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
m_options.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
m_script.c
------------------------------------------------------------------------
2013-03-12 22:29:40 +00:00
m_single.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
menu.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
menu.h
------------------------------------------------------------------------
2013-03-12 22:47:42 +00:00
merged.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
p_classic.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
p_null.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
p_script.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
pr_clcmd.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
pr_csqc.c
Added code so csqc can see if a player has been ignored/vignored.
2013-05-26 01:05:58 +00:00
pr_menu.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
pr_skelobj.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
quake.manifest
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
quakedef.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
r_2d.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
r_d3.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
r_part.c
------------------------------------------------------------------------
2013-03-12 23:21:14 +00:00
r_partset.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
r_partset.h
A couple of changes.
2011-12-05 15:23:40 +00:00
r_surf.c
------------------------------------------------------------------------
2013-03-12 23:13:39 +00:00
render.h
------------------------------------------------------------------------
2013-03-12 23:10:44 +00:00
renderer.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
2010-05-24 23:35:55 +00:00
roq.h
roq_read.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
sbar.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sbar.h
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
2010-11-21 03:39:12 +00:00
screen.h
------------------------------------------------------------------------
2013-03-12 23:09:25 +00:00
skin.c
------------------------------------------------------------------------
2013-03-12 23:14:57 +00:00
snd_al.c
Android tweeks
2012-07-05 19:42:36 +00:00
snd_alsa.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_directx.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 13:43:18 +00:00
snd_dma.c
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
snd_droid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
snd_linux.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
qwsvdef.h is no more. Many files changed because of this.
2013-03-31 04:21:08 +00:00
snd_mix.c
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
snd_sdl.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
improve handling of writing to world entity.
2013-04-13 08:15:18 +00:00
sound.h
Tweaks for voicechat:
2013-05-31 01:16:07 +00:00
spritegn.h
sys_axfte.cpp
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sys_droid.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sys_linux.c
various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
2013-05-13 13:43:18 +00:00
sys_morphos.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
------------------------------------------------------------------------
2013-03-12 23:09:25 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
sys_win.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
valid.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
vid.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
view.c
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
wad.h
Android tweeks
2012-07-05 19:42:36 +00:00
winamp.h
winquake.h
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
winquake.rc
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
zqtp.c
------------------------------------------------------------------------
2013-03-12 22:53:23 +00:00