1
0
Fork 0
forked from fte/fteqw
fteqw/engine/dotnet2005/npfte.vcproj
Spoike d396450a0a log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 14:28:11 +00:00

1410 lines
30 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="npfte"
ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
RootNamespace="npfte"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="GLDebug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="npfte_$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description="Registering ActiveX Control..."
CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;&#x0D;&#x0A;echo regsvr32 exec. time &gt; &quot;$(OutDir)\regsvr32.trg&quot;&#x0D;&#x0A;"
Outputs="$(OutDir)\regsvr32.trg"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\GLDebug/npfte.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;../"
PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD"
RuntimeLibrary="1"
FloatingPointModel="2"
PrecompiledHeaderThrough="quakedef.h"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="2057"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="true"
AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../npfte_dbg.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="../libs/dxsdk7/lib"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
ModuleDefinitionFile="../ftequake/npapi.def"
GenerateDebugInformation="true"
GenerateMapFile="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
UseFAT32Workaround="true"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\GLDebug/npfte.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="cd &quot;$(ProjectDir)../npfte&quot; &amp;&amp; copy &quot;$(TargetPath)&quot; &quot;plugins/npfte.dll&quot; &amp;&amp; zip &quot;../../$(TargetName).xpi&quot; install.rdf plugins/*.dll&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="GLDebug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\GLDebug/npfte.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;../"
PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD"
RuntimeLibrary="1"
FloatingPointModel="2"
PrecompiledHeaderThrough="quakedef.h"
PrecompiledHeaderFile=".\GLDebug/qwcl.pch"
AssemblerListingLocation=".\GLDebug/"
ObjectFile=".\GLDebug/"
ProgramDataBaseFileName=".\GLDebug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="2057"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../npfte64_dbg.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../libs/dxsdk7/lib"
IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\GLDebug/fteglqw_dbg.pdb"
GenerateMapFile="true"
MapFileName=".\GLDebug/fteglqw_dbg.map"
SubSystem="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
UseFAT32Workaround="true"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\GLDebug/npfte.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="GLRelease|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="npfte_$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\npfte___Win32_GLRelease/npfte.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex"
PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
FloatingPointModel="2"
PrecompiledHeaderThrough="quakedef.h"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="2057"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="true"
AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../npfte.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../libs/dxsdk7/lib"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
ModuleDefinitionFile="../ftequake/npapi.def"
GenerateMapFile="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(IntDir)\"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="cd &quot;$(ProjectDir)../npfte&quot; &amp;&amp; copy &quot;$(TargetPath)&quot; &quot;plugins/npfte.dll&quot; &amp;&amp; zip &quot;../../$(TargetName).xpi&quot; install.rdf plugins/*.dll&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="GLRelease|x64"
OutputDirectory="..\..\..\fte_wip"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)np"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\npfte___Win32_GLRelease/npfte.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex"
PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="quakedef.h"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="2057"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../npfte64.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../libs/dxsdk7/lib"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
GenerateMapFile="true"
SubSystem="2"
LinkTimeCodeGeneration="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\http\httpclient.c"
>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\image.c"
>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\ftequake\npapi.def"
>
</File>
<File
RelativePath="..\ftequake\npplug.rc"
>
</File>
<File
RelativePath="..\client\sys_axfte.cpp"
>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\sys_npfte.c"
>
</File>
<File
RelativePath="..\client\sys_plugfte.c"
>
</File>
<File
RelativePath="..\client\sys_plugfte.h"
>
</File>
<File
RelativePath="..\common\sys_win_threads.c"
>
</File>
<Filter
Name="server"
>
</Filter>
<Filter
Name="client"
>
</Filter>
<Filter
Name="gl"
>
</Filter>
<Filter
Name="common"
>
</Filter>
<Filter
Name="QCLIB"
>
</Filter>
<Filter
Name="http"
>
</Filter>
<Filter
Name="dedicated"
>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\sw\adivtab.h"
>
</File>
<File
RelativePath="..\client\anorms.h"
>
</File>
<File
RelativePath="..\sw\asm_draw.h"
>
</File>
<File
RelativePath="..\common\asm_i386.h"
>
</File>
<File
RelativePath="..\sw\block16.h"
>
</File>
<File
RelativePath="..\common\bothdefs.h"
>
</File>
<File
RelativePath="..\server\botlib.h"
>
</File>
<File
RelativePath="..\common\bspfile.h"
>
</File>
<File
RelativePath="..\client\bymorphed.h"
>
</File>
<File
RelativePath="..\client\cdaudio.h"
>
</File>
<File
RelativePath="..\client\cl_ignore.h"
>
</File>
<File
RelativePath="..\client\cl_master.h"
>
</File>
<File
RelativePath="..\client\client.h"
>
</File>
<File
RelativePath="..\client\clq3defs.h"
>
</File>
<File
RelativePath="..\common\cmd.h"
>
</File>
<File
RelativePath="..\qclib\cmdlib.h"
>
</File>
<File
RelativePath="..\libs\vorbis\codec.h"
>
</File>
<File
RelativePath="..\common\com_mesh.h"
>
</File>
<File
RelativePath="..\common\common.h"
>
</File>
<File
RelativePath="..\common\console.h"
>
</File>
<File
RelativePath="..\common\crc.h"
>
</File>
<File
RelativePath="..\common\cvar.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3d.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9caps.h"
>
</File>
<File
RelativePath="..\d3d9\d3d9quake.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9types.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dcaps.h"
>
</File>
<File
RelativePath="..\d3d\d3dquake.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dtypes.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dx.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxcore.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxerr.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxmath.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxshapes.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxsprite.h"
>
</File>
<File
RelativePath="..\sw\d_iface.h"
>
</File>
<File
RelativePath="..\sw\d_ifacea.h"
>
</File>
<File
RelativePath="..\sw\d_local.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\ddraw.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\dinput.h"
>
</File>
<File
RelativePath="..\gl\doommap.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\dsound.h"
>
</File>
<File
RelativePath="..\qclib\execloop.h"
>
</File>
<File
RelativePath="..\qclib\execloop16d.h"
>
</File>
<File
RelativePath="..\qclib\execloop32.h"
>
</File>
<File
RelativePath="..\qclib\execloop32d.h"
>
</File>
<File
RelativePath="..\sndcodec\g72x.h"
>
</File>
<File
RelativePath="..\gl\gl_draw.h"
>
</File>
<File
RelativePath="..\gl\gl_model.h"
>
</File>
<File
RelativePath="..\gl\gl_warp_sin.h"
>
</File>
<File
RelativePath="..\gl\glquake.h"
>
</File>
<File
RelativePath="..\gl\glsupp.h"
>
</File>
<File
RelativePath="..\qclib\gui.h"
>
</File>
<File
RelativePath="..\qclib\hash.h"
>
</File>
<File
RelativePath="..\client\in_morphos.h"
>
</File>
<File
RelativePath="..\client\in_raw.h"
>
</File>
<File
RelativePath="..\client\input.h"
>
</File>
<File
RelativePath="..\http\iweb.h"
>
</File>
<File
RelativePath="..\libs\jconfig.h"
>
</File>
<File
RelativePath="..\libs\jerror.h"
>
</File>
<File
RelativePath="..\libs\jmorecfg.h"
>
</File>
<File
RelativePath="..\libs\jpeglib.h"
>
</File>
<File
RelativePath="..\client\keys.h"
>
</File>
<File
RelativePath="..\client\lhfont.h"
>
</File>
<File
RelativePath="..\common\mathlib.h"
>
</File>
<File
RelativePath="..\client\menu.h"
>
</File>
<File
RelativePath="..\client\merged.h"
>
</File>
<File
RelativePath="..\gl\model_hl.h"
>
</File>
<File
RelativePath="..\client\modelgen.h"
>
</File>
<File
RelativePath="..\common\net.h"
>
</File>
<File
RelativePath="..\nqnet\net_dgrm.h"
>
</File>
<File
RelativePath="..\common\netinc.h"
>
</File>
<File
RelativePath="..\libs\ogg\ogg.h"
>
</File>
<File
RelativePath="..\libs\ogg\os_types.h"
>
</File>
<File
RelativePath="..\common\particles.h"
>
</File>
<File
RelativePath="..\common\pmove.h"
>
</File>
<File
RelativePath="..\libs\png.h"
>
</File>
<File
RelativePath="..\libs\pngconf.h"
>
</File>
<File
RelativePath="..\common\pr_common.h"
>
</File>
<File
RelativePath="..\qclib\pr_comp.h"
>
</File>
<File
RelativePath="..\server\progdefs.h"
>
</File>
<File
RelativePath="..\server\progs.h"
>
</File>
<File
RelativePath="..\qclib\progsint.h"
>
</File>
<File
RelativePath="..\qclib\progslib.h"
>
</File>
<File
RelativePath="..\QCLIB\progtype.h"
>
</File>
<File
RelativePath="..\common\protocol.h"
>
</File>
<File
RelativePath="..\client\q2anorms.h"
>
</File>
<File
RelativePath="..\server\q2game.h"
>
</File>
<File
RelativePath="..\server\q3g_public.h"
>
</File>
<File
RelativePath="..\qclib\qcc.h"
>
</File>
<File
RelativePath="..\qclib\qcd.h"
>
</File>
<File
RelativePath="..\common\quakeasm.h"
>
</File>
<File
RelativePath="..\client\quakedef.h"
>
</File>
<File
RelativePath="..\server\qwsvdef.h"
>
</File>
<File
RelativePath="..\client\r_bulleten.h"
>
</File>
<File
RelativePath="..\sw\r_local.h"
>
</File>
<File
RelativePath="..\client\r_partset.h"
>
</File>
<File
RelativePath="..\sw\r_shared.h"
>
</File>
<File
RelativePath="..\client\render.h"
>
</File>
<File
RelativePath="..\client\renderque.h"
>
</File>
<File
RelativePath="..\ftequake\resource.h"
>
</File>
<File
RelativePath="..\client\roq.h"
>
</File>
<File
RelativePath="..\client\sbar.h"
>
</File>
<File
RelativePath="..\client\screen.h"
>
</File>
<File
RelativePath="..\server\server.h"
>
</File>
<File
RelativePath="..\gl\shader.h"
>
</File>
<File
RelativePath="..\client\sound.h"
>
</File>
<File
RelativePath="..\client\spritegn.h"
>
</File>
<File
RelativePath="..\sw\sw_draw.h"
>
</File>
<File
RelativePath="..\common\sys.h"
>
</File>
<File
RelativePath="..\common\tlout.h"
>
</File>
<File
RelativePath="..\common\translate.h"
>
</File>
<File
RelativePath="..\common\ui_public.h"
>
</File>
<File
RelativePath="..\common\unzip.h"
>
</File>
<File
RelativePath="..\client\vid.h"
>
</File>
<File
RelativePath="..\client\view.h"
>
</File>
<File
RelativePath="..\common\vm.h"
>
</File>
<File
RelativePath="..\libs\vorbis\vorbisfile.h"
>
</File>
<File
RelativePath="..\client\wad.h"
>
</File>
<File
RelativePath="..\client\winamp.h"
>
</File>
<File
RelativePath="..\client\winquake.h"
>
</File>
<File
RelativePath="..\common\world.h"
>
</File>
<File
RelativePath="..\libs\zconf.h"
>
</File>
<File
RelativePath="..\libs\zlib.h"
>
</File>
<File
RelativePath="..\common\zone.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\client\bymorphed.ico"
>
</File>
<File
RelativePath="..\client\q2.ico"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>