13d0a98133
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1711 fc73d0e0-1445-4013-8a0c-d673dee63da5
1208 lines
30 KiB
C
1208 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// server.h
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#define QW_SERVER
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#include "../http/iweb.h"
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#define MAX_MASTERS 8 // max recipients for heartbeat packets
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#define MAX_SIGNON_BUFFERS 16
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typedef enum {
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ss_dead, // no map loaded
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ss_loading, // spawning level edicts
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ss_active, // actively running
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ss_cinematic
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} server_state_t;
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// some qc commands are only valid before the server has finished
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// initializing (precache commands, static sounds / objects, etc)
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#ifdef SVCHAT
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typedef struct chatvar_s {
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char varname[64];
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float value;
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struct chatvar_s *next;
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} chatvar_t;
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typedef struct {
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qboolean active;
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char filename[64];
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edict_t *edict;
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char maintext[1024];
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struct
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{
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float tag;
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char text[256];
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} option[6];
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int options;
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chatvar_t *vars;
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float time;
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} svchat_t;
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#endif
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typedef struct {
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int netstyle;
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char particleeffecttype[64];
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char stain[3];
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qbyte radius;
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qbyte dlightrgb[3];
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qbyte dlightradius;
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qbyte dlighttime;
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qbyte dlightcfade[3];
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} svcustomtents_t;
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#define CTE_CUSTOMCOUNT 1
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#define CTE_CUSTOMDIRECTION 2
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#define CTE_STAINS 4
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#define CTE_GLOWS 8
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#define CTE_CHANNELFADE 16
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#define CTE_ISBEAM 128
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typedef struct
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{
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vec3_t origin;
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char angles[3];
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qbyte modelindex;
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qbyte frame;
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qbyte colormap;
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qbyte skinnum;
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qbyte effects;
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qbyte scale;
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qbyte trans;
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char fatness;
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} mvdentity_state_t;
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typedef struct
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{
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qboolean active; // false when server is going down
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server_state_t state; // precache commands are only valid during load
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float gamespeed; //time progression multiplier, fixed per-level.
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qboolean csqcdebug;
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double time;
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double starttime;
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float physicstime; //nq clients do so much better with times sent with physics than real.
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int framenum;
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int lastcheck; // used by PF_checkclient
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double lastchecktime; // for monster ai
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qboolean paused; // are we paused?
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//check player/eyes models for hacks
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unsigned model_player_checksum;
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unsigned eyes_player_checksum;
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char name[64]; // file map name
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char mapname[256];
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char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
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struct model_s *worldmodel;
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union {
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#ifdef Q2SERVER
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struct {
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char configstring[Q2MAX_CONFIGSTRINGS][MAX_QPATH];
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};
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#endif
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struct {
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char *model_precache[MAX_MODELS]; // NULL terminated
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char sound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
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char image_precache[Q2MAX_IMAGES][MAX_QPATH];
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char *lightstyles[MAX_LIGHTSTYLES];
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char lightstylecolours[MAX_LIGHTSTYLES];
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};
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};
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struct model_s *models[MAX_MODELS];
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int allocated_client_slots; //number of slots available. (used mostly to stop single player saved games cacking up)
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int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
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int num_edicts; // increases towards MAX_EDICTS
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edict_t *edicts; // can NOT be array indexed, because
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// edict_t is variable sized, but can
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// be used to reference the world ent
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qbyte *pvs, *phs; // fully expanded and decompressed
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// added to every client's unreliable buffer each frame, then cleared
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sizebuf_t datagram;
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qbyte datagram_buf[MAX_DATAGRAM];
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// added to every client's reliable buffer each frame, then cleared
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sizebuf_t reliable_datagram;
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qbyte reliable_datagram_buf[MAX_QWMSGLEN];
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// the multicast buffer is used to send a message to a set of clients
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sizebuf_t multicast;
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qbyte multicast_buf[MAX_NQMSGLEN];
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#ifdef NQPROT
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sizebuf_t nqdatagram;
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qbyte nqdatagram_buf[MAX_NQDATAGRAM];
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sizebuf_t nqreliable_datagram;
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qbyte nqreliable_datagram_buf[MAX_NQMSGLEN];
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sizebuf_t nqmulticast;
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qbyte nqmulticast_buf[MAX_NQMSGLEN];
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#endif
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sizebuf_t q2datagram;
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qbyte q2datagram_buf[MAX_Q2DATAGRAM];
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sizebuf_t q2reliable_datagram;
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qbyte q2reliable_datagram_buf[MAX_Q2MSGLEN];
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sizebuf_t q2multicast;
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qbyte q2multicast_buf[MAX_Q2MSGLEN];
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// the master buffer is used for building log packets
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sizebuf_t master;
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qbyte master_buf[MAX_DATAGRAM];
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// the signon buffer will be sent to each client as they connect
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// includes the entity baselines, the static entities, etc
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// large levels will have >MAX_DATAGRAM sized signons, so
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// multiple signon messages are kept
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sizebuf_t signon;
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int num_signon_buffers;
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int signon_buffer_size[MAX_SIGNON_BUFFERS];
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qbyte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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qboolean msgfromdemo;
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qboolean gamedirchanged;
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qboolean mvdrecording;
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//====================================================
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//this lot is for playback of demos
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qboolean mvdplayback;
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float realtime;
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FILE *demofile; //also signifies playing the thing.
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int lasttype;
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int lastto;
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//playback spikes (svc_nails/nails2)
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int numdemospikes;
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struct {
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vec3_t org;
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qbyte id;
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qbyte pitch;
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qbyte yaw;
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qbyte modelindex;
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} demospikes[255];
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//playback of entities (svc_nails/nails2)
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mvdentity_state_t *demostate;
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mvdentity_state_t *demobaselines;
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int demomaxents;
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qboolean demostatevalid;
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//players
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struct {
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int stats[MAX_CL_STATS];
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int pl;
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int ping;
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int frags;
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int userid;
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int weaponframe;
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char userinfo[MAX_INFO_STRING];
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vec3_t oldorg;
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vec3_t oldang;
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float updatetime;
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} recordedplayer[MAX_CLIENTS];
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//gamestate
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char demoinfo[MAX_SERVERINFO_STRING];
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char demmodel_precache[MAX_MODELS][MAX_QPATH]; // NULL terminated
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char demsound_precache[MAX_SOUNDS][MAX_QPATH]; // NULL terminated
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char demgamedir[64];
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char demname[64]; // map name
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qboolean democausesreconnect; //this makes current clients go through the connection process (and when the demo ends too)
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sizebuf_t demosignon;
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int num_demosignon_buffers;
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int demosignon_buffer_size[MAX_SIGNON_BUFFERS];
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qbyte demosignon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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char demfullmapname[64];
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char *demolightstyles[MAX_LIGHTSTYLES];
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//====================================================
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entity_state_t extendedstatics[MAX_STATIC_ENTITIES];
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int numextrastatics;
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// movevars_t demomovevars; //FIXME:!
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//end this lot... (demo playback)
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svcustomtents_t customtents[255];
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int csqcentversion[MAX_EDICTS];//prevents ent versions from going backwards
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} server_t;
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typedef enum
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{
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cs_free, // can be reused for a new connection
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cs_zombie, // client has been disconnected, but don't reuse
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// connection for a couple seconds
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cs_connected, // has been assigned to a client_t, but not in game yet
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cs_spawned // client is fully in game
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} client_conn_state_t;
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typedef struct
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{
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// received from client
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// reply
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double senttime;
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float ping_time;
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packet_entities_t entities; //must come last (mvd states are bigger)
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} client_frame_t;
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#ifdef Q2SERVER
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typedef struct //merge?
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{
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int areabytes;
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qbyte areabits[MAX_Q2MAP_AREAS/8]; // portalarea visibility bits
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q2player_state_t ps;
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int num_entities;
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int first_entity; // into the circular sv_packet_entities[]
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int senttime; // for ping calculations
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} q2client_frame_t;
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#endif
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#ifdef Q3SERVER
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#include "clq3defs.h"
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typedef struct //merge?
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{
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int flags;
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int areabytes;
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qbyte areabits[MAX_Q2MAP_AREAS/8]; // portalarea visibility bits
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q3playerState_t ps;
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int num_entities;
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int first_entity; // into the circular sv_packet_entities[]
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int senttime; // for ping calculations
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int serverMessageNum;
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int serverCommandNum;
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int serverTime; // server time the message is valid for (in msec)
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int localTime;
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int deltaFrame;
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} q3client_frame_t;
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#endif
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#define MAXCACHEDSOUNDBUFFERS 8
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typedef struct {
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int socket;
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qboolean floodingbuffers; //not enough sound causes this. Sound is then only mixed when full.
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qbyte *buffer[MAXCACHEDSOUNDBUFFERS];
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} svvoicechat_t;
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#define MAX_BACK_BUFFERS 16
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typedef struct client_s
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{
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client_conn_state_t state;
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int spectator; // non-interactive
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qboolean sendinfo; // at end of frame, send info to all
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// this prevents malicious multiple broadcasts
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float lastnametime; // time of last name change
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int lastnamecount; // time of last name change
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unsigned checksum; // checksum for calcs
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qboolean drop; // lose this guy next opportunity
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int lossage; // loss percentage
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int challenge;
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int userid; // identifying number
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char userinfobasic[MAX_INFO_STRING];
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char userinfo[EXTENDED_INFO_STRING]; // infostring
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usercmd_t lastcmd; // for filling in big drops and partial predictions
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double localtime; // of last message
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qboolean jump_held;
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float maxspeed; // localized maxspeed
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float entgravity; // localized ent gravity
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int viewent; //fake the entity positioning.
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edict_t *edict; // EDICT_NUM(clientnum+1)
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#ifdef Q2SERVER
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q2edict_t *q2edict; // EDICT_NUM(clientnum+1)
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#endif
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int playercolor;
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int playerclass;
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char teambuf[32];
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char *team;
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char *name;
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char namebuf[32]; // for printing to other people
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// extracted from userinfo
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int messagelevel; // for filtering printed messages
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// the datagram is written to after every frame, but only cleared
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// when it is sent out to the client. overflow is tolerated.
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sizebuf_t datagram;
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qbyte datagram_buf[MAX_DATAGRAM];
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// back buffers for client reliable data
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sizebuf_t backbuf;
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int num_backbuf;
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int backbuf_size[MAX_BACK_BUFFERS];
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qbyte backbuf_data[MAX_BACK_BUFFERS][MAX_BACKBUFLEN];
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double connection_started; // or time of disconnect for zombies
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qboolean send_message; // set on frames a datagram arived on
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// spawn parms are carried from level to level
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float spawn_parms[NUM_SPAWN_PARMS];
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char *spawninfo;
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float spawninfotime;
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float nextservertimeupdate;
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// client known data for deltas
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int old_frags;
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int stats[MAX_CL_STATS];
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union{ //save space
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client_frame_t *frames; // updates can be deltad from here
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#ifdef Q2SERVER
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q2client_frame_t *q2frames;
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#endif
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#ifdef Q3SERVER
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q3client_frame_t *q3frames;
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#endif
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};
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FILE *download; // file being downloaded
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int downloadsize; // total bytes
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int downloadcount; // bytes sent
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int spec_track; // entnum of player tracking
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#ifdef Q3SERVER
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int gamestatesequence; //the sequence number the initial gamestate was sent in.
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int last_server_command_num;
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int last_client_command_num;
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int num_server_commands;
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int num_client_commands;
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char server_commands[64][1024];
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char last_client_command[1024];
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#endif
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#ifdef PEXT_CSQC
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int csqclastsentsequence;
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int csqcentsequence[MAX_EDICTS];//the sequence number a csqc entity was sent in
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int csqcentversions[MAX_EDICTS];//the version of the entity when it was sent in that sequenced packet.
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#endif
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//true/false/persist
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qbyte ismuted;
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qbyte iscuffed;
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qbyte iscrippled;
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qbyte istobeloaded; //loadgame creates place holders for clients to connect to. Effectivly loading a game reconnects all clients, but has precreated ents.
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double whensaid[10]; // JACK: For floodprots
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int whensaidhead; // Head value for floodprots
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double lockedtill;
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qboolean upgradewarn; // did we warn him?
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FILE *upload;
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char uploadfn[MAX_QPATH];
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netadr_t snap_from;
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qboolean remote_snap;
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//===== NETWORK ============
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int chokecount;
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int delta_sequence; // -1 = no compression
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int last_sequence;
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netchan_t netchan;
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qboolean isindependant;
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int lastsequence_acknoledged;
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svvoicechat_t voicechat;
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#ifdef SVCHAT
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svchat_t chat;
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#endif
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#ifdef SVRANKING
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int rankid;
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int kills;
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int deaths;
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double stats_started;
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#endif
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qboolean csqcactive;
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#ifdef PROTOCOL_VERSION_FTE
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unsigned long fteprotocolextensions;
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#endif
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unsigned long zquake_extensions;
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enum {
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SCP_BAD, //don't send (a bot)
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SCP_QUAKEWORLD,
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SCP_QUAKE2,
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SCP_QUAKE3,
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SCP_NETQUAKE,
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SCP_DARKPLACES6,
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SCP_DARKPLACES7 //extra prediction stuff
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//note, nq is nq+
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} protocol;
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//speed cheat testing
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int msecs;
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int msec_cheating;
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float last_check;
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qboolean gibfilter;
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int trustlevel;
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qboolean wasrecorded; //this client shouldn't get any net messages sent to them
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vec3_t specorigin; //mvds need to use a different origin from the one QC has.
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vec3_t specvelocity;
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int language; //the clients language
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struct {
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qbyte vweap;
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} otherclientsknown[MAX_CLIENTS]; //updated as needed. Flag at a time, or all flags.
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struct client_s *controller;
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struct client_s *controlled;
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int rate;
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int drate;
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} client_t;
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#define ISQWCLIENT(cl) ((cl)->protocol == SCP_QUAKEWORLD)
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#define ISQ2CLIENT(cl) ((cl)->protocol == SCP_QUAKE2)
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#define ISNQCLIENT(cl) ((cl)->protocol >= SCP_NETQUAKE)
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// a client can leave the server in one of four ways:
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// dropping properly by quiting or disconnecting
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// timing out if no valid messages are received for timeout.value seconds
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// getting kicked off by the server operator
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// a program error, like an overflowed reliable buffer
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//=============================================================================
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//mvd stuff
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#define MSG_BUF_SIZE 8192
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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int weaponframe;
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int skinnum;
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int model;
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int effects;
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} demoinfo_t;
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typedef struct
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{
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demoinfo_t info;
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float sec;
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int parsecount;
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qboolean fixangle;
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vec3_t angle;
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float cmdtime;
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int flags;
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int frame;
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} demo_client_t;
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typedef struct {
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qbyte type;
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qbyte full;
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int to;
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int size;
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qbyte data[1]; //gcc doesn't allow [] (?)
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} header_t;
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typedef struct
|
|
{
|
|
qboolean allowoverflow; // if false, do a Sys_Error
|
|
qboolean overflowed; // set to true if the buffer size failed
|
|
qbyte *data;
|
|
int maxsize;
|
|
int cursize;
|
|
int bufsize;
|
|
header_t *h;
|
|
} demobuf_t;
|
|
|
|
typedef struct
|
|
{
|
|
demo_client_t clients[MAX_CLIENTS];
|
|
double time;
|
|
demobuf_t buf;
|
|
|
|
} demo_frame_t;
|
|
|
|
typedef struct {
|
|
qbyte *data;
|
|
int start, end, last;
|
|
int maxsize;
|
|
} dbuffer_t;
|
|
|
|
#define DEMO_FRAMES 64
|
|
#define DEMO_FRAMES_MASK (DEMO_FRAMES - 1)
|
|
|
|
typedef struct
|
|
{
|
|
demobuf_t *dbuf;
|
|
dbuffer_t dbuffer;
|
|
sizebuf_t datagram;
|
|
qbyte datagram_data[MSG_BUF_SIZE];
|
|
int lastto;
|
|
int lasttype;
|
|
double time, pingtime;
|
|
int stats[MAX_CLIENTS][MAX_CL_STATS]; // ouch!
|
|
client_t recorder;
|
|
qboolean fixangle[MAX_CLIENTS];
|
|
float fixangletime[MAX_CLIENTS];
|
|
vec3_t angles[MAX_CLIENTS];
|
|
char name[MAX_OSPATH], path[MAX_OSPATH];
|
|
int parsecount;
|
|
int lastwritten;
|
|
demo_frame_t frames[DEMO_FRAMES];
|
|
demoinfo_t info[MAX_CLIENTS];
|
|
qbyte buffer[20*MAX_QWMSGLEN];
|
|
int bufsize;
|
|
int forceFrame;
|
|
|
|
struct mvddest_s *dest;
|
|
} demo_t;
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
#define STATFRAMES 100
|
|
typedef struct
|
|
{
|
|
double active;
|
|
double idle;
|
|
int count;
|
|
int packets;
|
|
|
|
double latched_active;
|
|
double latched_idle;
|
|
int latched_packets;
|
|
} svstats_t;
|
|
|
|
// MAX_CHALLENGES is made large to prevent a denial
|
|
// of service attack that could cycle all of them
|
|
// out before legitimate users connected
|
|
#define MAX_CHALLENGES 1024
|
|
|
|
typedef struct
|
|
{
|
|
netadr_t adr;
|
|
int challenge;
|
|
int time;
|
|
} challenge_t;
|
|
|
|
typedef struct bannedips_s {
|
|
struct bannedips_s *next;
|
|
netadr_t adr;
|
|
} bannedips_t;
|
|
|
|
typedef enum {
|
|
GT_PROGS, //q1, qw, h2 are similar enough that we consider it only one game mode. (We don't support the h2 protocol)
|
|
GT_QUAKE2, //q2 servers run from a q2 game dll
|
|
GT_QUAKE3, //q3 servers run off the q3 qvm api
|
|
GT_MAX
|
|
} gametype_e;
|
|
|
|
typedef struct levelcache_s {
|
|
struct levelcache_s *next;
|
|
char *mapname;
|
|
gametype_e gametype;
|
|
} levelcache_t;
|
|
|
|
#ifdef TCPCONNECT
|
|
typedef struct svtcpstream_s {
|
|
int socketnum;
|
|
int inlen;
|
|
qboolean waitingforprotocolconfirmation;
|
|
char inbuffer[1500];
|
|
float timeouttime;
|
|
netadr_t remoteaddr;
|
|
struct svtcpstream_s *next;
|
|
} svtcpstream_t;
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
gametype_e gametype;
|
|
int spawncount; // number of servers spawned since start,
|
|
// used to check late spawns
|
|
|
|
int socketip;
|
|
int socketip6;
|
|
int socketipx;
|
|
|
|
#ifdef TCPCONNECT
|
|
int sockettcp;
|
|
svtcpstream_t *tcpstreams;
|
|
#endif
|
|
|
|
client_t clients[MAX_CLIENTS];
|
|
int serverflags; // episode completion information
|
|
|
|
double last_heartbeat;
|
|
int heartbeat_sequence;
|
|
svstats_t stats;
|
|
|
|
char info[MAX_SERVERINFO_STRING];
|
|
|
|
// log messages are used so that fraglog processes can get stats
|
|
int logsequence; // the message currently being filled
|
|
double logtime; // time of last swap
|
|
sizebuf_t log[2];
|
|
qbyte log_buf[2][MAX_DATAGRAM];
|
|
|
|
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
|
|
|
|
bannedips_t *bannedips;
|
|
|
|
char progsnames[MAX_PROGS][32];
|
|
progsnum_t progsnum[MAX_PROGS];
|
|
int numprogs;
|
|
|
|
#ifdef PROTOCOLEXTENSIONS
|
|
unsigned long fteprotocolextensions;
|
|
#endif
|
|
|
|
qboolean demoplayback;
|
|
qboolean demorecording;
|
|
qboolean msgfromdemo;
|
|
|
|
int language; //the server operators language
|
|
|
|
levelcache_t *levcache;
|
|
} server_static_t;
|
|
|
|
//=============================================================================
|
|
|
|
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 // gravity
|
|
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
|
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
|
#define MOVETYPE_PUSHPULL 13 // pushable/pullable object
|
|
#define MOVETYPE_SWIM 14 // should keep the object in water
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
#define SOLID_PHASEH2 5
|
|
#define SOLID_CORPSE 5
|
|
#define SOLID_LADDER 20 //dmw. touch on edge, not blocking. Touching players have different physics. Otherwise a SOLID_TRIGGER
|
|
|
|
// edict->deadflag values
|
|
#define DEAD_NO 0
|
|
#define DEAD_DYING 1
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
|
|
// edict->flags
|
|
#define FL_FLY 1
|
|
#define FL_SWIM 2
|
|
#define FL_GLIMPSE 4
|
|
#define FL_CLIENT 8
|
|
#define FL_INWATER 16
|
|
#define FL_MONSTER 32
|
|
#define FL_GODMODE 64
|
|
#define FL_NOTARGET 128
|
|
#define FL_ITEM 256
|
|
#define FL_ONGROUND 512
|
|
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
#define FL_WATERJUMP 2048 // player jumping out of water
|
|
|
|
#define FL_FINDABLE_NONSOLID 16384 //a cpqwsv feature
|
|
#define FL_MOVECHAIN_ANGLE 32768 // when in a move chain, will update the angle
|
|
#define FL_CLASS_DEPENDENT 2097152
|
|
|
|
#define FF_CROUCHING 1 //fte flags. seperate from flags
|
|
#define FF_LADDER 2 //fte flags. seperate from flags
|
|
|
|
// entity effects
|
|
|
|
//define EF_BRIGHTFIELD 1
|
|
//define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_DIMLIGHT 8
|
|
|
|
#define EF_FULLBRIGHT 512
|
|
|
|
|
|
#define SPAWNFLAG_NOT_EASY 256
|
|
#define SPAWNFLAG_NOT_MEDIUM 512
|
|
#define SPAWNFLAG_NOT_HARD 1024
|
|
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
|
|
|
#define SPAWNFLAG_NOT_H2PALADIN 256
|
|
#define SPAWNFLAG_NOT_H2CLERIC 512
|
|
#define SPAWNFLAG_NOT_H2NECROMANCER 1024
|
|
#define SPAWNFLAG_NOT_H2THEIF 2048
|
|
#define SPAWNFLAG_NOT_H2EASY 4096
|
|
#define SPAWNFLAG_NOT_H2MEDIUM 8192
|
|
#define SPAWNFLAG_NOT_H2HARD 16384
|
|
#define SPAWNFLAG_NOT_H2DEATHMATCH 32768
|
|
#define SPAWNFLAG_NOT_H2COOP 65536
|
|
#define SPAWNFLAG_NOT_H2SINGLE 131072
|
|
|
|
#if 0//ndef Q2SERVER
|
|
typedef enum multicast_e
|
|
{
|
|
MULTICAST_ALL,
|
|
MULTICAST_PHS,
|
|
MULTICAST_PVS,
|
|
MULTICAST_ALL_R,
|
|
MULTICAST_PHS_R,
|
|
MULTICAST_PVS_R
|
|
} multicast_t;
|
|
#endif
|
|
|
|
|
|
//shared with qc
|
|
#define MSG_PRERELONE -100
|
|
#define MSG_BROADCAST 0 // unreliable to all
|
|
#define MSG_ONE 1 // reliable to one (msg_entity)
|
|
#define MSG_ALL 2 // reliable to all
|
|
#define MSG_INIT 3 // write to the init string
|
|
#define MSG_MULTICAST 4 // for multicast()
|
|
#define MSG_CSQC 5 // for writing csqc entities
|
|
|
|
//============================================================================
|
|
|
|
extern cvar_t sv_mintic, sv_maxtic;
|
|
extern cvar_t sv_maxspeed;
|
|
|
|
extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
|
|
|
|
extern cvar_t spawn;
|
|
extern cvar_t teamplay;
|
|
extern cvar_t deathmatch;
|
|
extern cvar_t fraglimit;
|
|
extern cvar_t timelimit;
|
|
|
|
extern server_static_t svs; // persistant server info
|
|
extern server_t sv; // local server
|
|
|
|
extern client_t *host_client;
|
|
|
|
extern edict_t *sv_player;
|
|
|
|
extern char localmodels[MAX_MODELS][5]; // inline model names for precache
|
|
|
|
extern char localinfo[MAX_LOCALINFO_STRING+1];
|
|
|
|
extern int host_hunklevel;
|
|
extern FILE *sv_fraglogfile;
|
|
|
|
//===========================================================
|
|
|
|
//
|
|
// sv_main.c
|
|
//
|
|
void VARGS SV_Error (char *error, ...);
|
|
void SV_Shutdown (void);
|
|
void SV_Frame (void);
|
|
void SV_FinalMessage (char *message);
|
|
void SV_DropClient (client_t *drop);
|
|
struct quakeparms_s;
|
|
void SV_Init (struct quakeparms_s *parms);
|
|
|
|
int SV_CalcPing (client_t *cl);
|
|
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf, unsigned int ftepext);
|
|
void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
|
|
void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf);
|
|
|
|
int SV_ModelIndex (char *name);
|
|
|
|
qboolean SV_CheckBottom (edict_t *ent);
|
|
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, struct globalvars_s *set_trace);
|
|
|
|
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
|
|
void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext);
|
|
|
|
void SV_MoveToGoal (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
|
|
|
void SV_SaveSpawnparms (qboolean);
|
|
void SV_SaveLevelCache(qboolean dontharmgame);
|
|
qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers);
|
|
|
|
void SV_Physics_Client (edict_t *ent, int num);
|
|
|
|
void SV_ExecuteUserCommand (char *s, qboolean fromQC);
|
|
void SV_InitOperatorCommands (void);
|
|
|
|
void SV_SendServerinfo (client_t *client);
|
|
void SV_ExtractFromUserinfo (client_t *cl);
|
|
|
|
void SV_SaveInfos(FILE *f);
|
|
|
|
|
|
void Master_Heartbeat (void);
|
|
void Master_Packet (void);
|
|
|
|
void SV_FixupName(char *in, char *out);
|
|
|
|
//
|
|
// sv_init.c
|
|
//
|
|
void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean usecinematic);
|
|
void SV_UnspawnServer (void);
|
|
void SV_FlushSignon (void);
|
|
|
|
void SV_FilterImpulseInit(void);
|
|
|
|
//svq2_game.c
|
|
qboolean SVQ2_InitGameProgs(void);
|
|
void VARGS SVQ2_ShutdownGameProgs (void);
|
|
|
|
//svq2_ents.c
|
|
void SV_BuildClientFrame (client_t *client);
|
|
void SV_WriteFrameToClient (client_t *client, sizebuf_t *msg);
|
|
#ifdef Q2SERVER
|
|
void MSGQ2_WriteDeltaEntity (q2entity_state_t *from, q2entity_state_t *to, sizebuf_t *msg, qboolean force, qboolean newentity);
|
|
#endif
|
|
|
|
//q3 stuff
|
|
#ifdef Q3SERVER
|
|
void SVQ3_ShutdownGame(void);
|
|
qboolean SVQ3_InitGame(void);
|
|
qboolean SVQ3_ConsoleCommand(void);
|
|
void SVQ3_HandleClient(void);
|
|
void SVQ3_DirectConnect(void);
|
|
void SVQ3_DropClient(client_t *cl);
|
|
int SVQ3_AddBot(void);
|
|
void SVQ3_RunFrame(void);
|
|
void SVQ3_SendMessage(client_t *client);
|
|
qboolean SVQ3_Command(void);
|
|
#endif
|
|
|
|
|
|
//
|
|
// sv_phys.c
|
|
//
|
|
void SV_TouchLinks ( edict_t *ent, areanode_t *node );
|
|
void SV_ProgStartFrame (void);
|
|
qboolean SV_Physics (void);
|
|
void SV_CheckVelocity (edict_t *ent);
|
|
void SV_AddGravity (edict_t *ent, float scale);
|
|
qboolean SV_RunThink (edict_t *ent);
|
|
void SV_Physics_Toss (edict_t *ent);
|
|
void SV_RunNewmis (void);
|
|
void SV_Impact (edict_t *e1, edict_t *e2);
|
|
void SV_SetMoveVars(void);
|
|
|
|
//
|
|
// sv_send.c
|
|
//
|
|
qboolean SV_ChallengePasses(int challenge);
|
|
void SV_QCStat(int type, char *name, int statnum);
|
|
void SV_ClearQCStats(void);
|
|
|
|
void SV_SendClientMessages (void);
|
|
|
|
void VARGS SV_Multicast (vec3_t origin, multicast_t to);
|
|
#define FULLDIMENSIONMASK 0xffffffff
|
|
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without);
|
|
|
|
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
|
|
float attenuation);
|
|
void VARGS SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
|
|
void VARGS SV_ClientTPrintf (client_t *cl, int level, translation_t text, ...);
|
|
void VARGS SV_BroadcastPrintf (int level, char *fmt, ...);
|
|
void VARGS SV_BroadcastTPrintf (int level, translation_t fmt, ...);
|
|
void VARGS SV_BroadcastCommand (char *fmt, ...);
|
|
void SV_SendServerInfoChange(char *key, const char *value);
|
|
void SV_SendMessagesToAll (void);
|
|
void SV_FindModelNumbers (void);
|
|
|
|
//
|
|
// sv_user.c
|
|
//
|
|
#ifdef NQPROT
|
|
void SVNQ_New_f (void);
|
|
void SVNQ_ExecuteClientMessage (client_t *cl);
|
|
#endif
|
|
void SV_ExecuteClientMessage (client_t *cl);
|
|
void SVQ2_ExecuteClientMessage (client_t *cl);
|
|
int SV_PMTypeForClient (client_t *cl);
|
|
void SV_UserInit (void);
|
|
void SV_TogglePause (void);
|
|
|
|
void SV_ClientThink (void);
|
|
|
|
void VoteFlushAll(void);
|
|
void SV_SetUpClientEdict (client_t *cl, edict_t *ent);
|
|
|
|
//sv_master.c
|
|
void SVM_Think(int port);
|
|
|
|
|
|
//
|
|
// svonly.c
|
|
//
|
|
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET, RD_OBLIVION} redirect_t; //oblivion is provided so people can read the output before the buffer is wiped.
|
|
void SV_BeginRedirect (redirect_t rd, int lang);
|
|
void SV_EndRedirect (void);
|
|
|
|
//
|
|
// sv_ccmds.c
|
|
//
|
|
void SV_Status_f (void);
|
|
|
|
//
|
|
// sv_ents.c
|
|
//
|
|
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs);
|
|
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs);
|
|
void SV_GibFilterInit(void);
|
|
void SV_CleanupEnts(void);
|
|
|
|
void SV_CSQC_DroppedPacket(client_t *client, int sequence);
|
|
|
|
//
|
|
// sv_nchan.c
|
|
//
|
|
|
|
void ClientReliableCheckBlock(client_t *cl, int maxsize);
|
|
void ClientReliable_FinishWrite(client_t *cl);
|
|
void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
|
|
void ClientReliableWrite_Angle(client_t *cl, float f);
|
|
void ClientReliableWrite_Angle16(client_t *cl, float f);
|
|
void ClientReliableWrite_Byte(client_t *cl, int c);
|
|
void ClientReliableWrite_Char(client_t *cl, int c);
|
|
void ClientReliableWrite_Float(client_t *cl, float f);
|
|
void ClientReliableWrite_Coord(client_t *cl, float f);
|
|
void ClientReliableWrite_Long(client_t *cl, int c);
|
|
void ClientReliableWrite_Short(client_t *cl, int c);
|
|
void ClientReliableWrite_String(client_t *cl, char *s);
|
|
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
|
|
|
|
|
|
#ifdef SVRANKING
|
|
//flags
|
|
#define RANK_BANNED 1
|
|
#define RANK_MUTED 2
|
|
#define RANK_CUFFED 4
|
|
#define RANK_CRIPPLED 8 //ha ha... get speed cheaters with this!... :o)
|
|
|
|
typedef struct { //stats info
|
|
int kills;
|
|
int deaths;
|
|
float parm[NUM_SPAWN_PARMS];
|
|
float timeonserver;
|
|
qbyte flags1;
|
|
qbyte trustlevel;
|
|
char pad2;
|
|
char pad3;
|
|
} rankstats_t;
|
|
|
|
typedef struct { //name, identity and order.
|
|
int prev; //score is held for convineance.
|
|
int next;
|
|
char name[32];
|
|
int pwd;
|
|
float score;
|
|
} rankheader_t;
|
|
|
|
typedef struct {
|
|
rankheader_t h;
|
|
rankstats_t s;
|
|
} rankinfo_t;
|
|
|
|
int Rank_GetPlayerID(char *name, int pwd, qboolean allowcreate, qboolean requirepasswordtobeset);
|
|
void Rank_SetPlayerStats(int id, rankstats_t *stats);
|
|
rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer);
|
|
rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer);
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qboolean Rank_OpenRankings(void);
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void Rank_Flush (void);
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void Rank_ListTop10_f (void);
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void Rank_RegisterCommands(void);
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int Rank_GetPass (char *name);
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extern cvar_t rank_needlogin;
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client_t *SV_GetClientForString(char *name, int *id);
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qboolean ReloadRanking(client_t *cl, char *newname);
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#endif
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void NPP_Flush(void);
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void NPP_NQWriteByte(int dest, qbyte data);
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void NPP_NQWriteChar(int dest, char data);
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void NPP_NQWriteShort(int dest, short data);
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void NPP_NQWriteLong(int dest, long data);
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void NPP_NQWriteAngle(int dest, float data);
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void NPP_NQWriteCoord(int dest, float data);
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void NPP_NQWriteString(int dest, char *data);
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void NPP_NQWriteEntity(int dest, short data);
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void NPP_QWWriteByte(int dest, qbyte data);
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void NPP_QWWriteChar(int dest, char data);
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void NPP_QWWriteShort(int dest, short data);
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void NPP_QWWriteLong(int dest, long data);
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void NPP_QWWriteAngle(int dest, float data);
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void NPP_QWWriteCoord(int dest, float data);
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void NPP_QWWriteString(int dest, char *data);
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void NPP_QWWriteEntity(int dest, short data);
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void NPP_MVDForceFlush(void);
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//replacement rand function (useful cos it's fully portable, with seed grabbing)
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void predictablesrand(unsigned int x);
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int predictablerandgetseed(void);
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int predictablerand(void);
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#ifdef SVCHAT
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void SV_WipeChat(client_t *client);
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int SV_ChatMove(int impulse);
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void SV_ChatThink(client_t *client);
|
|
#endif
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void SV_ConSay_f(void);
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//
|
|
// sv_mvd.c
|
|
//
|
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void SV_MVDPings (void);
|
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void SV_MVDWriteToDisk(int type, int to, float time);
|
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void MVDWrite_Begin(qbyte type, int to, int size);
|
|
void MVDSetMsgBuf(demobuf_t *prev,demobuf_t *cur);
|
|
void SV_MVDStop (int reason);
|
|
void SV_MVDStop_f (void);
|
|
void SV_MVDWritePackets (int num);
|
|
void MVD_Init (void);
|
|
|
|
extern demo_t demo; // server demo struct
|
|
|
|
extern cvar_t sv_demofps;
|
|
extern cvar_t sv_demoPings;
|
|
extern cvar_t sv_demoNoVis;
|
|
extern cvar_t sv_demoUseCache;
|
|
extern cvar_t sv_demoMaxSize;
|
|
extern cvar_t sv_demoMaxDirSize;
|
|
|
|
void SV_MVDInit(void);
|
|
char *SV_MVDNum(int num); //filename for demonum
|
|
void SV_SendMVDMessage(void);
|
|
qboolean SV_ReadMVD (void);
|
|
void SV_FlushDemoSignon (void);
|
|
|
|
// savegame.c
|
|
void SV_FlushLevelCache(void);
|
|
|
|
int SV_RateForClient(client_t *cl);
|
|
|
|
|
|
void SVVC_Frame (qboolean enabled);
|
|
void SV_CalcPHS (void);
|
|
#ifdef Q2SERVER
|
|
void VARGS SVQ2_LinkEdict(q2edict_t *ent);
|
|
void VARGS SVQ2_UnlinkEdict(q2edict_t *ent);
|
|
int VARGS SVQ2_AreaEdicts (vec3_t mins, vec3_t maxs, q2edict_t **list,
|
|
int maxcount, int areatype);
|
|
#endif
|
|
|
|
void SV_GetConsoleCommands (void);
|
|
void SV_CheckTimer(void);
|
|
|
|
typedef struct
|
|
{
|
|
int sec;
|
|
int min;
|
|
int hour;
|
|
int day;
|
|
int mon;
|
|
int year;
|
|
char str[128];
|
|
} date_t;
|
|
void SV_TimeOfDay(date_t *date);
|