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fteqw/engine/d3d
Spoike 6e825e42dd merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
fix misc bugs.
rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats.
add modelframecount builtin, to easily get the number of frames in a model.
integrate hlmdl a little better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 11:50:15 +00:00
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d3d11_backend.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
d3d_backend.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
vid_d3d.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
vid_d3d11.c merge gl+vk win32 code. include egl support on windows (useful for ANGLE). 2016-12-13 11:50:15 +00:00