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fteqw/engine/gl/gl_draw.h
Spoike 1206244ebb rework loading screen for legacy mods that don't have their own.
fix sound issue not reusing distant sounds (fixes massive cut-off sounds in xonotic).
fix crash issue with skeletal objects holding invalid model pointers over vid_restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-05 13:15:08 +00:00

49 lines
2.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.h -- these are the only functions outside the refresh allowed
// to touch the vid buffer
void GLDraw_Init (void);
void GLDraw_DeInit (void);
void Surf_DeInit (void);
void R2D_Init(void);
mpic_t *R2D_SafeCachePic (const char *path);
mpic_t *R2D_SafePicFromWad (const char *name);
void R2D_ImageColours(float r, float g, float b, float a);
void R2D_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic);
void R2D_Line(float x1, float y1, float x2, float y2, mpic_t *pic);
void R2D_ScalePic (float x, float y, float width, float height, mpic_t *pic);
void R2D_SubPic(float x, float y, float width, float height, mpic_t *pic, float srcx, float srcy, float srcwidth, float srcheight);
void R2D_Letterbox(float sx, float sy, float sw, float sh, mpic_t *pic, float pw, float ph);
void R2D_ConsoleBackground (int firstline, int lastline, qboolean forceopaque);
void R2D_EditorBackground (void);
void R2D_TileClear (float x, float y, float w, float h);
void R2D_FadeScreen (void);
void R2D_Init(void);
void R2D_Shutdown(void);
extern void (*R2D_Flush)(void); //if set, something is queued and must be flushed at some point. if its set to what you will set it to, then you can build onto your batch yourself.
void R2D_PolyBlend (void);
void R2D_BrightenScreen (void);
void QDECL R2D_Conback_Callback(struct cvar_s *var, char *oldvalue);