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fteqw/engine/server
TimeServ cc4f8982da msvc2010 fix
rename win_mysql -> sv_sql
make mysql calls os independent


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
pr_cmds.c msvc2010 fix 2010-12-18 21:30:16 +00:00
pr_q1qvm.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
progdefs.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
progs.h various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
q2game.h
q3g_public.h
qwsvdef.h
savegame.c Fixed gl_font changes not taking affect until a conres change. 2010-08-17 20:40:27 +00:00
server.h Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
sv_ccmds.c Voice activation detection for voicechat, with a few cvars for it. 2010-11-20 22:01:16 +00:00
sv_chat.c
sv_demo.c
sv_ents.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
sv_init.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
sv_main.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sv_mvd.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
sv_nchan.c
sv_phys.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sv_rankin.c
sv_send.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
sv_sql.c msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sql.h msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sys_unix.c
sv_sys_win.c Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly. 2010-12-15 12:29:58 +00:00
sv_user.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
svhl_game.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
svhl_gcapi.h
svhl_phys.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
svhl_world.c
svmodel.c Fixed hexen2 dedicated server models. 2010-10-23 17:52:28 +00:00
svq2_ents.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
svq2_game.c
svq3_game.c Those haven't been needed in a long time, and small fix for my last commit. 2010-11-15 02:45:59 +00:00
world.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
worlda.s