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fteqw/engine/vk
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WIP: linear fog mode (required for Source Engine compatible fog) (#223)
* r_fog_linear implementation for GLSL and Vulkan path

* Linear fog in the non-GLSL backend
2024-10-20 19:12:16 -07:00
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vk_backend.c Add vk_khr_ray_query support as an option instead of using shadowmaps. 2024-07-14 19:58:25 +01:00
vk_init.c WIP: linear fog mode (required for Source Engine compatible fog) (#223) 2024-10-20 19:12:16 -07:00
vkrenderer.h Add vk_khr_ray_query support as an option instead of using shadowmaps. 2024-07-14 19:58:25 +01:00