da15b1fb17
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1379 fc73d0e0-1445-4013-8a0c-d673dee63da5
372 lines
7.6 KiB
C
372 lines
7.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qtv.h"
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#define MAX_MAP_LEAFS 32767
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typedef struct {
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float planen[3];
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float planedist;
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int child[2];
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} node_t;
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struct bsp_s {
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node_t *nodes;
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unsigned char *pvslump;
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unsigned char **pvsofs;
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unsigned char decpvs[(MAX_MAP_LEAFS+7)/8]; //decompressed pvs
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int pvsbytecount;
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};
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstmarksurface;
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unsigned short nummarksurfaces;
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#define NUM_AMBIENTS 4
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unsigned char ambient_level[NUM_AMBIENTS];
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} dleaf_t;
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typedef struct
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{
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unsigned int planenum;
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short children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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} dnode_t;
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typedef struct
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{
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float normal[3];
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float dist;
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unsigned int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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typedef struct
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{
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int fileofs, filelen;
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} lump_t;
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#define LUMP_PLANES 1
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_LEAFS 10
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#define HEADER_LUMPS 15
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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void DecompressVis(unsigned char *in, unsigned char *out, int bytecount)
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{
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int c;
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unsigned char *end;
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for (end = out + bytecount; out < end; )
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{
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c = *in;
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if (!c)
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{ //a 0 is always followed by the count of 0s.
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c = in[1];
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in += 2;
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for (; c > 4; c-=4)
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{
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*(unsigned int*)out = 0;
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out+=4;
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}
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for (; c; c--)
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*out++ = 0;
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}
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else
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{
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in++;
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*out++ = c;
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}
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}
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}
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typedef struct {
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char name[56];
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int offset;
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int length;
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} pakfile;
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// PACK, offset, lengthofpakfiles
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FILE *FindInPaks(char *gamedir, char *filename, int *size)
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{
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FILE *f;
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char fname[1024];
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int i, j;
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int numfiles;
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unsigned int header[3];
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pakfile pf;
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for (i = 0; ; i++)
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{
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sprintf(fname, "%s/pak%i.pak", gamedir, i);
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f = fopen(fname, "rb");
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if (!f)
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return NULL; //ran out of possible pak files.
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fread(header, 1, sizeof(header), f);
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if (header[0] != *(unsigned int*)"PACK")
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{ //err... hmm.
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fclose(f);
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continue;
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}
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numfiles = header[2]/sizeof(pakfile);
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fseek(f, header[1], SEEK_SET);
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for (j = 0; j < numfiles; j++)
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{
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fread(&pf, 1, sizeof(pf), f);
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if (!strcmp(pf.name, filename))
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{
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fseek(f, pf.offset, 0);
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*size = pf.length;
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return f;
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}
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}
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fclose(f);
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//not found
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}
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return NULL;
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}
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unsigned char *ReadFile_WINDOWSSUCKS(char *gamedir, char *filename, int *size)
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{
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unsigned char *data;
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FILE *f;
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char fname[1024];
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//try and read it straight out of the file system
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sprintf(fname, "%s/%s", gamedir, filename);
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f = fopen(fname, "rb");
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if (!f)
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f = fopen(filename, "rb"); //see if we're being run from inside the gamedir
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if (!f)
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{
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f = FindInPaks(gamedir, filename, size);
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if (!f)
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f = FindInPaks("id1", filename, size);
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if (!f)
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{
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printf("Couldn't open bsp file\n");
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return NULL;
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}
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}
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else
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{
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fseek(f, 0, SEEK_END);
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*size = ftell(f);
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fseek(f, 0, SEEK_SET);
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}
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data = malloc(*size);
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fread(data, 1, *size, f);
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fclose(f);
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return data;
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}
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bsp_t *BSP_LoadModel(char *gamedir, char *bspname)
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{
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unsigned char *data;
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unsigned int size;
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dheader_t *header;
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dplane_t *planes;
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dnode_t *nodes;
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dleaf_t *leaf;
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int numnodes, i;
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int numleafs;
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bsp_t *bsp;
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if (!gamedir)
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gamedir = "qw";
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data = ReadFile_WINDOWSSUCKS(gamedir, bspname, &size);
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if (!data)
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{
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data = ReadFile_WINDOWSSUCKS("id1", bspname, &size);
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if (!data)
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{
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printf("Couldn't open bsp file \"%s\" (gamedir \"%s\")\n", bspname, gamedir);
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return NULL;
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}
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}
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header = (dheader_t*)data;
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if (data[0] != 29)
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{
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printf("BSP not version 29\n", bspname, gamedir);
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return NULL;
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}
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planes = (dplane_t*)(data+header->lumps[LUMP_PLANES].fileofs);
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nodes = (dnode_t*)(data+header->lumps[LUMP_NODES].fileofs);
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leaf = (dleaf_t*)(data+header->lumps[LUMP_LEAFS].fileofs);
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numnodes = header->lumps[LUMP_NODES].filelen/sizeof(dnode_t);
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numleafs = header->lumps[LUMP_LEAFS].filelen/sizeof(dleaf_t);
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bsp = malloc(sizeof(bsp_t) + sizeof(node_t)*numnodes + header->lumps[LUMP_VISIBILITY].filelen + sizeof(unsigned char *)*numleafs);
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bsp->nodes = (node_t*)(bsp+1);
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bsp->pvsofs = (unsigned char**)(bsp->nodes+numnodes);
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bsp->pvslump = (unsigned char*)(bsp->pvsofs+numleafs);
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bsp->pvsbytecount = (numleafs+7)/8;
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for (i = 0; i < numnodes; i++)
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{
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bsp->nodes[i].child[0] = nodes[i].children[0];
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bsp->nodes[i].child[1] = nodes[i].children[1];
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bsp->nodes[i].planedist = planes[nodes[i].planenum].dist;
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bsp->nodes[i].planen[0] = planes[nodes[i].planenum].normal[0];
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bsp->nodes[i].planen[1] = planes[nodes[i].planenum].normal[1];
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bsp->nodes[i].planen[2] = planes[nodes[i].planenum].normal[2];
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}
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memcpy(bsp->pvslump, data+header->lumps[LUMP_VISIBILITY].fileofs, header->lumps[LUMP_VISIBILITY].filelen);
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for (i = 0; i < numleafs; i++)
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{
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if (leaf[i].visofs < 0)
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bsp->pvsofs[i] = NULL;
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else
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bsp->pvsofs[i] = bsp->pvslump+leaf[i].visofs;
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}
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free(data);
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return bsp;
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}
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void BSP_Free(bsp_t *bsp)
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{
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free(bsp);
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}
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int BSP_SphereLeafNums_r(bsp_t *bsp, int first, int maxleafs, unsigned short *list, float *pos, float radius)
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{
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node_t *node;
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float dot;
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int rn;
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int numleafs = 0;
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if (!bsp)
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return 0;
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for(rn = first;rn >= 0;)
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{
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node = &bsp->nodes[rn];
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dot = (node->planen[0]*pos[0] + node->planen[1]*pos[1] + node->planen[2]*pos[2]) - node->planedist;
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if (dot < -radius)
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rn = node->child[1];
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else if (dot > radius)
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rn = node->child[0];
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else
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{
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rn = BSP_SphereLeafNums_r(bsp, node->child[0], maxleafs-numleafs, list+numleafs, pos, radius);
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if (rn < 0)
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return -1; //ran out, so don't use pvs for this entity.
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else
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numleafs += rn;
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rn = node->child[1]; //both sides
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}
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}
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rn = -1-rn;
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if (maxleafs>numleafs)
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{
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list[numleafs] = rn-1;
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numleafs++;
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}
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else
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return -1; //there are just too many
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return numleafs;
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}
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int BSP_SphereLeafNums(bsp_t *bsp, int maxleafs, unsigned short *list, float x, float y, float z, float radius)
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{
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float pos[3];
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pos[0] = x;
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pos[1] = y;
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pos[2] = z;
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return BSP_SphereLeafNums_r(bsp, 0, maxleafs, list, pos, radius);
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}
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int BSP_LeafNum(bsp_t *bsp, float x, float y, float z)
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{
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node_t *node;
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float dot;
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int rn;
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if (!bsp)
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return 0;
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for(rn = 0;rn >= 0;)
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{
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node = &bsp->nodes[rn];
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dot = node->planen[0]*x + node->planen[1]*y + node->planen[2]*z;
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rn = node->child[(dot-node->planedist) <= 0];
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}
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return -1-rn;
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}
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qboolean BSP_Visible(bsp_t *bsp, int leafcount, unsigned short *list)
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{
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int i;
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if (!bsp)
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return true;
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if (leafcount < 0) //too many, so pvs was switched off.
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return true;
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for (i = 0; i < leafcount; i++)
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{
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if (bsp->decpvs[list[i]>>3] & (1<<(list[i]&7)))
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return true;
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}
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return false;
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}
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void BSP_SetupForPosition(bsp_t *bsp, float x, float y, float z)
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{
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int leafnum;
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if (!bsp)
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return;
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leafnum = BSP_LeafNum(bsp, x, y, z);
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DecompressVis(bsp->pvsofs[leafnum], bsp->decpvs, bsp->pvsbytecount);
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}
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