1
0
Fork 0
forked from fte/fteqw
fteqw/engine/common/log.c
Spoike cf0e8fd923 added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00

653 lines
18 KiB
C

// log.c: handles console logging functions and cvars
#include "quakedef.h"
// cvar callbacks
static void QDECL Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
static void QDECL Log_Name_Callback (struct cvar_s *var, char *oldvalue);
// cvars
#define CONLOGGROUP "Console logging"
cvar_t log_enable[LOG_TYPES] = { CVARF("log_enable", "0", CVAR_NOTFROMSERVER),
CVARF("log_enable_players", "0", CVAR_NOTFROMSERVER),
CVARF("log_enable_rcon", "1", CVAR_NOTFROMSERVER)
};
cvar_t log_name[LOG_TYPES] = { CVARFC("log_name", "", CVAR_NOTFROMSERVER, Log_Name_Callback),
CVARFC("log_name_players", "players", CVAR_NOTFROMSERVER, Log_Name_Callback),
CVARFC("log_name_rcon", "rcon", CVAR_NOTFROMSERVER, Log_Name_Callback)};
cvar_t log_dir = CVARFC("log_dir", "", CVAR_NOTFROMSERVER, Log_Dir_Callback);
cvar_t log_readable = CVARFD("log_readable", "7", CVAR_NOTFROMSERVER, "Bitfield describing what to convert/strip. If 0, exact byte representation will be used.\n&1: Dequakify text.\n&2: Strip special markup.\n&4: Strip ansi control codes.");
cvar_t log_developer = CVARFD("log_developer", "0", CVAR_NOTFROMSERVER, "Enables logging of console prints when set to 1. Otherwise unimportant messages will not fill up your log files.");
cvar_t log_rotate_files = CVARF("log_rotate_files", "0", CVAR_NOTFROMSERVER);
cvar_t log_rotate_size = CVARF("log_rotate_size", "131072", CVAR_NOTFROMSERVER);
cvar_t log_timestamps = CVARF("log_timestamps", "1", CVAR_NOTFROMSERVER);
#ifdef _WIN32
cvar_t log_dosformat = CVARF("log_dosformat", "1", CVAR_NOTFROMSERVER);
#else
cvar_t log_dosformat = CVARF("log_dosformat", "0", CVAR_NOTFROMSERVER);
#endif
qboolean log_newline[LOG_TYPES];
// externals
extern char gamedirfile[];
// Log_Dir_Callback: called when a log_dir is changed
static void QDECL Log_Dir_Callback (struct cvar_s *var, char *oldvalue)
{
char *t = var->string;
char *e = t + (*t?strlen(t):0);
// sanity check for directory. // is equivelent to /../ on some systems, so make sure that can't be used either. : is for drives on windows or amiga, or alternative thingies on windows, so block thoses completely.
if (strstr(t, "..") || strstr(t, ":") || *t == '/' || *t == '\\' || *e == '/' || *e == '\\' || strstr(t, "//") || strstr(t, "\\\\"))
{
Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
// recursion is avoided by assuming the default value is sane
Cvar_ForceSet(var, var->defaultstr);
}
}
// Log_Name_Callback: called when a log_name is changed
static void QDECL Log_Name_Callback (struct cvar_s *var, char *oldvalue)
{
char *t = var->string;
// sanity check for directory
if (strstr(t, "..") || strstr(t, ":") || strstr(t, "/") || strstr(t, "\\"))
{
Con_Printf(CON_NOTICE "%s forced to default due to invalid characters.\n", var->name);
// recursion is avoided by assuming the default value is sane
Cvar_ForceSet(var, var->defaultstr);
}
}
// Con_Log: log string to console log
void Log_String (logtype_t lognum, char *s)
{
vfsfile_t *fi;
char *d; // directory
char *f; // filename
char *t;
char utf8[2048];
int i;
char fbase[MAX_QPATH];
char fname[MAX_QPATH];
conchar_t cline[2048], *c;
unsigned int u, flags;
f = NULL;
switch(lognum)
{
case LOG_CONSOLE:
f = "qconsole";
break;
case LOG_PLAYER:
f = "players";
break;
case LOG_RCON:
f = "rcon";
break;
default:
return;
}
if (!log_enable[lognum].value)
return;
// get directory/filename
if (log_dir.string[0])
d = log_dir.string;
else
d = "";//gamedirfile;
if (log_name[lognum].string[0])
f = log_name[lognum].string;
if (!f)
return;
COM_ParseFunString(CON_WHITEMASK, s, cline, sizeof(cline), !(log_readable.ival & 2));
t = utf8;
for (c = cline; *c; )
{
c = Font_Decode(c, &flags, &u);
if ((flags & CON_HIDDEN) && (log_readable.ival & 2))
continue;
if (log_readable.ival&1)
u = COM_DeQuake(u);
//at the start of a new line, we might want a timestamp (so timestamps are correct for the first char of the line, instead of the preceeding \n)
if (log_newline[lognum])
{
if (log_timestamps.ival)
{
time_t unixtime = time(NULL);
int bufferspace = utf8+sizeof(utf8)-1-t;
if (bufferspace > 0)
{
strftime(t, bufferspace, "%Y-%m-%d %H:%M:%S ", localtime(&unixtime));
t += strlen(t);
}
}
log_newline[lognum] = false;
}
//make sure control codes are stripped. no exploiting xterm bugs please.
if ((log_readable.ival & 4) && ((u < 32 && u != '\t' && u != '\n') || u == 127 || (u >= 128 && u < 128+32))) //\r is stripped too
u = '?';
//if dos format logs, we insert a \r before every \n (also flag next char as the start of a new line)
if (u == '\n')
{
log_newline[lognum] = true;
if (log_dosformat.ival)
t += utf8_encode(t, '\r', utf8+sizeof(utf8)-1-t);
}
t += utf8_encode(t, u, utf8+sizeof(utf8)-1-t);
}
*t = 0;
if (*d)
Q_snprintfz(fbase, sizeof(fname)-4, "%s/%s", d, f);
else
Q_snprintfz(fbase, sizeof(fname)-4, "%s", f);
Q_snprintfz(fname, sizeof(fname), "%s.log", fbase);
// file rotation
if (log_rotate_size.value >= 4096 && log_rotate_files.value >= 1)
{
int x;
vfsfile_t *fi;
// check file size, use x as temp
if ((fi = FS_OpenVFS(fname, "rb", FS_GAMEONLY)))
{
x = VFS_GETLEN(fi);
VFS_CLOSE(fi);
x += strlen(utf8); // add string size to file size to never go over
}
else
x = 0;
if (x > (int)log_rotate_size.value)
{
char newf[MAX_QPATH];
char oldf[MAX_QPATH];
i = log_rotate_files.value;
// unlink file at the top of the chain
Q_snprintfz(oldf, sizeof(oldf), "%s.%i.log", fbase, i);
FS_Remove(oldf, FS_GAMEONLY);
// rename files through chain
for (x = i-1; x > 0; x--)
{
strcpy(newf, oldf);
Q_snprintfz(oldf, sizeof(oldf), "%s.%i.log", fbase, x);
// check if file exists, otherwise skip
if ((fi = FS_OpenVFS(oldf, "rb", FS_GAMEONLY)))
VFS_CLOSE(fi);
else
continue; // skip nonexistant files
if (!FS_Rename(oldf, newf, FS_GAMEONLY))
{
// rename failed, disable log and bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to rotate log files. Logging disabled.\n");
return;
}
}
// TODO: option to compress file somewhere in here?
// rename our base file, which had better exist...
if (!FS_Rename(fname, oldf, FS_GAMEONLY))
{
// rename failed, disable log and bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to rename base log file. Logging disabled.\n");
return;
}
}
}
FS_CreatePath(fname, FS_GAMEONLY);
if ((fi = FS_OpenVFS(fname, "ab", FS_GAMEONLY)))
{
VFS_WRITE(fi, utf8, strlen(utf8));
VFS_CLOSE(fi);
}
else
{
// write failed, bug out
Cvar_ForceSet(&log_enable[lognum], "0");
Con_Printf("Unable to write to log file. Logging disabled.\n");
return;
}
}
void Con_Log (char *s)
{
Log_String(LOG_CONSOLE, s);
}
#ifndef CLIENTONLY
//still to add stuff at:
//connects
//disconnects
//kicked
void SV_LogPlayer(client_t *cl, char *msg)
{
char line[2048];
char remote_adr[MAX_ADR_SIZE];
char realip_adr[MAX_ADR_SIZE];
if (cl->protocol == SCP_BAD)
return; //don't log botclients
snprintf(line, sizeof(line),
"%s\\%s\\%i\\%s\\%s\\%i\\guid\\%s%s\n",
msg, cl->name, cl->userid,
NET_BaseAdrToString(remote_adr, sizeof(remote_adr), &cl->netchan.remote_address), (cl->realip_status > 0 ? NET_BaseAdrToString(realip_adr, sizeof(realip_adr), &cl->realip) : "??"),
cl->netchan.remote_address.port, cl->guid, cl->userinfo);
Log_String(LOG_PLAYER, line);
}
#endif
void Log_Logfile_f (void)
{
extern char gamedirfile[];
if (log_enable[LOG_CONSOLE].value)
{
Cvar_SetValue(&log_enable[LOG_CONSOLE], 0);
Con_Printf("Logging disabled.\n");
}
else
{
char *d, *f;
d = gamedirfile;
if (log_dir.string[0])
d = log_dir.string;
f = "qconsole";
if (log_name[LOG_CONSOLE].string[0])
f = log_name[LOG_CONSOLE].string;
Con_Printf("%s", va("Logging to %s/%s.log.\n", d, f));
Cvar_SetValue(&log_enable[LOG_CONSOLE], 1);
}
}
/*
void SV_Fraglogfile_f (void)
{
char name[MAX_QPATH];
int i;
if (sv_fraglogfile)
{
Con_TPrintf ("Frag file logging off.\n");
VFS_CLOSE (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i=0 ; i<1000 ; i++)
{
sprintf (name, "frag_%i.log", i);
sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME);
if (!sv_fraglogfile)
{ // can't read it, so create this one
sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME);
if (!sv_fraglogfile)
i=1000; // give error
break;
}
VFS_CLOSE (sv_fraglogfile);
}
if (i==1000)
{
Con_TPrintf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
return;
}
Con_TPrintf ("Logging frags to %s.\n", name);
}
*/
/*for fuck sake, why can people still not write simple files. proquake is writing binary files as text ones. this function is to try to deal with that fuckup*/
static size_t IPLog_Read_Fucked(qbyte *file, size_t *offset, size_t totalsize, qbyte *out, size_t outsize)
{
size_t read = 0;
while (outsize-- > 0 && *offset < totalsize)
{
if (file[*offset] == '\r' && *offset+1 < totalsize && file[*offset+1] == '\n')
{
out[read] = '\n';
*offset += 2;
read += 1;
}
else
{
out[read] = file[*offset];
*offset += 1;
read += 1;
}
}
return read;
}
/*need to make sure any 13 bytes followed by 10s don't bug out when read back in *sigh* */
static size_t IPLog_Write_Fucked(vfsfile_t *file, qbyte *out, size_t outsize)
{
qbyte tmp[64];
size_t write = 0;
size_t block = 0;
while (outsize-- > 0)
{
if (block >= sizeof(tmp)-4)
{
VFS_WRITE(file, tmp, block);
write += block;
block = 0;
}
if (*out == '\n')
tmp[block++] = '\r';
tmp[block++] = *out++;
}
if (block)
{
VFS_WRITE(file, tmp, block);
write += block;
}
return write;
}
qboolean IPLog_Merge_File(const char *fname)
{
char ip[MAX_ADR_SIZE];
char name[256];
char line[1024];
vfsfile_t *f;
if (!*fname)
fname = "iplog.txt";
f = FS_OpenVFS(fname, "rb", FS_PUBBASEGAMEONLY);
if (!f)
f = FS_OpenVFS(fname, "rb", FS_GAME);
if (!f)
return false;
if (!Q_strcasecmp(COM_FileExtension(fname, name, sizeof(name)), "dat"))
{ //we don't write this format because of it being limited to ipv4, as well as player name lengths
size_t l = VFS_GETLEN(f), offset = 0;
qbyte *ffs = malloc(l+1);
VFS_READ(f, ffs, l);
ffs[l] = 0;
while (IPLog_Read_Fucked(ffs, &offset, l, line, 20) == 20)
{ //yes, these addresses are weird.
Q_snprintfz(ip, sizeof(ip), "%i.%i.%i.xxx", (qbyte)line[2], (qbyte)line[1], (qbyte)line[0]);
memcpy(name, line+4, 20-4);
name[20-4] = 0;
IPLog_Add(ip, name);
}
free(ffs);
}
else
{
while (VFS_GETS(f, line, sizeof(line)-1))
{
//whether the name contains quotes or what is an awkward one.
//we always write quotes (including string markup to avoid issues)
//dp doesn't, and our parser is lazy, so its possible we'll get gibberish that way
if (COM_ParseOut(COM_ParseOut(line, ip, sizeof(ip)), name, sizeof(name)))
IPLog_Add(ip, name);
}
}
VFS_CLOSE(f);
return true;
}
struct iplog_entry
{
netadr_t adr;
netadr_t mask;
char name[1];
} **iplog_entries;
size_t iplog_num, iplog_max;
void IPLog_Add(const char *ipstr, const char *name)
{
size_t i;
netadr_t a, m;
while (*ipstr == ' ' || *ipstr == '\t')
ipstr++;
if (*ipstr != '[' && *ipstr < '0' && *ipstr > '9')
return;
if (*ipstr == '[')
ipstr++;
//some names are dodgy.
if (!*name
//|| !Q_strcasecmp(name, /*nq default*/"player") || !Q_strcasecmp(name, /*qw default*/"unnamed")
|| !strcmp(name, /*nq fallback*/"unconnected") || !strncmp(name, "BOT:", 4))
return;
memset(&a, 0, sizeof(a));
memset(&m, 0, sizeof(m));
if (!NET_StringToAdrMasked(ipstr, false, &a, &m))
return;
//might be x.y.z.w:port
//might be x.y.z.FUCKED
//might be x.y.z.0/24
//might be [::]:port
//might be [::]/bits
//or other ways to express an ip address
//FIXME: ignore private addresses?
//check for dupes
for (i = 0; i < iplog_num; i++)
{
if (!memcmp(&a, &iplog_entries[i]->adr, sizeof(netadr_t)) && !memcmp(&m, &iplog_entries[i]->mask, sizeof(netadr_t)) && !Q_strcasecmp(name, iplog_entries[i]->name))
return;
}
//looks like its new...
if (iplog_num == iplog_max)
Z_ReallocElements((void**)&iplog_entries, &iplog_max, iplog_max+64, sizeof(*iplog_entries));
iplog_entries[iplog_num] = BZ_Malloc(sizeof(struct iplog_entry) + strlen(name));
iplog_entries[iplog_num]->adr = a;
iplog_entries[iplog_num]->mask = m;
strcpy(iplog_entries[iplog_num]->name, name);
iplog_num++;
}
static void IPLog_Identify(netadr_t *adr, netadr_t *mask, char *fmt, ...)
{
va_list argptr;
qboolean found = false;
char line[256];
size_t i;
va_start(argptr, fmt);
vsnprintf(line, sizeof(line), fmt, argptr);
va_end(argptr);
Con_Printf("%s: ", line);
for (i = 0; i < iplog_num; i++)
{
if (NET_CompareAdrMasked(adr, &iplog_entries[i]->adr, mask?mask:&iplog_entries[i]->mask))
{
if (found)
Con_Printf(", ");
found=true;
Con_Printf("%s", iplog_entries[i]->name);
}
}
if (!found)
Con_Printf("<no matches>");
Con_Printf("\n");
}
#include "cl_ignore.h"
static void IPLog_Identify_f(void)
{
const char *nameorip = Cmd_Argv(1);
netadr_t adr, mask;
char clean[256];
char *endofnum;
strtoul(nameorip, &endofnum, 10);
if (*endofnum && NET_StringToAdrMasked (nameorip, false, &adr, &mask))
{ //if not a single number, try to parse as an ip
//treading carefully here, to avoid dns name lookups weirding everything out.
IPLog_Identify(&adr, &mask, "Identity of %s", NET_AdrToStringMasked(clean, sizeof(clean), &adr, &mask));
}
#ifndef CLIENTONLY
else if (sv.active)
{ //if server is active, walk players to see if there's a name match to get their address and guess an address mask
client_t *cl;
int clnum = -1;
while((cl = SV_GetClientForString(nameorip, &clnum)))
{
if (cl->realip_status)
{
IPLog_Identify(&cl->realip, NULL, "Identity of %s (real) [%s]", cl->name, NET_AdrToString(clean, sizeof(clean), &cl->realip));
IPLog_Identify(&cl->netchan.remote_address, NULL, "Identity of %s (proxy) [%s]", cl->name, NET_AdrToString(clean, sizeof(clean), &cl->realip));
}
else
IPLog_Identify(&cl->netchan.remote_address, NULL, "Identity of %s [%s]", cl->name, NET_AdrToString(clean, sizeof(clean), &cl->realip));
}
}
#endif
#ifndef SERVERONLY
else if (cls.state >= ca_connected)
{ //else if client is active, walk players to see if there's a name match, to get their address+mask if known via nq hacks
int slot;
netadr_t adr;
if ((slot = Player_StringtoSlot(nameorip)) < 0)
Con_Printf("%s: no player with userid %s\n", Cmd_Argv(0), nameorip);
else if (!*cl.players[slot].ip)
Con_Printf("%s: ip address of %s is not known\n", Cmd_Argv(0), cl.players[slot].name);
else
{
if (NET_StringToAdrMasked(cl.players[slot].ip, false, &adr, &mask))
IPLog_Identify(&adr, &mask, "Identity of %s [%s]", cl.players[slot].name, cl.players[slot].ip);
else
Con_Printf("ip address of %s not known, cannot identify\n", cl.players[slot].name);
}
}
#endif
else
Con_Printf("%s: not connected, nor raw address\n", Cmd_Argv(0));
}
static qboolean IPLog_Dump(const char *fname)
{
size_t i;
vfsfile_t *f;
qbyte line[20];
if (!*fname)
fname = "iplog.txt";
f = FS_OpenVFS(fname, "wb", FS_PUBBASEGAMEONLY);
if (!f)
return false;
if (!Q_strcasecmp(COM_FileExtension(fname, line, sizeof(line)), "dat"))
{
for (i = 0; i < iplog_num; i++)
{
//this shitty format supports only ipv4.
if (iplog_entries[i]->adr.type != NA_IP)
continue;
line[0] = iplog_entries[i]->adr.address.ip[2];
line[1] = iplog_entries[i]->adr.address.ip[1];
line[2] = iplog_entries[i]->adr.address.ip[0];
line[3] = 0;
strncpy(line+4, iplog_entries[i]->name, sizeof(line)-4);
IPLog_Write_Fucked(f, line, sizeof(line)); //convert \n to \r\n, to avoid fucking up any formatting with binary data (inside the address part, so *.13.10.* won't corrupt the file)
}
}
else
{
VFS_PRINTF(f, "//generated by "FULLENGINENAME"\n");
for (i = 0; i < iplog_num; i++)
{
char ip[512];
char buf[1024];
char buf2[1024];
VFS_PRINTF(f, log_dosformat.value?"%s %s\r\n":"%s %s\n", COM_QuotedString(NET_AdrToStringMasked(ip, sizeof(ip), &iplog_entries[i]->adr, &iplog_entries[i]->mask), buf2, sizeof(buf2), false), COM_QuotedString(iplog_entries[i]->name, buf, sizeof(buf), false));
}
}
VFS_CLOSE(f);
return true;
}
static void IPLog_Dump_f(void)
{
char native[MAX_OSPATH];
const char *fname = Cmd_Argv(1);
if (FS_NativePath(fname, FS_GAMEONLY, native, sizeof(native)))
Q_strncpyz(native, fname, sizeof(native));
IPLog_Merge_File(fname); //merge from the existing file, so that we're hopefully more robust if multiple processes are poking the same file.
if (!IPLog_Dump(fname))
Con_Printf("unable to write %s\n", fname);
else
{
Con_Printf("wrote %s\n", native);
}
}
static void IPLog_Merge_f(void)
{
const char *fname = Cmd_Argv(1);
if (!IPLog_Merge_File(fname))
Con_Printf("unable to read %s\n", fname);
}
void Log_ShutDown(void)
{
IPLog_Dump("iplog.txt");
// IPLog_Dump("iplog.dat");
while(iplog_num > 0)
{
iplog_num--;
BZ_Free(iplog_entries[iplog_num]);
}
BZ_Free(iplog_entries);
iplog_entries = NULL;
iplog_max = iplog_num = 0;
}
void Log_Init(void)
{
int i;
// register cvars
for (i = 0; i < LOG_TYPES; i++)
{
Cvar_Register (&log_enable[i], CONLOGGROUP);
Cvar_Register (&log_name[i], CONLOGGROUP);
log_newline[i] = true;
}
Cvar_Register (&log_dir, CONLOGGROUP);
Cvar_Register (&log_readable, CONLOGGROUP);
Cvar_Register (&log_developer, CONLOGGROUP);
Cvar_Register (&log_rotate_size, CONLOGGROUP);
Cvar_Register (&log_rotate_files, CONLOGGROUP);
Cvar_Register (&log_dosformat, CONLOGGROUP);
Cvar_Register (&log_timestamps, CONLOGGROUP);
Cmd_AddCommand("logfile", Log_Logfile_f);
Cmd_AddCommand("identify", IPLog_Identify_f);
Cmd_AddCommand("ipmerge", IPLog_Merge_f);
Cmd_AddCommand("ipdump", IPLog_Dump_f);
// cmd line options, debug options
#ifdef CRAZYDEBUGGING
Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
TRACE(("dbg: Con_Init: log_enable forced\n"));
#endif
if (COM_CheckParm("-condebug"))
Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
}