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fteqw/engine/d3d
Spoike c469bcd446 fix some non-gl builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4492 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 16:13:18 +00:00
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d3d11_backend.c fix some non-gl builds. 2013-10-08 16:13:18 +00:00
d3d11_image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
d3d11_shader.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d_backend.c fix some non-gl builds. 2013-10-08 16:13:18 +00:00
d3d_image.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c fix some non-gl builds. 2013-10-08 16:13:18 +00:00
vid_d3d11.c fix some non-gl builds. 2013-10-08 16:13:18 +00:00