.. |
altwater.glsl
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Added EF_BRIGHTFIELD to classic particles.
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2015-03-03 07:54:10 +00:00 |
bloom_blur.glsl
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
bloom_filter.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
bloom_final.glsl
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random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
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2014-08-27 08:41:31 +00:00 |
colourtint.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_opaque.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
crepuscular_rays.glsl
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qc: qc temp-strings are now garbage collected. this makes strzone redundant.
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2015-01-21 18:18:37 +00:00 |
crepuscular_sky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
default2d.glsl
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fix demo menu with system paths.
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2015-02-02 08:01:53 +00:00 |
defaultadditivesprite.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultfill.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
defaultgammacb.glsl
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changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
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2013-05-11 14:02:55 +00:00 |
defaultskin.glsl
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q2w bsp format support.
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2015-03-03 00:14:43 +00:00 |
defaultsky.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
defaultsprite.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
defaultwall.glsl
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
defaultwarp.glsl
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q2w bsp format support.
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2015-03-03 00:14:43 +00:00 |
depthonly.glsl
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log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
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2013-10-08 14:28:11 +00:00 |
drawflat_wall.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_depthnorm.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_light.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
lpp_wall.glsl
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tweaks for ktx/nq clients.
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2015-06-20 14:22:06 +00:00 |
menutint.glsl
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my bulk commits didn't include include file additions. these are needed.
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2013-03-13 22:54:47 +00:00 |
postproc_fisheye.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
postproc_panorama.glsl
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
rtlight.glsl
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reworked the shader system slightly.
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2015-05-03 19:57:46 +00:00 |
terrain.glsl
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
underwaterwarp.glsl
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fix nq bob (also fixes show_speed in nq)
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2014-08-19 06:08:23 +00:00 |