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fteqw/engine/gl/gl_viddroid.c
Spoike fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00

374 lines
9.4 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
extern float sys_dpi_x;
extern float sys_dpi_y;
extern cvar_t vid_vsync;
static dllhandle_t *sys_gl_module = NULL;
static rendererinfo_t gles1rendererinfo;
static void *GLES_GetSymbol(char *symname)
{
void *ret;
ret = Sys_GetAddressForName(sys_gl_module, symname);
if (!ret)
Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
return ret;
}
#include <EGL/egl.h>
#include <android/native_window.h>
#include <jni.h>
#include <android/native_window_jni.h>
/*android is a real fucking pain*/
static EGLDisplay sys_display;
static EGLSurface sys_surface;
static EGLContext sys_context;
static jobject sys_jsurface;
extern JNIEnv *sys_jenv;
extern qboolean r_forceheadless;
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_setwindow(JNIEnv *env, jobject obj,
jobject surface)
{
if (sys_jsurface)
(*env)->DeleteGlobalRef(sys_jenv, sys_jsurface);
sys_jenv = env;
sys_jsurface = surface?(*env)->NewGlobalRef(sys_jenv, surface):NULL;
r_forceheadless = (sys_jsurface == NULL);
if (r_forceheadless)
Sys_Printf("Running without a window\n");
else
Sys_Printf("Got a window\n");
if (qrenderer) //if the window changed then we need to restart everything to match it, BEFORE we return from this function... :(
R_RestartRenderer_f();
}
void GLVID_DeInit(void)
{
if (sys_display)
{
eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (sys_context)
eglDestroyContext(sys_display, sys_context);
if (sys_surface != EGL_NO_SURFACE)
eglDestroySurface(sys_display, sys_surface);
eglTerminate(sys_display);
}
sys_display = EGL_NO_DISPLAY;
sys_context = EGL_NO_CONTEXT;
sys_surface = EGL_NO_SURFACE;
GL_ForgetPointers();
Sys_Printf("GLVID_DeInited\n");
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
Sys_Printf("GLVID_Initing...\n");
if (!sys_jsurface)
{
Sys_Printf("GLVID_Init failed: no window known yet\n");
return false; //not at this time...
}
// vid.pixelwidth = ANativeWindow_getWidth(sys_window);
// vid.pixelheight = ANativeWindow_getHeight(sys_window);
vid.numpages = 3;
EGLint attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, (info->bpp==16)?5:8,
EGL_GREEN_SIZE, (info->bpp==16)?6:8,
EGL_RED_SIZE, (info->bpp==16)?5:8,
EGL_DEPTH_SIZE, 16,
// EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint w, h, format;
EGLint numConfigs;
EGLConfig config;
int glesversion;
sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (sys_display == EGL_NO_DISPLAY)
{
GLVID_DeInit();
return false;
}
if (!eglInitialize(sys_display, NULL, NULL))
{
GLVID_DeInit();
return false;
}
#ifdef EGL_VERSION_1_5
attribs[1] = EGL_OPENGL_ES3_BIT;
if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
#endif
{
attribs[1] = EGL_OPENGL_ES2_BIT;
if (info->renderer==&gles1rendererinfo || !eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
{
//gles2 was added in egl1.3
attribs[1] = EGL_OPENGL_ES_BIT;
if (!eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs))
{
//EGL_RENDERABLE_TYPE added in egl1.2
if (!eglChooseConfig(sys_display, attribs+2, &config, 1, &numConfigs))
{
GLVID_DeInit();
return false;
}
}
}
}
eglGetConfigAttrib(sys_display, config, EGL_RENDERABLE_TYPE, &format);
if (info->renderer==&gles1rendererinfo && (format & EGL_OPENGL_ES_BIT))
glesversion = 1;
#ifdef EGL_VERSION_1_5
else if (format & EGL_OPENGL_ES3_BIT)
glesversion = 3;
#endif
else if (format & EGL_OPENGL_ES2_BIT)
glesversion = 2;
else
glesversion = 1;
Sys_Printf("Creating gles %i context\n", glesversion);
sys_gl_module = Sys_LoadLibrary((glesversion>=2)?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow *anwindow = ANativeWindow_fromSurface(sys_jenv, sys_jsurface);
ANativeWindow_setBuffersGeometry(anwindow, 0, 0, format);
sys_surface = eglCreateWindowSurface(sys_display, config, anwindow, NULL);
ANativeWindow_release(anwindow);
if (!sys_surface)
return false;
EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, glesversion, EGL_NONE};
sys_context = eglCreateContext(sys_display, config, NULL, glesversion>1?ctxattribs:NULL);
if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
return false;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
vid.pixelwidth = w;
vid.pixelheight = h;
if (!GL_Init(info, GLES_GetSymbol))
return false;
Sys_Printf("GLVID_Inited...\n");
vid_vsync.modified = true;
return true;
}
void GLVID_SwapBuffers(void)
{
if (vid_vsync.modified)
{
int interval;
vid_vsync.modified = false;
if (*vid_vsync.string)
interval = vid_vsync.ival;
else
interval = 1; //default is to always vsync, according to EGL docs, so lets just do that.
eglSwapInterval(sys_display, interval);
}
eglSwapBuffers(sys_display, sys_surface);
EGLint w, h;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
if (w != vid.pixelwidth || h != vid.pixelheight)
{
vid.pixelwidth = w;
vid.pixelheight = h;
extern cvar_t vid_conautoscale;
Cvar_ForceCallback(&vid_conautoscale);
}
}
qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps)
{
return false;
}
void GLVID_SetCaption(const const char *caption)
{
// :(
}
void VID_Register(void)
{
//many android devices have drivers for both gles1 AND gles2.
//we default to gles2 because its more capable, but some people might want to try using gles1. so register a renderer for that.
//the init code explicitly checks for our gles1rendererinfo and tries to create a gles1 context instead.
extern rendererinfo_t openglrendererinfo;
gles1rendererinfo = openglrendererinfo;
gles1rendererinfo.description = "OpenGL ES 1";
memset(&gles1rendererinfo.name, 0, sizeof(gles1rendererinfo.name)); //make sure there's no 'gl' etc names.
gles1rendererinfo.name[0] = "gles1";
R_RegisterRenderer(&gles1rendererinfo);
}
#ifdef VKQUAKE
#include "../vk/vkrenderer.h"
static qboolean VKVID_CreateSurface(void)
{
VkResult err;
VkAndroidSurfaceCreateInfoKHR createInfo = {VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
createInfo.flags = 0;
createInfo.window = ANativeWindow_fromSurface(sys_jenv, sys_jsurface);
err = vkCreateAndroidSurfaceKHR(vk.instance, &createInfo, NULL, &vk.surface);
ANativeWindow_release(createInfo.window);
switch(err)
{
default:
Con_Printf("Unknown vulkan device creation error: %x\n", err);
return false;
case VK_SUCCESS:
break;
}
return true;
}
static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
{
//this is simpler than most platforms, as the window itself is handled by java code, and we can't create/destroy it here
//(android surfaces can be resized/resampled separately from their window, and are always 'fullscreen' anyway, so this isn't actually an issue for once)
const char *extnames[] = {VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, NULL};
Sys_Printf("initialising vulkan...\n");
if (!sys_jsurface)
{
Sys_Printf("VKVID_Init failed: no window known yet\n");
return false;
}
#ifdef VK_NO_PROTOTYPES
dllhandle_t *hInstVulkan = NULL;
if (!hInstVulkan)
hInstVulkan = *info->subrenderer?Sys_LoadLibrary(info->subrenderer, NULL):NULL;
if (!hInstVulkan)
hInstVulkan = Sys_LoadLibrary("libvulkan.so", NULL);
if (!hInstVulkan)
{
Con_Printf("Unable to load libvulkan.so\nNo Vulkan drivers are installed\n");
return false;
}
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) Sys_GetAddressForName(hInstVulkan, "vkGetInstanceProcAddr");
#endif
return VK_Init(info, extnames, VKVID_CreateSurface, NULL);
}
void VKVID_DeInit(void)
{
VK_Shutdown();
//that's all folks.
}
static void VKVID_SwapBuffers(void)
{
// :(
}
rendererinfo_t vkrendererinfo =
{
"Vulkan",
{
"vk",
"Vulkan"
},
QR_VULKAN,
VK_Draw_Init,
VK_Draw_Shutdown,
VK_UpdateFiltering,
VK_LoadTextureMips,
VK_DestroyTexture,
VK_R_Init,
VK_R_DeInit,
VK_R_RenderView,
VKVID_Init,
VKVID_DeInit,
VKVID_SwapBuffers,
GLVID_ApplyGammaRamps,
NULL,//_CreateCursor,
NULL,//_SetCursor,
NULL,//_DestroyCursor,
GLVID_SetCaption,
VKVID_GetRGBInfo,
VK_SCR_UpdateScreen,
VKBE_SelectMode,
VKBE_DrawMesh_List,
VKBE_DrawMesh_Single,
VKBE_SubmitBatch,
VKBE_GetTempBatch,
VKBE_DrawWorld,
VKBE_Init,
VKBE_GenBrushModelVBO,
VKBE_ClearVBO,
VKBE_UploadAllLightmaps,
VKBE_SelectEntity,
VKBE_SelectDLight,
VKBE_Scissor,
VKBE_LightCullModel,
VKBE_VBO_Begin,
VKBE_VBO_Data,
VKBE_VBO_Finish,
VKBE_VBO_Destroy,
VKBE_RenderToTextureUpdate2d,
"no more"
};
#endif