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fteqw/engine/d3d
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WIP: linear fog mode (required for Source Engine compatible fog) (#223)
* r_fog_linear implementation for GLSL and Vulkan path

* Linear fog in the non-GLSL backend
2024-10-20 19:12:16 -07:00
..
d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Fix up d3d renderers. 2022-04-17 19:46:46 +00:00
d3d11_image.c Some compile fixes. 2020-04-29 11:43:33 +00:00
d3d11_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
d3d_backend.c Fix up d3d renderers. 2022-04-17 19:46:46 +00:00
d3d_image.c Some compile fixes. 2020-04-29 11:43:33 +00:00
d3d_shader.c makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). 2020-06-12 23:29:58 +00:00
vid_d3d.c WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
vid_d3d8.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
vid_d3d11.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00