cd50a54a5a
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5812 fc73d0e0-1445-4013-8a0c-d673dee63da5
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
class mitem_pictext : mitem_text
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{
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string pic;
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virtual void(vector pos) item_draw =
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{
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if (pic)
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drawpic(pos, pic, [item_size_y,item_size_y], '1 1 1', 1, 0);
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pos_x += item_size_y;
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super::item_draw(pos);
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};
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};
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void(mitem_desktop desktop) M_Menu_Mods =
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{
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float h = (480+240)/2;
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//create the menu, give it focus, and make sure its displayed over everything else.
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mitem_exmenu m = spawn(mitem_exmenu, item_text:_("Mods List"), item_flags:IF_SELECTABLE, item_command:"m_main", frame_stdheight:h);
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desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
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desktop.item_focuschange(m, IF_KFOCUSED);
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m.totop();
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//draw title art above the options
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mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
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m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [banner.item_size_x*-0.5, h*-0.5], [banner.item_size_x*0.5, 24]);
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//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
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mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
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m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [-140, h*-0.5+32], [280, h*0.5]);
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float mod;
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for (mod = 0; ; mod++)
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{
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__using GGDI_DESCRIPTION, GGDI_LOADCOMMAND, GGDI_ICON;
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string gamedir = getgamedirinfo(mod, GGDI_GAMEDIR);
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if not(gamedir)
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break;
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string desc = getgamedirinfo(mod, GGDI_DESCRIPTION);
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if (desc=="")
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{ //clean up some stuff a little, if we know it.
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string lwr = strtolower(gamedir); //windows sucks.
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if (lwr == "hipnotic")
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desc = "Scourge of Armagon";
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else if (lwr == "rogue")
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desc = "Dissolution of Eternity";
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else if (lwr == "dopa")
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desc = "Dimension of the Past";
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else if (lwr == "ad")
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desc = "Arcane Dimensions";
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else if (lwr == "quoth")
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desc = "Quoth";
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else if (lwr == "rally")
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desc = "Quake Rally";
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else if (lwr == "fortress")
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desc = "Team Fortress";
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}
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if (desc=="")
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desc = sprintf("%s/", gamedir); //no description given, so make it clear that its an actual subdir name
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else
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desc = sprintf("%s ^h(%s)", desc, gamedir); //include the gamedir, faded somewhat.
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string cmd = getgamedirinfo(mod, GGDI_LOADCOMMAND);
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if not(cmd) //for dp users, if they somehow run this
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cmd = sprintf("gamedir %s", gamedir);
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string icon = getgamedirinfo(mod, GGDI_ICON);
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//add some extra stuff to reset the menu
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cmd = strcat("m_pop; ", cmd, "; togglemenu");
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fr.add(spawn(mitem_pictext, pic:icon, item_text:desc, item_command:cmd, item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
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}
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if (!mod)
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fr.add(spawn(mitem_text, item_text:"No mods detected", item_scale:16, item_flags:0), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN, [0, mod*16], [0, 16]);
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//and give us a suitable menu tint too, just because.
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addmenuback(m);
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};
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