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fteqw/engine/client/cl_ignore.h
Spoike 3061ed448f fix a silly performance-sapping typo.
implemented identify+iplog stuff for nq users.
r_tessellation forces blinn tessellation on meshes. can also be specified manually.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-11 16:14:06 +00:00

42 lines
1.3 KiB
C

/*
Copyright (C) 2001-2002 A Nourai
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __IGNORE_H_
#define __IGNORE_H_
#define NO_IGNORE_NO_ADD 0
#define NO_IGNORE_ADD 1
#define IGNORE_NO_ADD 2
void Ignore_Init(void);
qboolean Ignore_Message(const char *sendername, const char *s, int flags);
char Ignore_Check_Flood(player_info_t *sender, const char *s, int flags);
void Ignore_Flood_Add(player_info_t *sender, const char *s);
void Ignore_ResetFloodList(void);
#define PLAYER_ID_NOMATCH -1
#define PLAYER_NAME_NOMATCH -2
#define PLAYER_NUM_NOMATCH -3
int Player_StringtoSlot(const char *arg);
#endif