157 lines
3.9 KiB
C++
157 lines
3.9 KiB
C++
//Don't modify this file
|
|
|
|
#define CSQC //so code sections can be compiled for either progs
|
|
/*
|
|
==============================================================================
|
|
|
|
SOURCE FOR GLOBALVARS_T C STRUCTURE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
//
|
|
// system globals
|
|
//
|
|
entity self;
|
|
entity other;
|
|
entity world;
|
|
float time;
|
|
float frametime;
|
|
|
|
float player_localentnum; //the entnum
|
|
float player_localnum; //the playernum
|
|
float maxclients; //a constant filled in by the engine. gah, portability eh?
|
|
|
|
float clientcommandframe; //player movement
|
|
float servercommandframe; //clientframe echoed off the server
|
|
|
|
string mapname; //current brief map name
|
|
float intermission; //non-zero if the server sent an svc_intermission.
|
|
|
|
|
|
//
|
|
// global variables set by built in functions
|
|
//
|
|
vector v_forward, v_up, v_right; // set by makevectors()
|
|
|
|
// set by traceline / tracebox
|
|
float trace_allsolid;
|
|
float trace_startsolid;
|
|
float trace_fraction;
|
|
vector trace_endpos;
|
|
vector trace_plane_normal;
|
|
float trace_plane_dist;
|
|
entity trace_ent;
|
|
float trace_inopen;
|
|
float trace_inwater;
|
|
|
|
//these fields are read and set by the default player physics
|
|
vector pmove_org;
|
|
vector pmove_vel;
|
|
vector pmove_mins;
|
|
vector pmove_maxs;
|
|
//retrieved from the current movement commands (read by player physics)
|
|
float input_timelength;
|
|
vector input_angles;
|
|
vector input_movevalues; //forwards, right, up.
|
|
float input_buttons; //attack, use, jump (default physics only uses jump)
|
|
|
|
float movevar_gravity;
|
|
float movevar_stopspeed;
|
|
float movevar_maxspeed;
|
|
float movevar_spectatormaxspeed; //used by NOCLIP movetypes.
|
|
float movevar_accelerate;
|
|
float movevar_airaccelerate;
|
|
float movevar_wateraccelerate;
|
|
float movevar_friction;
|
|
float movevar_waterfriction;
|
|
float movevar_entgravity; //the local player's gravity field. Is a multiple (1 is the normal value)
|
|
|
|
//================================================
|
|
void end_sys_globals; // flag for structure dumping
|
|
//================================================
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SOURCE FOR ENTVARS_T C STRUCTURE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
//
|
|
// system fields (*** = do not set in prog code, maintained by C code)
|
|
//
|
|
.float modelindex; // *** model index in the precached list
|
|
.vector absmin, absmax; // *** origin + mins / maxs
|
|
|
|
.float entnum; // *** the ent number as on the server
|
|
.float drawmask;
|
|
.void() predraw;
|
|
|
|
.float movetype;
|
|
.float solid;
|
|
|
|
.vector origin; // ***
|
|
.vector oldorigin; // ***
|
|
.vector velocity;
|
|
.vector angles;
|
|
.vector avelocity;
|
|
|
|
.string classname; // spawn function
|
|
|
|
.float renderflags;
|
|
.string model;
|
|
.float frame;
|
|
.float health;
|
|
.float ammo_shells;
|
|
.float ammo_cells;
|
|
.float weight;
|
|
.float max_weight;
|
|
.float max_health;
|
|
.float rage;
|
|
.float regen;
|
|
.float position;
|
|
.float missionbrief;
|
|
.float sneak;
|
|
.float perk2;
|
|
.float perk1;
|
|
.float frame2;
|
|
.float lerpfrac; //the ammount of frame2 to use.
|
|
.float skin;
|
|
.vector mins, maxs; // bounding box extents reletive to origin
|
|
.vector size; // maxs - mins
|
|
|
|
.void() touch;
|
|
.void() use;
|
|
.void() think;
|
|
.void() blocked; // for doors or plats, called when can't push other
|
|
|
|
.float nextthink;
|
|
|
|
.entity chain;
|
|
|
|
.entity enemy;
|
|
|
|
.float flags;
|
|
|
|
.float colormap;
|
|
|
|
.entity owner; // who launched a missile
|
|
|
|
//================================================
|
|
void end_sys_fields; // flag for structure dumping
|
|
//================================================
|
|
|
|
.float map_ent1;
|
|
.float map_ent2;
|
|
.float map_ent3;
|
|
.float map_obj;
|
|
.float location;
|
|
.float start_time;
|
|
.float recoil;
|
|
|
|
.float silencer;
|
|
.float extender;
|
|
.float timer;
|
|
|