9ae7e2621d
Lots of changes. CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit. Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit. Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
140 lines
5 KiB
C
140 lines
5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cmd.h -- Command buffer and command execution
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//===========================================================================
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but remote
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servers can also send across commands and entire text files can be execed.
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The + command line options are also added to the command buffer.
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The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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*/
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void Cbuf_Init (void);
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// allocates an initial text buffer that will grow as needed
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void Cbuf_AddText (const char *text, int level);
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// as new commands are generated from the console or keybindings,
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// the text is added to the end of the command buffer.
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void Cbuf_InsertText (const char *text, int level);
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// when a command wants to issue other commands immediately, the text is
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// inserted at the beginning of the buffer, before any remaining unexecuted
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// commands.
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char *Cbuf_GetNext(int level);
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void Cbuf_Execute (void);
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// Pulls off \n terminated lines of text from the command buffer and sends
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// them through Cmd_ExecuteString. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function!
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//===========================================================================
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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int Cmd_Level(char *name);
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void Cmd_Init (void);
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void Cmd_StuffCmds (void);
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void Cmd_RemoveCommand (char *cmd_name);
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qboolean Cmd_AddRemCommand (char *cmd_name, xcommand_t function); //removable command
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qboolean Cmd_AddCommand (char *cmd_name, xcommand_t function);
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_stringcmd instead of executed locally
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qboolean Cmd_Exists (char *cmd_name);
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// used by the cvar code to check for cvar / command name overlap
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char *Cmd_CompleteCommand (char *partial, qboolean fullonly, int matchnum);
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// attempts to match a partial command for automatic command line completion
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// returns NULL if nothing fits
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int Cmd_Argc (void);
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char *Cmd_Argv (int arg);
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char *Cmd_Args (void);
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extern int Cmd_ExecLevel;
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are allways safe.
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int Cmd_CheckParm (char *parm);
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// Returns the position (1 to argc-1) in the command's argument list
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// where the given parameter apears, or 0 if not present
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char *Cmd_AliasExist(char *name, int restrictionlevel);
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void Alias_WipeStuffedAliaes(void);
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void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions);
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void Cmd_TokenizeString (char *text, qboolean expandmacros, qboolean qctokenize);
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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void Cmd_ExecuteString (char *text, int restrictionlevel);
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#define RESTRICT_MAX 64 //1-64 it's all about bit size. This is max settable. servers are +1
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#define RESTRICT_DEFAULT 50 //rcon get's 63, local always gets 64
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#define RESTRICT_MIN 1 //rcon get's 63, local always gets 64
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#define RESTRICT_LOCAL RESTRICT_MAX
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#define RESTRICT_SERVER RESTRICT_MAX+1
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#define RESTRICT_RCON rcon_level.value
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#define RESTRICT_PROGS RESTRICT_MAX-2
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#define Cmd_FromServer() (Cmd_ExecLevel>=RESTRICT_SERVER)
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// Parses a single line of text into arguments and tries to execute it
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// as if it was typed at the console
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void Cmd_ForwardToServer (void);
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// adds the current command line as a clc_stringcmd to the client message.
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// things like godmode, noclip, etc, are commands directed to the server,
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// so when they are typed in at the console, they will need to be forwarded.
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qboolean Cmd_FilterMessage (char *message, qboolean sameteam);
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void Cmd_MessageTrigger (char *message, int type);
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void Cmd_ShiftArgs (int ammount, qboolean expandstring);
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char *Cmd_ExpandString (char *data, char *dest, int destlen, int maxaccesslevel);
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extern cvar_t rcon_level;
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