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fteqw/engine/client/q2m_flash.c
Spoike 589b09ae1d added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 13:42:13 +00:00

485 lines
18 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_flash.c
// this file is included in both the game dll and quake2,
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
struct {
const char *name;
vec3_t offset;
} monster_flash_offset [] =
{
{"MZ2_INVALID", {0.0, 0.0, 0.0}},
// MZ2_TANK_BLASTER_1
{"MZ2_TANK_BLASTER", {20.7, -18.5, 28.7}},
// MZ2_TANK_BLASTER_2
{"MZ2_TANK_BLASTER", {16.6, -21.5, 30.1}},
// MZ2_TANK_BLASTER_3 3
{"MZ2_TANK_BLASTER", {11.8, -23.9, 32.1}},
// MZ2_TANK_MACHINEGUN_1 4
{"MZ2_TANK_MACHINEGUN", {22.9, -0.7, 25.3}},
// MZ2_TANK_MACHINEGUN_2 5
{"MZ2_TANK_MACHINEGUN", {22.2, 6.2, 22.3}},
// MZ2_TANK_MACHINEGUN_3 6
{"MZ2_TANK_MACHINEGUN", {19.4, 13.1, 18.6}},
// MZ2_TANK_MACHINEGUN_4 7
{"MZ2_TANK_MACHINEGUN", {19.4, 18.8, 18.6}},
// MZ2_TANK_MACHINEGUN_5 8
{"MZ2_TANK_MACHINEGUN", {17.9, 25.0, 18.6}},
// MZ2_TANK_MACHINEGUN_6 9
{"MZ2_TANK_MACHINEGUN", {14.1, 30.5, 20.6}},
// MZ2_TANK_MACHINEGUN_7 10
{"MZ2_TANK_MACHINEGUN", {9.3, 35.3, 22.1}},
// MZ2_TANK_MACHINEGUN_8 11
{"MZ2_TANK_MACHINEGUN", {4.7, 38.4, 22.1}},
// MZ2_TANK_MACHINEGUN_9 12
{"MZ2_TANK_MACHINEGUN", {-1.1, 40.4, 24.1}},
// MZ2_TANK_MACHINEGUN_10 13
{"MZ2_TANK_MACHINEGUN", {-6.5, 41.2, 24.1}},
// MZ2_TANK_MACHINEGUN_11 14
{"MZ2_TANK_MACHINEGUN", {3.2, 40.1, 24.7}},
// MZ2_TANK_MACHINEGUN_12 15
{"MZ2_TANK_MACHINEGUN", {11.7, 36.7, 26.0}},
// MZ2_TANK_MACHINEGUN_13 16
{"MZ2_TANK_MACHINEGUN", {18.9, 31.3, 26.0}},
// MZ2_TANK_MACHINEGUN_14 17
{"MZ2_TANK_MACHINEGUN", {24.4, 24.4, 26.4}},
// MZ2_TANK_MACHINEGUN_15 18
{"MZ2_TANK_MACHINEGUN", {27.1, 17.1, 27.2}},
// MZ2_TANK_MACHINEGUN_16 19
{"MZ2_TANK_MACHINEGUN", {28.5, 9.1, 28.0}},
// MZ2_TANK_MACHINEGUN_17 20
{"MZ2_TANK_MACHINEGUN", {27.1, 2.2, 28.0}},
// MZ2_TANK_MACHINEGUN_18 21
{"MZ2_TANK_MACHINEGUN", {24.9, -2.8, 28.0}},
// MZ2_TANK_MACHINEGUN_19 22
{"MZ2_TANK_MACHINEGUN", {21.6, -7.0, 26.4}},
// MZ2_TANK_ROCKET_1 23
{"MZ2_TANK_ROCKET", {6.2, 29.1, 49.1}},
// MZ2_TANK_ROCKET_2 24
{"MZ2_TANK_ROCKET", {6.9, 23.8, 49.1}},
// MZ2_TANK_ROCKET_3 25
{"MZ2_TANK_ROCKET", {8.3, 17.8, 49.5}},
// MZ2_INFANTRY_MACHINEGUN_1 26
{"MZ2_INFANTRY_MACHINEGUN", {26.6, 7.1, 13.1}},
// MZ2_INFANTRY_MACHINEGUN_2 27
{"MZ2_INFANTRY_MACHINEGUN", {18.2, 7.5, 15.4}},
// MZ2_INFANTRY_MACHINEGUN_3 28
{"MZ2_INFANTRY_MACHINEGUN", {17.2, 10.3, 17.9}},
// MZ2_INFANTRY_MACHINEGUN_4 29
{"MZ2_INFANTRY_MACHINEGUN", {17.0, 12.8, 20.1}},
// MZ2_INFANTRY_MACHINEGUN_5 30
{"MZ2_INFANTRY_MACHINEGUN", {15.1, 14.1, 21.8}},
// MZ2_INFANTRY_MACHINEGUN_6 31
{"MZ2_INFANTRY_MACHINEGUN", {11.8, 17.2, 23.1}},
// MZ2_INFANTRY_MACHINEGUN_7 32
{"MZ2_INFANTRY_MACHINEGUN", {11.4, 20.2, 21.0}},
// MZ2_INFANTRY_MACHINEGUN_8 33
{"MZ2_INFANTRY_MACHINEGUN", {9.0, 23.0, 18.9}},
// MZ2_INFANTRY_MACHINEGUN_9 34
{"MZ2_INFANTRY_MACHINEGUN", {13.9, 18.6, 17.7}},
// MZ2_INFANTRY_MACHINEGUN_10 35
{"MZ2_INFANTRY_MACHINEGUN", {15.4, 15.6, 15.8}},
// MZ2_INFANTRY_MACHINEGUN_11 36
{"MZ2_INFANTRY_MACHINEGUN", {10.2, 15.2, 25.1}},
// MZ2_INFANTRY_MACHINEGUN_12 37
{"MZ2_INFANTRY_MACHINEGUN", {-1.9, 15.1, 28.2}},
// MZ2_INFANTRY_MACHINEGUN_13 38
{"MZ2_INFANTRY_MACHINEGUN", {-12.4, 13.0, 20.2}},
// MZ2_SOLDIER_BLASTER_1 39
{"MZ2_SOLDIER_BLASTER", {10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2}},
// MZ2_SOLDIER_BLASTER_2 40
{"MZ2_SOLDIER_BLASTER", {21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_1 41
{"MZ2_SOLDIER_SHOTGUN", {10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_2 42
{"MZ2_SOLDIER_SHOTGUN", {21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_1 43
{"MZ2_SOLDIER_MACHINEGUN", {10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_2 44
{"MZ2_SOLDIER_MACHINEGUN", {21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2}},
// MZ2_GUNNER_MACHINEGUN_1 45
{"MZ2_GUNNER_MACHINEGUN", {30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_2 46
{"MZ2_GUNNER_MACHINEGUN", {29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_3 47
{"MZ2_GUNNER_MACHINEGUN", {28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_4 48
{"MZ2_GUNNER_MACHINEGUN", {28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_5 49
{"MZ2_GUNNER_MACHINEGUN", {26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_6 50
{"MZ2_GUNNER_MACHINEGUN", {26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_7 51
{"MZ2_GUNNER_MACHINEGUN", {26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15}},
// MZ2_GUNNER_MACHINEGUN_8 52
{"MZ2_GUNNER_MACHINEGUN", {29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15}},
// MZ2_GUNNER_GRENADE_1 53
{"MZ2_GUNNER_GRENADE", {4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15}},
// MZ2_GUNNER_GRENADE_2 54
{"MZ2_GUNNER_GRENADE", {4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15}},
// MZ2_GUNNER_GRENADE_3 55
{"MZ2_GUNNER_GRENADE", {4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15}},
// MZ2_GUNNER_GRENADE_4 56
{"MZ2_GUNNER_GRENADE", {4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15}},
// MZ2_CHICK_ROCKET_1 57
// -24.8, -9.0, 39.0,
{"MZ2_CHICK_ROCKET", {24.8, -9.0, 39.0}}, // PGM - this was incorrect in Q2
// MZ2_FLYER_BLASTER_1 58
{"MZ2_FLYER_BLASTER", {12.1, 13.4, -14.5}},
// MZ2_FLYER_BLASTER_2 59
{"MZ2_FLYER_BLASTER", {12.1, -7.4, -14.5}},
// MZ2_MEDIC_BLASTER_1 60
{"MZ2_MEDIC_BLASTER", {12.1, 5.4, 16.5}},
// MZ2_GLADIATOR_RAILGUN_1 61
{"MZ2_GLADIATOR_RAILGUN", {30.0, 18.0, 28.0}},
// MZ2_HOVER_BLASTER_1 62
{"MZ2_HOVER_BLASTER", {32.5, -0.8, 10.0}},
// MZ2_ACTOR_MACHINEGUN_1 63
{"MZ2_ACTOR_MACHINEGUN", {18.4, 7.4, 9.6}},
// MZ2_SUPERTANK_MACHINEGUN_1 64
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_MACHINEGUN_2 65
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_MACHINEGUN_3 66
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_MACHINEGUN_4 67
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_MACHINEGUN_5 68
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_MACHINEGUN_6 69
{"MZ2_SUPERTANK_MACHINEGUN", {30.0, 30.0, 88.5}},
// MZ2_SUPERTANK_ROCKET_1 70
{"MZ2_SUPERTANK_ROCKET", {16.0, -22.5, 91.2}},
// MZ2_SUPERTANK_ROCKET_2 71
{"MZ2_SUPERTANK_ROCKET", {16.0, -33.4, 86.7}},
// MZ2_SUPERTANK_ROCKET_3 72
{"MZ2_SUPERTANK_ROCKET", {16.0, -42.8, 83.3}},
// --- Start Xian Stuff ---
// MZ2_BOSS2_MACHINEGUN_L1 73
{"MZ2_BOSS2_MACHINEGUN_L", {32, -40, 70}},
// MZ2_BOSS2_MACHINEGUN_L2 74
{"MZ2_BOSS2_MACHINEGUN_L", {32, -40, 70}},
// MZ2_BOSS2_MACHINEGUN_L3 75
{"MZ2_BOSS2_MACHINEGUN_L", {32, -40, 70}},
// MZ2_BOSS2_MACHINEGUN_L4 76
{"MZ2_BOSS2_MACHINEGUN_L", {32, -40, 70}},
// MZ2_BOSS2_MACHINEGUN_L5 77
{"MZ2_BOSS2_MACHINEGUN_L", {32, -40, 70}},
// --- End Xian Stuff
// MZ2_BOSS2_ROCKET_1 78
{"MZ2_BOSS2_ROCKET", {22.0, 16.0, 10.0}},
// MZ2_BOSS2_ROCKET_2 79
{"MZ2_BOSS2_ROCKET", {22.0, 8.0, 10.0}},
// MZ2_BOSS2_ROCKET_3 80
{"MZ2_BOSS2_ROCKET", {22.0, -8.0, 10.0}},
// MZ2_BOSS2_ROCKET_4 81
{"MZ2_BOSS2_ROCKET", {22.0, -16.0, 10.0}},
// MZ2_FLOAT_BLASTER_1 82
{"MZ2_FLOAT_BLASTER", {32.5, -0.8, 10}},
// MZ2_SOLDIER_BLASTER_3 83
{"MZ2_SOLDIER_BLASTER", {20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_3 84
{"MZ2_SOLDIER_SHOTGUN", {20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_3 85
{"MZ2_SOLDIER_MACHINEGUN", {20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2}},
// MZ2_SOLDIER_BLASTER_4 86
{"MZ2_SOLDIER_BLASTER", {7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_4 87
{"MZ2_SOLDIER_SHOTGUN", {7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_4 88
{"MZ2_SOLDIER_MACHINEGUN", {7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2}},
// MZ2_SOLDIER_BLASTER_5 89
{"MZ2_SOLDIER_BLASTER", {30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_5 90
{"MZ2_SOLDIER_SHOTGUN", {30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN 91
{"MZ2_SOLDIER_MACHINEGUN", {30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2}},
// MZ2_SOLDIER_BLASTER_6 92
{"MZ2_SOLDIER_BLASTER", {27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_6 93
{"MZ2_SOLDIER_SHOTGUN", {27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_6 94
{"MZ2_SOLDIER_MACHINEGUN", {27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2}},
// MZ2_SOLDIER_BLASTER_7 95
{"MZ2_SOLDIER_BLASTER", {28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_7 96
{"MZ2_SOLDIER_SHOTGUN", {28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_7 97
{"MZ2_SOLDIER_MACHINEGUN", {28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2}},
// MZ2_SOLDIER_BLASTER_8 98
// 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
{"MZ2_SOLDIER_BLASTER", {31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2}},
// MZ2_SOLDIER_SHOTGUN_8 99
{"MZ2_SOLDIER_SHOTGUN", {34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2}},
// MZ2_SOLDIER_MACHINEGUN_8 100
{"MZ2_SOLDIER_MACHINEGUN", {34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2}},
// --- Xian shit below ---
// MZ2_MAKRON_BFG 101
{"MZ2_MAKRON_BFG", {17, -19.5, 62.9}},
// MZ2_MAKRON_BLASTER_1 102
{"MZ2_MAKRON_BLASTER", {-3.6, -24.1, 59.5}},
// MZ2_MAKRON_BLASTER_2 103
{"MZ2_MAKRON_BLASTER", {-1.6, -19.3, 59.5}},
// MZ2_MAKRON_BLASTER_3 104
{"MZ2_MAKRON_BLASTER", {-0.1, -14.4, 59.5, }},
// MZ2_MAKRON_BLASTER_4 105
{"MZ2_MAKRON_BLASTER", {2.0, -7.6, 59.5, }},
// MZ2_MAKRON_BLASTER_5 106
{"MZ2_MAKRON_BLASTER", {3.4, 1.3, 59.5}},
// MZ2_MAKRON_BLASTER_6 107
{"MZ2_MAKRON_BLASTER", {3.7, 11.1, 59.5, }},
// MZ2_MAKRON_BLASTER_7 108
{"MZ2_MAKRON_BLASTER", {-0.3, 22.3, 59.5}},
// MZ2_MAKRON_BLASTER_8 109
{"MZ2_MAKRON_BLASTER", {-6, 33, 59.5}},
// MZ2_MAKRON_BLASTER_9 110
{"MZ2_MAKRON_BLASTER", {-9.3, 36.4, 59.5}},
// MZ2_MAKRON_BLASTER_10 111
{"MZ2_MAKRON_BLASTER", {-7, 35, 59.5}},
// MZ2_MAKRON_BLASTER_11 112
{"MZ2_MAKRON_BLASTER", {-2.1, 29, 59.5}},
// MZ2_MAKRON_BLASTER_12 113
{"MZ2_MAKRON_BLASTER", {3.9, 17.3, 59.5}},
// MZ2_MAKRON_BLASTER_13 114
{"MZ2_MAKRON_BLASTER", {6.1, 5.8, 59.5}},
// MZ2_MAKRON_BLASTER_14 115
{"MZ2_MAKRON_BLASTER", {5.9, -4.4, 59.5}},
// MZ2_MAKRON_BLASTER_15 116
{"MZ2_MAKRON_BLASTER", {4.2, -14.1, 59.5, }},
// MZ2_MAKRON_BLASTER_16 117
{"MZ2_MAKRON_BLASTER", {2.4, -18.8, 59.5}},
// MZ2_MAKRON_BLASTER_17 118
{"MZ2_MAKRON_BLASTER", {-1.8, -25.5, 59.5}},
// MZ2_MAKRON_RAILGUN_1 119
{"MZ2_MAKRON_RAILGUN", {-17.3, 7.8, 72.4}},
// MZ2_JORG_MACHINEGUN_L1 120
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_L2 121
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_L3 122
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_L4 123
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_L5 124
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_L6 125
{"MZ2_JORG_MACHINEGUN_L", {78.5, -47.1, 96, }},
// MZ2_JORG_MACHINEGUN_R1 126
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_MACHINEGUN_R2 127
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_MACHINEGUN_R3 128
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_MACHINEGUN_R4 129
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_MACHINEGUN_R5 130
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_MACHINEGUN_R6 131
{"MZ2_JORG_MACHINEGUN_R", {78.5, 46.7, 96, }},
// MZ2_JORG_BFG_1 132
{"MZ2_JORG_BFG_1", {6.3, -9, 111.2}},
// MZ2_BOSS2_MACHINEGUN_R1 73
{"MZ2_BOSS2_MACHINEGUN_R", {32, 40, 70}},
// MZ2_BOSS2_MACHINEGUN_R2 74
{"MZ2_BOSS2_MACHINEGUN_R", {32, 40, 70}},
// MZ2_BOSS2_MACHINEGUN_R3 75
{"MZ2_BOSS2_MACHINEGUN_R", {32, 40, 70}},
// MZ2_BOSS2_MACHINEGUN_R4 76
{"MZ2_BOSS2_MACHINEGUN_R", {32, 40, 70}},
// MZ2_BOSS2_MACHINEGUN_R5 77
{"MZ2_BOSS2_MACHINEGUN_R", {32, 40, 70}},
// --- End Xian Shit ---
// ROGUE
// note that the above really ends at 137
// carrier machineguns
// MZ2_CARRIER_MACHINEGUN_L1
{"MZ2_CARRIER_MACHINEGUN_L", {56, -32, 32}},
// MZ2_CARRIER_MACHINEGUN_R1
{"MZ2_CARRIER_MACHINEGUN_R", {56, 32, 32}},
// MZ2_CARRIER_GRENADE
{"MZ2_CARRIER_GRENADE", {42, 24, 50}},
// MZ2_TURRET_MACHINEGUN 141
{"MZ2_TURRET_MACHINEGUN", {16, 0, 0}},
// MZ2_TURRET_ROCKET 142
{"MZ2_TURRET_ROCKET", {16, 0, 0}},
// MZ2_TURRET_BLASTER 143
{"MZ2_TURRET_BLASTER", {16, 0, 0}},
// MZ2_STALKER_BLASTER 144
{"MZ2_STALKER_BLASTER", {24, 0, 6}},
// MZ2_DAEDALUS_BLASTER 145
{"MZ2_DAEDALUS_BLASTER", {32.5, -0.8, 10.0}},
// MZ2_MEDIC_BLASTER_2 146
{"MZ2_MEDIC_BLASTER", {12.1, 5.4, 16.5}},
// MZ2_CARRIER_RAILGUN 147
{"MZ2_CARRIER_RAILGUN", {32, 0, 6, }},
// MZ2_WIDOW_DISRUPTOR 148
{"MZ2_WIDOW_DISRUPTOR", {57.72, 14.50, 88.81}},
// MZ2_WIDOW_BLASTER 149
{"MZ2_WIDOW_BLASTER", {56, 32, 32}},
// MZ2_WIDOW_RAIL 150
{"MZ2_WIDOW_RAIL", {62, -20, 84, }},
// MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
{"MZ2_WIDOW_PLASMABEAM", {32, 0, 6, }},
// MZ2_CARRIER_MACHINEGUN_L2 152
{"MZ2_CARRIER_MACHINEGUN_L", {61, -32, 12}},
// MZ2_CARRIER_MACHINEGUN_R2 153
{"MZ2_CARRIER_MACHINEGUN_R", {61, 32, 12}},
// MZ2_WIDOW_RAIL_LEFT 154
{"MZ2_WIDOW_RAIL_LEFT", {17, -62, 91, }},
// MZ2_WIDOW_RAIL_RIGHT 155
{"MZ2_WIDOW_RAIL_RIGHT", {68, 12, 86, }},
// MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
{"MZ2_WIDOW_BLASTER_SWEEP", {47.5, 56, 89}},
// MZ2_WIDOW_BLASTER_SWEEP2 157
{"MZ2_WIDOW_BLASTER_SWEEP", {54, 52, 91}},
// MZ2_WIDOW_BLASTER_SWEEP3 158
{"MZ2_WIDOW_BLASTER_SWEEP", {58, 40, 91}},
// MZ2_WIDOW_BLASTER_SWEEP4 159
{"MZ2_WIDOW_BLASTER_SWEEP", {68, 30, 88}},
// MZ2_WIDOW_BLASTER_SWEEP5 160
{"MZ2_WIDOW_BLASTER_SWEEP", {74, 20, 88}},
// MZ2_WIDOW_BLASTER_SWEEP6 161
{"MZ2_WIDOW_BLASTER_SWEEP", {73, 11, 87}},
// MZ2_WIDOW_BLASTER_SWEEP7 162
{"MZ2_WIDOW_BLASTER_SWEEP", {73, 3, 87}},
// MZ2_WIDOW_BLASTER_SWEEP8 163
{"MZ2_WIDOW_BLASTER_SWEEP", {70, -12, 87}},
// MZ2_WIDOW_BLASTER_SWEEP9 164
{"MZ2_WIDOW_BLASTER_SWEEP", {67, -20, 90}},
// MZ2_WIDOW_BLASTER_100 165
{"MZ2_WIDOW_BLASTER", {-20, 76, 90}},
// MZ2_WIDOW_BLASTER_90 166
{"MZ2_WIDOW_BLASTER", {-8, 74, 90}},
// MZ2_WIDOW_BLASTER_80 167
{"MZ2_WIDOW_BLASTER", {0, 72, 90}},
// MZ2_WIDOW_BLASTER_70 168 d06
{"MZ2_WIDOW_BLASTER", {10, 71, 89}},
// MZ2_WIDOW_BLASTER_60 169 d07
{"MZ2_WIDOW_BLASTER", {23, 70, 87}},
// MZ2_WIDOW_BLASTER_50 170 d08
{"MZ2_WIDOW_BLASTER", {32, 64, 85}},
// MZ2_WIDOW_BLASTER_40 171
{"MZ2_WIDOW_BLASTER", {40, 58, 84}},
// MZ2_WIDOW_BLASTER_30 172 d10
{"MZ2_WIDOW_BLASTER", {48, 50, 83}},
// MZ2_WIDOW_BLASTER_20 173
{"MZ2_WIDOW_BLASTER", {54, 42, 82}},
// MZ2_WIDOW_BLASTER_10 174 d12
{"MZ2_WIDOW_BLASTER", {56, 34, 82}},
// MZ2_WIDOW_BLASTER_0 175
{"MZ2_WIDOW_BLASTER", {58, 26, 82}},
// MZ2_WIDOW_BLASTER_10L 176 d14
{"MZ2_WIDOW_BLASTER", {60, 16, 82}},
// MZ2_WIDOW_BLASTER_20L 177
{"MZ2_WIDOW_BLASTER", {59, 6, 81}},
// MZ2_WIDOW_BLASTER_30L 178 d16
{"MZ2_WIDOW_BLASTER", {58, -2, 80}},
// MZ2_WIDOW_BLASTER_40L 179
{"MZ2_WIDOW_BLASTER", {57, -10, 79}},
// MZ2_WIDOW_BLASTER_50L 180 d18
{"MZ2_WIDOW_BLASTER", {54, -18, 78}},
// MZ2_WIDOW_BLASTER_60L 181
{"MZ2_WIDOW_BLASTER", {42, -32, 80}},
// MZ2_WIDOW_BLASTER_70L 182 d20
{"MZ2_WIDOW_BLASTER", {36, -40, 78}},
// MZ2_WIDOW_RUN_1 183
{"MZ2_WIDOW_RUN", {68.4, 10.88, 82.08}},
// MZ2_WIDOW_RUN_2 184
{"MZ2_WIDOW_RUN_2", {68.51, 8.64, 85.14}},
// MZ2_WIDOW_RUN_3 185
{"MZ2_WIDOW_RUN", {68.66, 6.38, 88.78}},
// MZ2_WIDOW_RUN_4 186
{"MZ2_WIDOW_RUN", {68.73, 5.1, 84.47}},
// MZ2_WIDOW_RUN_5 187
{"MZ2_WIDOW_RUN", {68.82, 4.79, 80.52}},
// MZ2_WIDOW_RUN_6 188
{"MZ2_WIDOW_RUN", {68.77, 6.11, 85.37}},
// MZ2_WIDOW_RUN_7 189
{"MZ2_WIDOW_RUN", {68.67, 7.99, 90.24}},
// MZ2_WIDOW_RUN_8 190
{"MZ2_WIDOW_RUN", {68.55, 9.54, 87.36}},
// MZ2_CARRIER_ROCKET_1 191
{"MZ2_CARRIER_ROCKET", {0, 0, -5}},
// MZ2_CARRIER_ROCKET_2 192
{"MZ2_CARRIER_ROCKET", {0, 0, -5}},
// MZ2_CARRIER_ROCKET_3 193
{"MZ2_CARRIER_ROCKET", {0, 0, -5}},
// MZ2_CARRIER_ROCKET_4 194
{"MZ2_CARRIER_ROCKET", {0, 0, -5}},
// MZ2_WIDOW2_BEAMER_1 195
// 72.13, -17.63, 93.77,
{"MZ2_WIDOW2_BEAMER", {69.00, -17.63, 93.77}},
// MZ2_WIDOW2_BEAMER_2 196
// 71.46, -17.08, 89.82,
{"MZ2_WIDOW2_BEAMER", {69.00, -17.08, 89.82}},
// MZ2_WIDOW2_BEAMER_3 197
// 71.47, -18.40, 90.70,
{"MZ2_WIDOW2_BEAMER", {69.00, -18.40, 90.70}},
// MZ2_WIDOW2_BEAMER_4 198
// 71.96, -18.34, 94.32,
{"MZ2_WIDOW2_BEAMER", {69.00, -18.34, 94.32}},
// MZ2_WIDOW2_BEAMER_5 199
// 72.25, -18.30, 97.98,
{"MZ2_WIDOW2_BEAMER", {69.00, -18.30, 97.98}},
// MZ2_WIDOW2_BEAM_SWEEP_1 200
{"MZ2_WIDOW2_BEAM_SWEEP", {45.04, -59.02, 92.24}},
// MZ2_WIDOW2_BEAM_SWEEP_2 201
{"MZ2_WIDOW2_BEAM_SWEEP", {50.68, -54.70, 91.96}},
// MZ2_WIDOW2_BEAM_SWEEP_3 202
{"MZ2_WIDOW2_BEAM_SWEEP", {56.57, -47.72, 91.65}},
// MZ2_WIDOW2_BEAM_SWEEP_4 203
{"MZ2_WIDOW2_BEAM_SWEEP", {61.75, -38.75, 91.38}},
// MZ2_WIDOW2_BEAM_SWEEP_5 204
{"MZ2_WIDOW2_BEAM_SWEEP", {65.55, -28.76, 91.24}},
// MZ2_WIDOW2_BEAM_SWEEP_6 205
{"MZ2_WIDOW2_BEAM_SWEEP", {67.79, -18.90, 91.22}},
// MZ2_WIDOW2_BEAM_SWEEP_7 206
{"MZ2_WIDOW2_BEAM_SWEEP", {68.60, -9.52, 91.23}},
// MZ2_WIDOW2_BEAM_SWEEP_8 207
{"MZ2_WIDOW2_BEAM_SWEEP", {68.08, 0.18, 91.32}},
// MZ2_WIDOW2_BEAM_SWEEP_9 208
{"MZ2_WIDOW2_BEAM_SWEEP", {66.14, 9.79, 91.44}},
// MZ2_WIDOW2_BEAM_SWEEP_10 209
{"MZ2_WIDOW2_BEAM_SWEEP", {62.77, 18.91, 91.65}},
// MZ2_WIDOW2_BEAM_SWEEP_11 210
{"MZ2_WIDOW2_BEAM_SWEEP", {58.29, 27.11, 92.00}}
};