3061ed448f
implemented identify+iplog stuff for nq users. r_tessellation forces blinn tessellation on meshes. can also be specified manually. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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Copyright (C) 2001-2002 A Nourai
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __IGNORE_H_
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#define __IGNORE_H_
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#define NO_IGNORE_NO_ADD 0
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#define NO_IGNORE_ADD 1
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#define IGNORE_NO_ADD 2
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void Ignore_Init(void);
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qboolean Ignore_Message(const char *sendername, const char *s, int flags);
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char Ignore_Check_Flood(player_info_t *sender, const char *s, int flags);
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void Ignore_Flood_Add(player_info_t *sender, const char *s);
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void Ignore_ResetFloodList(void);
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#define PLAYER_ID_NOMATCH -1
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#define PLAYER_NAME_NOMATCH -2
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#define PLAYER_NUM_NOMATCH -3
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int Player_StringtoSlot(const char *arg);
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#endif
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