2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
1942 lines
42 KiB
C
1942 lines
42 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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#include "quakedef.h"
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#ifdef SERVERONLY
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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static int mod_datasequence;
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qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadBrushModel (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
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qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf, size_t fsize);
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qboolean Mod_LoadQ1Model (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadQ2Model (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadQ3Model (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadZymoticModel (model_t *mod, void *buffer, size_t fsize);
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qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer, size_t fsize);
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qbyte mod_novis[(MAX_MAP_LEAFS+7)/8];
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#define MAX_MOD_KNOWN 2048
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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texture_t r_notexture_mip_real;
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texture_t *r_notexture_mip = &r_notexture_mip_real;
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cvar_t sv_nogetlight = SCVAR("sv_nogetlight", "0");
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cvar_t dpcompat_psa_ungroup = CVAR ("dpcompat_psa_ungroup", "0");
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cvar_t r_noframegrouplerp = CVARF ("r_noframegrouplerp", "0", CVAR_ARCHIVE);
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unsigned *model_checksum;
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int SVQ1_RecursiveLightPoint3C (model_t *model, mnode_t *node, vec3_t start, vec3_t end)
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{
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int r;
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float front, back, frac;
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int side;
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mplane_t *plane;
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vec3_t mid;
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msurface_t *surf;
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int s, t, ds, dt;
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int i;
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mtexinfo_t *tex;
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qbyte *lightmap;
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unsigned scale;
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int maps;
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if (model->fromgame == fg_quake2)
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{
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if (node->contents != -1)
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return -1; // solid
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}
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else
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{
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if (node->contents < 0)
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return -1; // didn't hit anything
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}
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// calculate mid point
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// FIXME: optimize for axial
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plane = node->plane;
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front = DotProduct (start, plane->normal) - plane->dist;
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back = DotProduct (end, plane->normal) - plane->dist;
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side = front < 0;
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if ( (back < 0) == side)
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return SVQ1_RecursiveLightPoint3C (model, node->children[side], start, end);
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frac = front / (front-back);
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mid[0] = start[0] + (end[0] - start[0])*frac;
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mid[1] = start[1] + (end[1] - start[1])*frac;
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mid[2] = start[2] + (end[2] - start[2])*frac;
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// go down front side
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r = SVQ1_RecursiveLightPoint3C (model, node->children[side], start, mid);
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if (r >= 0)
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return r; // hit something
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if ( (back < 0) == side )
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return -1; // didn't hit anuthing
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// check for impact on this node
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surf = model->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags & SURF_DRAWTILED)
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continue; // no lightmaps
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tex = surf->texinfo;
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s = DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3];
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t = DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3];
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if (s < surf->texturemins[0] ||
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t < surf->texturemins[1])
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continue;
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ds = s - surf->texturemins[0];
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dt = t - surf->texturemins[1];
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if ( ds > surf->extents[0] || dt > surf->extents[1] )
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continue;
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if (!surf->samples)
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return 0;
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lightmap = surf->samples;
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r = 0;
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if (lightmap)
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{
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lightmap += (dt * ((surf->extents[0])+1) + ds)*3;
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for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
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maps++)
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{
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scale = sv.strings.lightstyles[surf->styles[maps]][0];
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r += (lightmap[0]+lightmap[1]+lightmap[2])/3 * scale;
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lightmap += ((surf->extents[0])+1) *
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((surf->extents[1])+1)*3;
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}
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r >>= 8;
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}
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return r;
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}
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// go down back side
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return SVQ1_RecursiveLightPoint3C (model, node->children[!side], mid, end);
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}
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void SVQ1_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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{
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vec3_t end;
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float r;
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res_dir[0] = 0; //software doesn't load luxes
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res_dir[1] = 1;
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res_dir[2] = 1;
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end[0] = point[0];
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end[1] = point[1];
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end[2] = point[2] - 2048;
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r = SVQ1_RecursiveLightPoint3C (model, model->nodes, point, end);
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if (r < 0)
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{
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res_diffuse[0] = 0;
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res_diffuse[1] = 0;
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res_diffuse[2] = 0;
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res_ambient[0] = 0;
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res_ambient[1] = 0;
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res_ambient[2] = 0;
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}
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else
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{
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res_diffuse[0] = r;
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res_diffuse[1] = r;
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res_diffuse[2] = r;
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res_ambient[0] = r;
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res_ambient[1] = r;
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res_ambient[2] = r;
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}
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}
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/*
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===============
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Mod_Init
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===============
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*/
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void Mod_Init (qboolean initial)
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{
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if (initial)
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{
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memset (mod_novis, 0xff, sizeof(mod_novis));
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Cvar_Register(&sv_nogetlight, "Memory preservation");
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Cvar_Register (&dpcompat_psa_ungroup, "Darkplaces compatibility");
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Cvar_Register (&r_noframegrouplerp, "Graphical Nicaties");
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}
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}
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int Mod_RegisterModelFormatText(void *module, const char *formatname, char *magictext, qboolean (QDECL *load) (struct model_s *mod, void *buffer))
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{
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return 0;
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}
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int Mod_RegisterModelFormatMagic(void *module, const char *formatname, unsigned int magic, qboolean (QDECL *load) (struct model_s *mod, void *buffer))
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{
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return 0;
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}
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void Mod_UnRegisterModelFormat(int idx)
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{
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}
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void Mod_UnRegisterAllModelFormats(void *module)
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{
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}
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/*
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===============
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Mod_LeafForPoint
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===============
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*/
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int Mod_LeafForPoint (model_t *model, vec3_t p)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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#ifdef Q2BSPS
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if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
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{
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return CM_PointLeafnum(model, p);
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}
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#endif
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if (!model || !model->nodes)
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Sys_Error ("Mod_PointInLeaf: bad model");
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node - model->leafs;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return 0; // never reached
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *Mod_PointInLeaf (model_t *model, vec3_t p)
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{
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return model->leafs + Mod_LeafForPoint(model, p);
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}
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/*
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===================
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Mod_DecompressVis
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===================
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*/
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qbyte *Mod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
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{
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int c;
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qbyte *out;
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int row;
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row = (model->numleafs+7)>>3;
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out = decompressed;
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#if 0
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memcpy (out, in, row);
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#else
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if (!in)
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{ // no vis info, so make all visible
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while (row)
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{
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*out++ = 0xff;
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row--;
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}
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return decompressed;
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}
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do
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{
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if (*in)
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{
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*out++ = *in++;
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continue;
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}
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c = in[1];
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in += 2;
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while (c)
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{
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*out++ = 0;
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c--;
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}
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} while (out - decompressed < row);
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#endif
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return decompressed;
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}
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qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer)
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{
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static qbyte decompressed[(MAX_MAP_LEAFS+7)/8];
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if (leaf == model->leafs)
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return mod_novis;
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if (!buffer)
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buffer = decompressed;
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return Mod_DecompressVis (leaf->compressed_vis, model, buffer);
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}
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qbyte *Mod_LeafnumPVS (int ln, model_t *model, qbyte *buffer)
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{
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return Mod_LeafPVS(model->leafs + ln, model, buffer);
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}
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/*
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===================
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Mod_Purge
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===================
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*/
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void Mod_Purge(enum mod_purge_e type)
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{
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int i;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->datasequence != mod_datasequence || type != MP_MAPCHANGED)
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{
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//and obliterate anything else remaining in memory.
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ZG_FreeGroup(&mod->memgroup);
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mod->meshinfo = NULL;
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mod->needload = true;
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}
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}
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void Mod_ClearAll (void)
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{
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mod_datasequence++;
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *Mod_FindName (const char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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SV_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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SV_Error ("mod_numknown == MAX_MOD_KNOWN");
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if (strlen(name) >= sizeof(mod->name))
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Sys_Error ("model name is too long: %s", name);
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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}
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//mark it as active, so it doesn't get flushed prematurely
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mod->datasequence = mod_datasequence;
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return mod;
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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unsigned *buf;
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qbyte stackbuf[1024]; // avoid dirtying the cache heap
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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{
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if (mod->meshinfo)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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//
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// load the file
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//
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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if (crash)
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SV_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname, sizeof(loadname));
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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// set necessary engine flags for loading purposes
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if (!strcmp(mod->name, "progs/player.mdl"))
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{
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mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC;
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}
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else if (!strcmp(mod->name, "progs/eyes.mdl"))
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mod->engineflags |= MDLF_DOCRC;
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switch (LittleLong(*(unsigned *)buf))
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{
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#if defined(Q2BSPS)
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case IDBSPHEADER: //looks like id switched to have proper ids
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if (!Mod_LoadQ2BrushModel (mod, buf))
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goto couldntload;
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break;
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#endif
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case BSPVERSIONPREREL:
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case BSPVERSION:
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case BSPVERSIONHL:
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if (!Mod_LoadBrushModel (mod, buf))
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goto couldntload;
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break;
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case RAPOLYHEADER:
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case IDPOLYHEADER:
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if (!Mod_LoadQ1Model(mod, buf))
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goto couldntload;
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break;
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#ifdef MD2MODELS
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case MD2IDALIASHEADER:
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if (!Mod_LoadQ2Model(mod, buf))
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goto couldntload;
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break;
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#endif
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#ifdef MD3MODELS
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case MD3_IDENT:
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if (!Mod_LoadQ3Model (mod, buf))
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goto couldntload;
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break;
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#endif
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#ifdef ZYMOTICMODELS
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case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
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if (!Mod_LoadZymoticModel(mod, buf))
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goto couldntload;
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break;
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#endif
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#ifdef ZYMOTICMODELS
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case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
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if (!Mod_LoadDarkPlacesModel(mod, buf))
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goto couldntload;
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break;
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#endif
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default:
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COM_Parse((char*)buf);
|
|
#ifdef MAP_PROC
|
|
if (!strcmp(com_token, "CM")) //doom3 map.
|
|
{
|
|
if (!D3_LoadMap_CollisionMap (mod, (char*)buf))
|
|
goto couldntload;
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef TERRAIN
|
|
if (!strcmp(com_token, "terrain")) //custom format, text based.
|
|
{
|
|
if (!Terr_LoadTerrainModel(mod, buf))
|
|
goto couldntload;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
Con_Printf (CON_ERROR "Mod_NumForName: %s: format not recognised\n", mod->name);
|
|
couldntload:
|
|
if (crash)
|
|
SV_Error ("Load failed on critical model %s", mod->name);
|
|
return NULL;
|
|
}
|
|
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_ForName
|
|
|
|
Loads in a model for the given name
|
|
==================
|
|
*/
|
|
model_t *Mod_ForName (const char *name, qboolean crash)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = Mod_FindName (name);
|
|
|
|
return Mod_LoadModel (mod, crash);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BRUSHMODEL LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
qbyte *mod_base;
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTextures
|
|
=================
|
|
*/
|
|
void Mod_LoadTextures (lump_t *l)
|
|
{
|
|
int i, j, pixels, num, max, altmax;
|
|
miptex_t *mt;
|
|
texture_t *tx, *tx2;
|
|
texture_t *anims[10];
|
|
texture_t *altanims[10];
|
|
dmiptexlump_t *m;
|
|
|
|
if (loadmodel->fromgame != fg_quake)
|
|
return;
|
|
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->textures = NULL;
|
|
return;
|
|
}
|
|
m = (dmiptexlump_t *)(mod_base + l->fileofs);
|
|
|
|
m->nummiptex = LittleLong (m->nummiptex);
|
|
|
|
loadmodel->numtextures = m->nummiptex;
|
|
loadmodel->textures = ZG_Malloc(&loadmodel->memgroup, m->nummiptex * sizeof(*loadmodel->textures));
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
m->dataofs[i] = LittleLong(m->dataofs[i]);
|
|
if (m->dataofs[i] == -1)
|
|
continue;
|
|
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
|
|
mt->width = LittleLong (mt->width);
|
|
mt->height = LittleLong (mt->height);
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
|
|
|
if ( (mt->width & 15) || (mt->height & 15) )
|
|
SV_Error ("Texture %s is not 16 aligned", mt->name);
|
|
pixels = mt->width*mt->height/64*85;
|
|
tx = ZG_Malloc(&loadmodel->memgroup, sizeof(texture_t) +pixels);
|
|
loadmodel->textures[i] = tx;
|
|
|
|
memcpy (tx->name, mt->name, sizeof(tx->name));
|
|
tx->width = mt->width;
|
|
tx->height = mt->height;
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
|
|
// the pixels immediately follow the structures
|
|
memcpy ( tx+1, mt+1, pixels);
|
|
}
|
|
|
|
//
|
|
// sequence the animations
|
|
//
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx || tx->name[0] != '+')
|
|
continue;
|
|
if (tx->anim_next)
|
|
continue; // already sequenced
|
|
|
|
// find the number of frames in the animation
|
|
memset (anims, 0, sizeof(anims));
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
max = tx->name[1];
|
|
altmax = 0;
|
|
if (max >= 'a' && max <= 'z')
|
|
max -= 'a' - 'A';
|
|
if (max >= '0' && max <= '9')
|
|
{
|
|
max -= '0';
|
|
altmax = 0;
|
|
anims[max] = tx;
|
|
max++;
|
|
}
|
|
else if (max >= 'A' && max <= 'J')
|
|
{
|
|
altmax = max - 'A';
|
|
max = 0;
|
|
altanims[altmax] = tx;
|
|
altmax++;
|
|
}
|
|
else
|
|
SV_Error ("Bad animating texture %s", tx->name);
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
{
|
|
tx2 = loadmodel->textures[j];
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
continue;
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
continue;
|
|
|
|
num = tx2->name[1];
|
|
if (num >= 'a' && num <= 'z')
|
|
num -= 'a' - 'A';
|
|
if (num >= '0' && num <= '9')
|
|
{
|
|
num -= '0';
|
|
anims[num] = tx2;
|
|
if (num+1 > max)
|
|
max = num + 1;
|
|
}
|
|
else if (num >= 'A' && num <= 'J')
|
|
{
|
|
num = num - 'A';
|
|
altanims[num] = tx2;
|
|
if (num+1 > altmax)
|
|
altmax = num+1;
|
|
}
|
|
else
|
|
SV_Error ("Bad animating texture %s", tx->name);
|
|
}
|
|
|
|
#define ANIM_CYCLE 2
|
|
// link them all together
|
|
for (j=0 ; j<max ; j++)
|
|
{
|
|
tx2 = anims[j];
|
|
if (!tx2)
|
|
SV_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
if (altmax)
|
|
tx2->alternate_anims = altanims[0];
|
|
}
|
|
for (j=0 ; j<altmax ; j++)
|
|
{
|
|
tx2 = altanims[j];
|
|
if (!tx2)
|
|
SV_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
if (max)
|
|
tx2->alternate_anims = anims[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadLighting (lump_t *l)
|
|
{
|
|
int i;
|
|
char *in;
|
|
char *out;
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->lightdata = NULL;
|
|
return true;
|
|
}
|
|
|
|
if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
loadmodel->lightdata = ZG_Malloc(&loadmodel->memgroup, l->filelen);
|
|
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
else
|
|
{
|
|
loadmodel->lightdata = ZG_Malloc(&loadmodel->memgroup, l->filelen*3);
|
|
|
|
in = mod_base + l->fileofs;
|
|
out = loadmodel->lightdata;
|
|
|
|
for (i = 0; i < l->filelen; i++)
|
|
{
|
|
*out++ = *in;
|
|
*out++ = *in;
|
|
*out++ = *in++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVisibility
|
|
=================
|
|
*/
|
|
void Mod_LoadVisibility (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->visdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->visdata = ZG_Malloc(&loadmodel->memgroup, l->filelen);
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEntities
|
|
=================
|
|
*/
|
|
void Mod_LoadEntities (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->entities = NULL;
|
|
return;
|
|
}
|
|
loadmodel->entities = ZG_Malloc(&loadmodel->memgroup, l->filelen + 1);
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
loadmodel->entities[l->filelen] = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVertexes
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadVertexes (lump_t *l)
|
|
{
|
|
dvertex_t *in;
|
|
mvertex_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->vertexes = out;
|
|
loadmodel->numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSubmodels
|
|
=================
|
|
*/
|
|
static qboolean hexen2map;
|
|
qboolean Mod_LoadSubmodels (lump_t *l)
|
|
{
|
|
dq1model_t *inq;
|
|
dh2model_t *inh;
|
|
mmodel_t *out;
|
|
int i, j, count;
|
|
|
|
//this is crazy!
|
|
|
|
inq = (void *)(mod_base + l->fileofs);
|
|
inh = (void *)(mod_base + l->fileofs);
|
|
if (!inq->numfaces)
|
|
{
|
|
hexen2map = true;
|
|
if (l->filelen % sizeof(*inh))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inh);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inh++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inh->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inh->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inh->visleafs);
|
|
out->firstface = LittleLong (inh->firstface);
|
|
out->numfaces = LittleLong (inh->numfaces);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
hexen2map = false;
|
|
if (l->filelen % sizeof(*inq))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inq);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inq++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inq->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inq->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inq->visleafs);
|
|
out->firstface = LittleLong (inq->firstface);
|
|
out->numfaces = LittleLong (inq->numfaces);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEdges
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadEdges (lump_t *l, qboolean lm)
|
|
{
|
|
medge_t *out;
|
|
int i, count;
|
|
|
|
if (lm)
|
|
{
|
|
dledge_t *in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, (count + 1) * sizeof(*out));
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned int)LittleLong(in->v[0]);
|
|
out->v[1] = (unsigned int)LittleLong(in->v[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsedge_t *in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, (count + 1) * sizeof(*out));
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTexinfo
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadTexinfo (lump_t *l)
|
|
{
|
|
texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
int miptex;
|
|
float len1, len2;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
#if 0
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (in->vecs[0]);
|
|
len2 = Length (in->vecs[1]);
|
|
#else
|
|
for (j=0 ; j<4 ; j++) {
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
|
|
}
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
#endif
|
|
if (len1 + len2 < 2 /*0.001*/)
|
|
out->mipadjust = 1;
|
|
else
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 );
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
if (!loadmodel->textures)
|
|
{
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
out->flags = 0;
|
|
}
|
|
else
|
|
{
|
|
if (miptex >= loadmodel->numtextures)
|
|
SV_Error ("miptex >= loadmodel->numtextures");
|
|
out->texture = loadmodel->textures[miptex];
|
|
if (!out->texture)
|
|
{
|
|
out->texture = r_notexture_mip; // texture not found
|
|
out->flags = 0;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s);
|
|
/*
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i];
|
|
s->extents[i] = (bmaxs[i] - bmins[i]);
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
|
|
// SV_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadFaces (lump_t *l, qboolean lm)
|
|
{
|
|
dsface_t *ins;
|
|
dlface_t *inl;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
int tn, lofs;
|
|
|
|
if (lm)
|
|
{
|
|
ins = NULL;
|
|
inl = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*inl))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inl);
|
|
}
|
|
else
|
|
{
|
|
inl = NULL;
|
|
ins = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*ins))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*ins);
|
|
}
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, out++)
|
|
{
|
|
if (lm)
|
|
{
|
|
planenum = LittleLong(inl->planenum);
|
|
side = LittleLong(inl->side);
|
|
out->firstedge = LittleLong(inl->firstedge);
|
|
out->numedges = LittleLong(inl->numedges);
|
|
tn = LittleLong (inl->texinfo);
|
|
for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
|
|
out->styles[i] = inl->styles[i];
|
|
lofs = LittleLong(inl->lightofs);
|
|
inl++;
|
|
}
|
|
else
|
|
{
|
|
planenum = LittleShort(ins->planenum);
|
|
side = LittleShort(ins->side);
|
|
out->firstedge = LittleLong(ins->firstedge);
|
|
out->numedges = LittleShort(ins->numedges);
|
|
tn = LittleShort (ins->texinfo);
|
|
for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
|
|
out->styles[i] = ins->styles[i];
|
|
lofs = LittleLong(ins->lightofs);
|
|
ins++;
|
|
}
|
|
|
|
out->flags = 0;
|
|
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
out->texinfo = loadmodel->texinfo + tn;
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
if (lofs == -1)
|
|
out->samples = NULL;
|
|
else if (loadmodel->fromgame == fg_halflife)
|
|
out->samples = loadmodel->lightdata + lofs;
|
|
else
|
|
out->samples = loadmodel->lightdata + lofs*3;
|
|
|
|
// set the drawing flags flag
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
{
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
{
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_SetParent
|
|
=================
|
|
*/
|
|
void Mod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents < 0)
|
|
return;
|
|
Mod_SetParent (node->children[0], node);
|
|
Mod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadNodes
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadNodes (lump_t *l, qboolean lm)
|
|
{
|
|
int i, j, count, p;
|
|
mnode_t *out;
|
|
|
|
if (lm)
|
|
{
|
|
dl1node_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleLong (in->firstface);
|
|
out->numsurfaces = LittleLong (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsnode_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleShort (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
}
|
|
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLeafs
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadLeafs (lump_t *l, qboolean lm)
|
|
{
|
|
mleaf_t *out;
|
|
int i, j, count, p;
|
|
|
|
if (lm)
|
|
{
|
|
dl1leaf_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
(unsigned int)LittleLong(in->firstmarksurface);
|
|
out->nummarksurfaces = (unsigned int)LittleLong(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsleaf_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
(unsigned short)LittleShort(in->firstmarksurface);
|
|
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadClipnodes
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadClipnodes (lump_t *l, qboolean lm)
|
|
{
|
|
mclipnode_t *out;
|
|
int i, count;
|
|
hull_t *hull;
|
|
|
|
if (lm)
|
|
{
|
|
dlclipnode_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
for (i=0 ; i<count ; i++, in++)
|
|
{
|
|
out[i].planenum = LittleLong(in->planenum);
|
|
out[i].children[0] = LittleLong(in->children[0]);
|
|
out[i].children[1] = LittleLong(in->children[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsclipnode_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
for (i=0 ; i<count ; i++, in++)
|
|
{
|
|
out[i].planenum = LittleLong(in->planenum);
|
|
out[i].children[0] = LittleShort(in->children[0]);
|
|
out[i].children[1] = LittleShort(in->children[1]);
|
|
}
|
|
}
|
|
|
|
loadmodel->clipnodes = out;
|
|
loadmodel->numclipnodes = count;
|
|
|
|
if (hexen2map)
|
|
{ //hexen2.
|
|
hexen2map=false;
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -24;
|
|
hull->clip_mins[1] = -24;
|
|
hull->clip_mins[2] = -20;
|
|
hull->clip_maxs[0] = 24;
|
|
hull->clip_maxs[1] = 24;
|
|
hull->clip_maxs[2] = 20;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -12;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 16;
|
|
hull->available = true;
|
|
|
|
/*
|
|
There is some mission-pack weirdness here
|
|
in the missionpack, hull 4 is meant to be '-8 -8 -8' '8 8 8'
|
|
in the original game, hull 4 is '-40 -40 -42' '40 40 42'
|
|
*/
|
|
hull = &loadmodel->hulls[4];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -8;
|
|
hull->clip_mins[1] = -8;
|
|
hull->clip_mins[2] = -8;
|
|
hull->clip_maxs[0] = 8;
|
|
hull->clip_maxs[1] = 8;
|
|
hull->clip_maxs[2] = 8;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[5];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -48;
|
|
hull->clip_mins[1] = -48;
|
|
hull->clip_mins[2] = -50;
|
|
hull->clip_maxs[0] = 48;
|
|
hull->clip_maxs[1] = 48;
|
|
hull->clip_maxs[2] = 50;
|
|
hull->available = true;
|
|
|
|
//6 isn't used.
|
|
//7 isn't used.
|
|
}
|
|
else if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -32;//-36 is correct here, but we'll just copy mvdsv instead.
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+72;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -32;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -18;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+36;
|
|
hull->available = true;
|
|
}
|
|
else
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -6;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 30;
|
|
hull->available = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_MakeHull0
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
=================
|
|
*/
|
|
void Mod_MakeHull0 (void)
|
|
{
|
|
mnode_t *in, *child;
|
|
mclipnode_t *out;
|
|
int i, j, count;
|
|
hull_t *hull;
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
in = loadmodel->nodes;
|
|
count = loadmodel->numnodes;
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = in->children[j];
|
|
if (child->contents < 0)
|
|
out->children[j] = child->contents;
|
|
else
|
|
out->children[j] = child - loadmodel->nodes;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
void Mod_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
short *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = (unsigned short)LittleShort(in[i]);
|
|
if (j >= loadmodel->numsurfaces)
|
|
SV_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSurfedges
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadSurfedges (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*sizeof(*out));
|
|
|
|
loadmodel->surfedges = out;
|
|
loadmodel->numsurfedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadPlanes
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = ZG_Malloc(&loadmodel->memgroup, count*2*sizeof(*out));
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadBrushModel
|
|
=================
|
|
*/
|
|
qboolean Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
dheader_t *header;
|
|
mmodel_t *bm;
|
|
unsigned int chksum;
|
|
qboolean noerrors;
|
|
qboolean longm = false;
|
|
#ifdef TERRAIN
|
|
model_t *lm = loadmodel;
|
|
#endif
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
|
|
if (i == BSPVERSION_LONG1)
|
|
{
|
|
loadmodel->fromgame = fg_quake;
|
|
longm = true;
|
|
}
|
|
else if (i == BSPVERSION || i == BSPVERSIONPREREL)
|
|
loadmodel->fromgame = fg_quake;
|
|
else if (i == BSPVERSIONHL)
|
|
loadmodel->fromgame = fg_halflife;
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION);
|
|
return false;
|
|
}
|
|
|
|
// swap all the lumps
|
|
mod_base = (qbyte *)header;
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
// load into heap
|
|
|
|
mod->checksum = 0;
|
|
mod->checksum2 = 0;
|
|
|
|
// checksum all of the map, except for entities
|
|
for (i = 0; i < HEADER_LUMPS; i++)
|
|
{
|
|
if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
|
|
if (i == LUMP_ENTITIES)
|
|
continue;
|
|
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
|
|
header->lumps[i].filelen);
|
|
mod->checksum ^= chksum;
|
|
|
|
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
|
|
continue;
|
|
mod->checksum2 ^= chksum;
|
|
}
|
|
|
|
noerrors = true;
|
|
if (!sv_nogetlight.value)
|
|
{
|
|
noerrors = noerrors && Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
noerrors = noerrors && Mod_LoadEdges (&header->lumps[LUMP_EDGES], longm);
|
|
noerrors = noerrors && Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
///*/on server?*/ Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
noerrors = noerrors && Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
noerrors = noerrors && Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
noerrors = noerrors && Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
if (!sv_nogetlight.value)
|
|
{
|
|
noerrors = noerrors && Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
noerrors = noerrors && Mod_LoadFaces (&header->lumps[LUMP_FACES], longm);
|
|
}
|
|
// Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
if (noerrors)
|
|
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
noerrors = noerrors && Mod_LoadLeafs (&header->lumps[LUMP_LEAFS], longm);
|
|
noerrors = noerrors && Mod_LoadNodes (&header->lumps[LUMP_NODES], longm);
|
|
noerrors = noerrors && Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], longm);
|
|
if (noerrors)
|
|
{
|
|
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
Mod_MakeHull0 ();
|
|
}
|
|
|
|
if (!noerrors)
|
|
{
|
|
ZG_FreeGroup(&mod->memgroup);
|
|
return false;
|
|
}
|
|
|
|
Q1BSP_LoadBrushes(mod);
|
|
Q1BSP_SetModelFuncs(mod);
|
|
|
|
if (mod->surfaces && mod->lightdata)
|
|
mod->funcs.LightPointValues = SVQ1_LightPointValues;
|
|
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
//
|
|
// set up the submodels (FIXME: this is confusing)
|
|
//
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
{
|
|
bm = &mod->submodels[i];
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
Q1BSP_CheckHullNodes(&mod->hulls[0]);
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
if (mod->hulls[j].available)
|
|
Q1BSP_CheckHullNodes(&mod->hulls[j]);
|
|
}
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
{ // duplicate the basic information
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
memset(&mod->memgroup, 0, sizeof(mod->memgroup));
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
lm->terrain = Mod_LoadTerrainInfo(lm, loadname, false);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
void *Mod_Extradata (model_t *mod)
|
|
{
|
|
if (mod->meshinfo)
|
|
return mod->meshinfo;
|
|
|
|
Mod_LoadModel (mod, true);
|
|
|
|
if (!mod->meshinfo)
|
|
Sys_Error ("Mod_Extradata: caching failed");
|
|
return mod->meshinfo;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|